本文整理汇总了C++中CEventClient::GameSetup方法的典型用法代码示例。如果您正苦于以下问题:C++ CEventClient::GameSetup方法的具体用法?C++ CEventClient::GameSetup怎么用?C++ CEventClient::GameSetup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CEventClient
的用法示例。
在下文中一共展示了CEventClient::GameSetup方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GameSetup
bool CEventHandler::GameSetup(const string& state, bool& ready,
const map<int, string>& playerStates)
{
// reverse order, user has the override
const int count = listGameSetup.size();
for (int i = (count - 1); i >= 0; i--) {
CEventClient* ec = listGameSetup[i];
if (ec->GameSetup(state, ready, playerStates)) {
return true;
}
}
return false;
}
示例2: GameSetup
bool CEventHandler::GameSetup(const string& state, bool& ready,
const map<int, string>& playerStates)
{
EVENTHANDLER_CHECK(GameSetup, false);
// reverse order, user has the override
for (int i = (count - 1); i >= 0; i--) {
CEventClient* ec = listGameSetup[i];
if (ec->GameSetup(state, ready, playerStates)) {
return true;
}
}
return false;
}