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C++ CFG::getExit方法代码示例

本文整理汇总了C++中CFG::getExit方法的典型用法代码示例。如果您正苦于以下问题:C++ CFG::getExit方法的具体用法?C++ CFG::getExit怎么用?C++ CFG::getExit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CFG的用法示例。


在下文中一共展示了CFG::getExit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: build

void SystemDependenceGraph::build()
{
    boost::unordered_map<CFGVertex, Vertex> cfgVerticesToSdgVertices;
    boost::unordered_map<SgNode*, Vertex>   astNodesToSdgVertices;

    //map<SgFunctionCallExp*, vector<SDGNode*> > funcCallToArgs;

    vector<CallSiteInfo> functionCalls;


    map<SgNode*, vector<Vertex> > actualInParameters;
    map<SgNode*, vector<Vertex> > actualOutParameters;

    map<SgNode*, Vertex> formalInParameters;
    map<SgNode*, Vertex> formalOutParameters;

    vector<SgFunctionDefinition*> funcDefs = 
        SageInterface::querySubTree<SgFunctionDefinition>(project_, V_SgFunctionDefinition);
    foreach (SgFunctionDefinition* funcDef, funcDefs)
    {
        SgFunctionDeclaration* funcDecl = funcDef->get_declaration();

        CFG* cfg = new CFG(funcDef, cfgNodefilter_);
        functionsToCFGs_[funcDecl] = cfg;

        // For each function, build an entry node for it.
        SDGNode* entry = new SDGNode(SDGNode::Entry);
        entry->astNode = funcDef;
        //entry->funcDef = funcDef;
        Vertex entryVertex = addVertex(entry);
        functionsToEntries_[funcDecl] = entryVertex;

        // Add all out formal parameters to SDG.
        const SgInitializedNamePtrList& formalArgs = funcDecl->get_args();
        foreach (SgInitializedName* initName, formalArgs)
        {
            // If the parameter is passed by reference, create a formal-out node.
            if (isParaPassedByRef(initName->get_type()))
            {
                SDGNode* formalOutNode = new SDGNode(SDGNode::FormalOut);
                formalOutNode->astNode = initName;
                Vertex formalOutVertex = addVertex(formalOutNode);
                formalOutParameters[initName] = formalOutVertex;

                // Add a CD edge from call node to this formal-out node.
                addTrueCDEdge(entryVertex, formalOutVertex);
            }
        }

        // A vertex representing the returned value.
        Vertex returnVertex;

        // If the function returns something, build a formal-out node.
        if (!isSgTypeVoid(funcDecl->get_type()->get_return_type()))
        {
            SDGNode* formalOutNode = new SDGNode(SDGNode::FormalOut);
            // Assign the function declaration to the AST node of this vertex to make
            // it possible to classify this node into the subgraph of this function.
            formalOutNode->astNode = funcDecl;
            returnVertex = addVertex(formalOutNode);
            formalOutParameters[funcDecl] = returnVertex;

            // Add a CD edge from call node to this formal-out node.
            addTrueCDEdge(entryVertex, returnVertex);
        }

        // Add all CFG vertices to SDG.
        foreach (CFGVertex cfgVertex, boost::vertices(*cfg))
        {
            if (cfgVertex == cfg->getEntry() || cfgVertex == cfg->getExit())
                continue;

            SgNode* astNode = (*cfg)[cfgVertex]->getNode();

            // If this node is an initialized name and it is a parameter, make it 
            // as a formal in node.
            SgInitializedName* initName = isSgInitializedName(astNode);
            if (initName && isSgFunctionParameterList(initName->get_parent()))
            {
                SDGNode* formalInNode = new SDGNode(SDGNode::FormalIn);
                formalInNode->astNode = initName;
                Vertex formalInVertex = addVertex(formalInNode);
                formalInParameters[initName] = formalInVertex;

                cfgVerticesToSdgVertices[cfgVertex] = formalInVertex;
                astNodesToSdgVertices[astNode] = formalInVertex;

                // Add a CD edge from call node to this formal-in node.
                addTrueCDEdge(entryVertex, formalInVertex);
                continue;
            }

            // Add a new node to SDG.
            SDGNode* newSdgNode = new SDGNode(SDGNode::ASTNode);
            //newSdgNode->cfgNode = (*cfg)[cfgVertex];
            newSdgNode->astNode = astNode;
            Vertex sdgVertex = addVertex(newSdgNode);

            cfgVerticesToSdgVertices[cfgVertex] = sdgVertex;
            astNodesToSdgVertices[astNode] = sdgVertex;
//.........这里部分代码省略.........
开发者ID:LindaLovelace,项目名称:rose,代码行数:101,代码来源:SDG.C

