本文整理汇总了C++中CD3DFont::InvalidateDeviceObjects方法的典型用法代码示例。如果您正苦于以下问题:C++ CD3DFont::InvalidateDeviceObjects方法的具体用法?C++ CD3DFont::InvalidateDeviceObjects怎么用?C++ CD3DFont::InvalidateDeviceObjects使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CD3DFont
的用法示例。
在下文中一共展示了CD3DFont::InvalidateDeviceObjects方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
m_pFont->InvalidateDeviceObjects();
m_pObject->InvalidateDeviceObjects();
return S_OK;
}
示例2:
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
m_pTerrain->InvalidateDeviceObjects();
m_pSkyBox->InvalidateDeviceObjects();
m_pFont->InvalidateDeviceObjects();
return S_OK;
}
示例3:
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
m_pFont->InvalidateDeviceObjects();
m_MeshAttrSorted.ReleaseLocalMeshes();
m_MeshStripReordered.ReleaseLocalMeshes();
m_MeshVertexCacheOptimized.ReleaseLocalMeshes();
return S_OK;
}
示例4:
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
m_pShinyTeapot->InvalidateDeviceObjects();
m_pSkyBox->InvalidateDeviceObjects();
m_pFont->InvalidateDeviceObjects();
if(m_pEffect)
m_pEffect->OnLostDevice();
return S_OK;
}
示例5:
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects
// Desc:
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
HRESULT hr;
m_pFont->InvalidateDeviceObjects();
m_pFontSmall->InvalidateDeviceObjects();
if(FAILED(hr = m_Water.OnLostDevice()))
return hr;
if(FAILED(hr = m_Environment.OnLostDevice()))
return hr;
SAFE_RELEASE(m_pRenderToSurface);
SAFE_RELEASE(m_pEffect);
SAFE_RELEASE(m_pCausticSurf);
SAFE_RELEASE(m_pCausticTex);
return S_OK;
}