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C++ CCrywolfUtil::SendMapServerGroupMsg方法代码示例

本文整理汇总了C++中CCrywolfUtil::SendMapServerGroupMsg方法的典型用法代码示例。如果您正苦于以下问题:C++ CCrywolfUtil::SendMapServerGroupMsg方法的具体用法?C++ CCrywolfUtil::SendMapServerGroupMsg怎么用?C++ CCrywolfUtil::SendMapServerGroupMsg使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCrywolfUtil的用法示例。


在下文中一共展示了CCrywolfUtil::SendMapServerGroupMsg方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetState_END

void CCrywolf::SetState_END()
{
	this->m_dwCrywolfStartProcTick = 0;
	this->m_bChangeAI = FALSE;

	LogAdd( "[ Crywolf ] State (%d) -> END", this->m_iCrywolfState);

	if ( this->m_bTurnUpBoss != FALSE && CHECK_LIMIT(this->m_iBossIndex, OBJ_MAXMONSTER) )
	{
		if ( gObj[this->m_iBossIndex].Live != FALSE )
		{
			UTIL.SendCrywolfUserAnyMsg(2, "Balgass will be alive till the end of the battle");
			this->SetOccupationState(1);
		}
	}

	this->m_bTurnUpBoss = FALSE;
	this->SetCrywolfBossIndex(-1);

	if ( this->GetOccupationState() == 1 )
	{
		UTIL.SendMapServerGroupMsg("Defending has failed! The statue of holy wolf has been taken over by Balgass");
		this->SetOccupationState(1);

		LogAdd("[ Crywolf ][MVP] FAIL.......!!");
	}
	else
	{
		UTIL.SendMapServerGroupMsg("Defending has been successful! The statue of holy wolf has been protected.");
		this->SetOccupationState(0);

		LogAdd("[ Crywolf ][MVP] SUCCESS.......!!");
	}

	this->SetCrywolfState(CRYWOLF_STATE_END);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_END);
	this->NotifyCrywolfCurrentState();
	this->ChangeAI(0);
	
	for ( int iAltar = 205 ; iAltar <= 209 ; iAltar++)
	{
		int iUserIndex = g_CrywolfNPC_Altar.GetAltarUserIndex(iAltar);

		if ( iUserIndex != -1 )
		{
			this->CalcGettingScore(iUserIndex, -1, 6);

			if ( this->GetOccupationState() != 1 )
			{
				this->MakeRewardForAltarElf(iUserIndex);
			}
		}
	}

	g_CrywolfNPC_Altar.ResetAllAltar();
	this->NotifyCrywolfPersonalRank();
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:57,代码来源:Crywolf.cpp

示例2: SetState_END

void CCrywolf::SetState_END()
{
	this->m_dwCrywolfStartProcTick = 0;
	this->m_bChangeAI = FALSE;

	LogAddC(4, "[ Crywolf ] State (%d) -> END", this->m_iCrywolfState);

	if ( this->m_bTurnUpBoss != FALSE && CHECK_LIMIT(this->m_iBossIndex, OBJ_MAXMONSTER) )
	{
		if ( gObj[this->m_iBossIndex].Live != FALSE )
		{
			UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(12, 233)));
			this->SetOccupationState(1);
		}
	}

	this->m_bTurnUpBoss = FALSE;
	this->SetCrywolfBossIndex(-1);

	if ( this->GetOccupationState() == 1 )
	{
		UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 234)));
		this->SetOccupationState(1);

		LogAddTD("[ Crywolf ][MVP] FAIL.......!!");
	}
	else
	{
		UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 235)));
		this->SetOccupationState(0);

		LogAddTD("[ Crywolf ][MVP] SUCCESS.......!!");
	}

	this->SetCrywolfState(CRYWOLF_STATE_END);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_END);
	this->NotifyCrywolfCurrentState();
	this->ChangeAI(0);
	
	for ( int iAltar = 205 ; iAltar <= 209 ; iAltar++)
	{
		int iUserIndex = g_CrywolfNPC_Altar.GetAltarUserIndex(iAltar);

		if ( iUserIndex != -1 )
		{
			this->CalcGettingScore(iUserIndex, -1, 6);

			if ( this->GetOccupationState() != 1 )
			{
				this->MakeRewardForAltarElf(iUserIndex);
			}
		}
	}

	g_CrywolfNPC_Altar.ResetAllAltar();
	this->NotifyCrywolfPersonalRank();
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:57,代码来源:Crywolf.cpp

示例3: GetTickCount

void CCrywolf::ProcState_NOTIFY_1()
{
	if ( (GetTickCount() - this->m_dwCrywolfNotifyMsgStartTick) > 70000 )
	{
		UTIL.SendMapServerGroupMsg("Balgass joined forces with Kundun's army and now prepares to attack Crywolf Fortress");
		this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
	}
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:8,代码来源:Crywolf.cpp

示例4: GetTickCount

void CCrywolf::ProcState_NOTIFY_1()
{
	if ( (GetTickCount() - this->m_dwCrywolfNotifyMsgStartTick) > 70000 )
	{
		UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 228)));
		this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
	}
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:8,代码来源:Crywolf.cpp

示例5: State

void CCrywolf::SetState_NOTIFY_1()
{
	UTIL.SendMapServerGroupMsg("Balgass joined forces with Kundun's army and now prepares to attack Crywolf Fortress");
	LogAdd( "[ Crywolf ] State (%d) -> NOTIFY_1", this->m_iCrywolfState);

	this->SetCrywolfState(CRYWOLF_STATE_NOTIFY_1);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_NOTIFY_1);
	this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:9,代码来源:Crywolf.cpp

