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C++ CD3DFont::InvalidateDeviceObjects方法代码示例

本文整理汇总了C++中CD3DFont::InvalidateDeviceObjects方法的典型用法代码示例。如果您正苦于以下问题:C++ CD3DFont::InvalidateDeviceObjects方法的具体用法?C++ CD3DFont::InvalidateDeviceObjects怎么用?C++ CD3DFont::InvalidateDeviceObjects使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CD3DFont的用法示例。


在下文中一共展示了CD3DFont::InvalidateDeviceObjects方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
    m_pFont->InvalidateDeviceObjects();
    m_pObject->InvalidateDeviceObjects();

    return S_OK;
}
开发者ID:grakidov,项目名称:Render3D,代码行数:11,代码来源:Emboss.cpp

示例2:

//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
    m_pTerrain->InvalidateDeviceObjects();
    m_pSkyBox->InvalidateDeviceObjects();
    m_pFont->InvalidateDeviceObjects();

    return S_OK;
}
开发者ID:grakidov,项目名称:Render3D,代码行数:12,代码来源:billboard.cpp

示例3:

//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: 
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
    m_pFont->InvalidateDeviceObjects();

    m_MeshAttrSorted.ReleaseLocalMeshes();
    m_MeshStripReordered.ReleaseLocalMeshes();
    m_MeshVertexCacheOptimized.ReleaseLocalMeshes();

    return S_OK;
}
开发者ID:grakidov,项目名称:Render3D,代码行数:14,代码来源:optimizedmesh.cpp

示例4:

//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc: Called when the device-dependent objects are about to be lost.
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
    m_pShinyTeapot->InvalidateDeviceObjects();
    m_pSkyBox->InvalidateDeviceObjects();
    m_pFont->InvalidateDeviceObjects();

    if(m_pEffect)
        m_pEffect->OnLostDevice();

    return S_OK;
}
开发者ID:grakidov,项目名称:Render3D,代码行数:15,代码来源:spheremap.cpp

示例5:

//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects
// Desc:
//-----------------------------------------------------------------------------
HRESULT CMyD3DApplication::InvalidateDeviceObjects()
{
    HRESULT hr;

    m_pFont->InvalidateDeviceObjects();
    m_pFontSmall->InvalidateDeviceObjects();

    if(FAILED(hr = m_Water.OnLostDevice()))
        return hr;

    if(FAILED(hr = m_Environment.OnLostDevice()))
        return hr;

    SAFE_RELEASE(m_pRenderToSurface);
    SAFE_RELEASE(m_pEffect);
    SAFE_RELEASE(m_pCausticSurf);
    SAFE_RELEASE(m_pCausticTex);

    return S_OK;
}
开发者ID:grakidov,项目名称:Render3D,代码行数:24,代码来源:CWaterApp.cpp


注:本文中的CD3DFont::InvalidateDeviceObjects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。