本文整理汇总了C++中CDrawPort::GetTextWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ CDrawPort::GetTextWidth方法的具体用法?C++ CDrawPort::GetTextWidth怎么用?C++ CDrawPort::GetTextWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CDrawPort
的用法示例。
在下文中一共展示了CDrawPort::GetTextWidth方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Render
void CUITrackPopup::Render()
{
if( !IsVisible() ) return;
if( m_vecString.size() <= 0 ) return;
CDrawPort* pDrawPort = CUIManager::getSingleton()->GetDrawPort();
#if defined G_RUSSIA
// [2011/05/17 : Sora] 팝업창에서 스트링을 쓰지 않을 경우 글자 길이가 0이되어 팝업창 사이즈가 줄어든다
if( m_strLongestStringInMenu.Length() > 0 )
{
Resize( pDrawPort->GetTextWidth( m_strLongestStringInMenu ) );
}
#endif
// 배경 렌더
int nX, nY;
UIRect m_rcBack;
GetAbsPos( nX, nY );
m_rcBack.SetRect( nX, nY, nX + m_nWidth, nY + m_nHeight );
// Item Back region
pDrawPort->AddTexture( m_rcBack.Left, m_rcBack.Top,
m_rcBack.Left + 7, m_rcBack.Top + 7,
m_rtBackUL.U0, m_rtBackUL.V0, m_rtBackUL.U1, m_rtBackUL.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Left + 7, m_rcBack.Top,
m_rcBack.Right - 7, m_rcBack.Top + 7,
m_rtBackUM.U0, m_rtBackUM.V0, m_rtBackUM.U1, m_rtBackUM.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Right - 7, m_rcBack.Top,
m_rcBack.Right, m_rcBack.Top + 7,
m_rtBackUR.U0, m_rtBackUR.V0, m_rtBackUR.U1, m_rtBackUR.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Left, m_rcBack.Top + 7,
m_rcBack.Left + 7, m_rcBack.Bottom - 7,
m_rtBackML.U0, m_rtBackML.V0, m_rtBackML.U1, m_rtBackML.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Left + 7, m_rcBack.Top + 7,
m_rcBack.Right - 7, m_rcBack.Bottom - 7,
m_rtBackMM.U0, m_rtBackMM.V0, m_rtBackMM.U1, m_rtBackMM.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Right - 7, m_rcBack.Top + 7,
m_rcBack.Right, m_rcBack.Bottom - 7,
m_rtBackMR.U0, m_rtBackMR.V0, m_rtBackMR.U1, m_rtBackMR.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Left, m_rcBack.Bottom - 7,
m_rcBack.Left + 7, m_rcBack.Bottom,
m_rtBackLL.U0, m_rtBackLL.V0, m_rtBackLL.U1, m_rtBackLL.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Left + 7, m_rcBack.Bottom - 7,
m_rcBack.Right - 7, m_rcBack.Bottom,
m_rtBackLM.U0, m_rtBackLM.V0, m_rtBackLM.U1, m_rtBackLM.V1,
0xFFFFFFFF );
pDrawPort->AddTexture( m_rcBack.Right - 7, m_rcBack.Bottom - 7,
m_rcBack.Right, m_rcBack.Bottom,
m_rtBackLR.U0, m_rtBackLR.V0, m_rtBackLR.U1, m_rtBackLR.V1,
0xFFFFFFFF );
// 원래 리스트 박스에 대한 내용 랜더
CUIListBox::Render();
}