示例2: runThreadSafetyAnalysis


//.........这里部分代码省略.........
    for(unsigned i = 0; i < ArgAttrs.size(); ++i) {
      Attr *Attr = ArgAttrs[i];
      SourceLocation AttrLoc = Attr->getLocation();
      if (SharedLocksRequiredAttr *SLRAttr
            = dyn_cast<SharedLocksRequiredAttr>(Attr)) {
        for (SharedLocksRequiredAttr::args_iterator
            SLRIter = SLRAttr->args_begin(),
            SLREnd = SLRAttr->args_end(); SLRIter != SLREnd; ++SLRIter)
          InitialLockset = addLock(Handler, LocksetFactory, InitialLockset,
                                   *SLRIter, D, LK_Shared,
                                   AttrLoc);
      } else if (ExclusiveLocksRequiredAttr *ELRAttr
                   = dyn_cast<ExclusiveLocksRequiredAttr>(Attr)) {
        for (ExclusiveLocksRequiredAttr::args_iterator
            ELRIter = ELRAttr->args_begin(),
            ELREnd = ELRAttr->args_end(); ELRIter != ELREnd; ++ELRIter)
          InitialLockset = addLock(Handler, LocksetFactory, InitialLockset,
                                   *ELRIter, D, LK_Exclusive,
                                   AttrLoc);
      }
    }
  }

  for (TopologicallySortedCFG::iterator I = SortedGraph.begin(),
       E = SortedGraph.end(); I!= E; ++I) {
    const CFGBlock *CurrBlock = *I;
    int CurrBlockID = CurrBlock->getBlockID();

    VisitedBlocks.insert(CurrBlock);

    // Use the default initial lockset in case there are no predecessors.
    Lockset &Entryset = EntryLocksets[CurrBlockID];
    Lockset &Exitset = ExitLocksets[CurrBlockID];

    // Iterate through the predecessor blocks and warn if the lockset for all
    // predecessors is not the same. We take the entry lockset of the current
    // block to be the intersection of all previous locksets.
    // FIXME: By keeping the intersection, we may output more errors in future
    // for a lock which is not in the intersection, but was in the union. We
    // may want to also keep the union in future. As an example, let's say
    // the intersection contains Mutex L, and the union contains L and M.
    // Later we unlock M. At this point, we would output an error because we
    // never locked M; although the real error is probably that we forgot to
    // lock M on all code paths. Conversely, let's say that later we lock M.
    // In this case, we should compare against the intersection instead of the
    // union because the real error is probably that we forgot to unlock M on
    // all code paths.
    bool LocksetInitialized = false;
    for (CFGBlock::const_pred_iterator PI = CurrBlock->pred_begin(),
         PE  = CurrBlock->pred_end(); PI != PE; ++PI) {

      // if *PI -> CurrBlock is a back edge
      if (*PI == 0 || !VisitedBlocks.alreadySet(*PI))
        continue;

      int PrevBlockID = (*PI)->getBlockID();
      if (!LocksetInitialized) {
        Entryset = ExitLocksets[PrevBlockID];
        LocksetInitialized = true;
      } else {
        Entryset = intersectAndWarn(Handler, Entryset,
                                    ExitLocksets[PrevBlockID], LocksetFactory,
                                    LEK_LockedSomePredecessors);
      }
    }

    BuildLockset LocksetBuilder(Handler, Entryset, LocksetFactory);
    for (CFGBlock::const_iterator BI = CurrBlock->begin(),
         BE = CurrBlock->end(); BI != BE; ++BI) {
      if (const CFGStmt *CfgStmt = dyn_cast<CFGStmt>(&*BI))
        LocksetBuilder.Visit(const_cast<Stmt*>(CfgStmt->getStmt()));
    }
    Exitset = LocksetBuilder.getLockset();

    // For every back edge from CurrBlock (the end of the loop) to another block
    // (FirstLoopBlock) we need to check that the Lockset of Block is equal to
    // the one held at the beginning of FirstLoopBlock. We can look up the
    // Lockset held at the beginning of FirstLoopBlock in the EntryLockSets map.
    for (CFGBlock::const_succ_iterator SI = CurrBlock->succ_begin(),
         SE  = CurrBlock->succ_end(); SI != SE; ++SI) {

      // if CurrBlock -> *SI is *not* a back edge
      if (*SI == 0 || !VisitedBlocks.alreadySet(*SI))
        continue;

      CFGBlock *FirstLoopBlock = *SI;
      Lockset PreLoop = EntryLocksets[FirstLoopBlock->getBlockID()];
      Lockset LoopEnd = ExitLocksets[CurrBlockID];
      intersectAndWarn(Handler, LoopEnd, PreLoop, LocksetFactory,
                       LEK_LockedSomeLoopIterations);
    }
  }

  Lockset InitialLockset = EntryLocksets[CFGraph->getEntry().getBlockID()];
  Lockset FinalLockset = ExitLocksets[CFGraph->getExit().getBlockID()];

  // FIXME: Should we call this function for all blocks which exit the function?
  intersectAndWarn(Handler, InitialLockset, FinalLockset, LocksetFactory,
                   LEK_LockedAtEndOfFunction);
}
开发者ID:ACSOP,项目名称:android_external_clang,代码行数:101,代码来源:ThreadSafety.cpp


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