示例6: State

void CCrywolf::SetState_NOTIFY_1()
{
	UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 228)));
	LogAddC(4, "[ Crywolf ] State (%d) -> NOTIFY_1", this->m_iCrywolfState);

	this->SetCrywolfState(CRYWOLF_STATE_NOTIFY_1);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_NOTIFY_1);
	this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:9,代码来源:Crywolf.cpp

示例7: ProcState_READY

void CCrywolf::ProcState_READY()
{
	this->NotifyCrywolfStatueAndAltarInfo();

	if ( (GetTickCount() - this->m_dwCrywolfNotifyMsgStartTick) > 70000 )
	{
		int iTime = ( this->m_StateTimeInfo[this->GetCrywolfState()].GetLeftTime() / 1000 ) / 60;

		if ( iTime == 0 )
		{
			iTime = ( this->m_StateTimeInfo[this->GetCrywolfState()].GetLeftTime() / 1000 );

			UTIL.SendMapServerGroupMsg("Balgass's army will attack in %d seconds", iTime);
		}
		else
		{
			UTIL.SendMapServerGroupMsg("Balgass's army will attack in %d minutes", iTime);
		}

		this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
	}
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:22,代码来源:Crywolf.cpp

示例8: ProcState_READY

void CCrywolf::ProcState_READY()
{
	this->NotifyCrywolfStatueAndAltarInfo();

	if ( (GetTickCount() - this->m_dwCrywolfNotifyMsgStartTick) > 70000 )
	{
		int iTime = ( this->m_StateTimeInfo[this->GetCrywolfState()].GetLeftTime() / 1000 ) / 60;

		if ( iTime == 0 )
		{
			iTime = ( this->m_StateTimeInfo[this->GetCrywolfState()].GetLeftTime() / 1000 );

			UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 238)), iTime);
		}
		else
		{
			UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 239)), iTime);
		}

		this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
	}
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:22,代码来源:Crywolf.cpp

示例9: SetState_START

void CCrywolf::SetState_START()
{
	UTIL.SendMapServerGroupMsg("The army of Balgass is marching towards Crywolf Fortress");
	LogAdd( "[ Crywolf ] State (%d) -> START", this->m_iCrywolfState);

	this->SetCrywolfState(CRYWOLF_STATE_START);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_START);

	if ( g_CrywolfNPC_Altar.GetContractedAltarCount() == 0 )
	{
		UTIL.SendCrywolfUserAnyMsg(2, "Without the protection of the Muses, the statue of holy wolf will be stolen");
		this->SetOccupationState(1);
		this->SetState(CRYWOLF_STATE_END);

		return;
	}

	for ( int n=0;n<this->m_iMonsterGroupNumberCount;n++)
	{
		int iLeaderIndex = TMonsterAIGroup::FindGroupLeader(this->m_iMonsterGroupNumberArray[n]);

		if ( !CHECK_LIMIT(iLeaderIndex, OBJ_MAXMONSTER) )
			continue;

		if ( gObj[iLeaderIndex].Class != 340 )
			continue;

		LPOBJ lpObj = &gObj[iLeaderIndex];

		for ( int i=0;i<MAX_VIEWPORT_MONSTER;i++)
		{
			if ( lpObj->VpPlayer2[i].state )
			{
				int number = lpObj->VpPlayer2[i].number;

				if ( OBJMAX_RANGE(number) != FALSE )
				{
					if ( gObj[number].Type == OBJ_USER )
					{
						gObjBackSpring2(&gObj[number], lpObj, 3);
					}
				}
			}
		}
	}

	this->ChangeAI(1);
	this->m_dwCrywolfStartProcTick = GetTickCount();
	this->m_bTurnUpBoss = FALSE;
	this->m_bChangeAI = FALSE;
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:51,代码来源:Crywolf.cpp

示例10: SetState_START

void CCrywolf::SetState_START()
{
	UTIL.SendMapServerGroupMsg(lMsg.Get(MSGGET(12, 231)));
	LogAddC(4, "[ Crywolf ] State (%d) -> START", this->m_iCrywolfState);

	this->SetCrywolfState(CRYWOLF_STATE_START);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_START);

	if ( g_CrywolfNPC_Altar.GetContractedAltarCount() == 0 )
	{
		UTIL.SendCrywolfUserAnyMsg(2, lMsg.Get(MSGGET(12, 232)));
		this->SetOccupationState(1);
		this->SetState(CRYWOLF_STATE_END);

		return;
	}

	for ( int n=0;n<this->m_iMonsterGroupNumberCount;n++)
	{
		int iLeaderIndex = TMonsterAIGroup::FindGroupLeader(this->m_iMonsterGroupNumberArray[n]);

		if ( !CHECK_LIMIT(iLeaderIndex, OBJ_MAXMONSTER) )
			continue;

		if ( gObj[iLeaderIndex].Class != 340 )
			continue;

		LPOBJ lpObj = &gObj[iLeaderIndex];

		for ( int i=0;i<MAX_VIEWPORT_MONSTER;i++)
		{
			if ( lpObj->VpPlayer2[i].state )
			{
				int number = lpObj->VpPlayer2[i].number;

				if ( OBJMAX_RANGE(number) != FALSE )
				{
					if ( gObj[number].Type == OBJ_USER )
					{
						gObjBackSpring2(&gObj[number], lpObj, 3);
					}
				}
			}
		}
	}

	this->ChangeAI(1);
	this->m_dwCrywolfStartProcTick = GetTickCount();
	this->m_bTurnUpBoss = FALSE;
	this->m_bChangeAI = FALSE;
}
开发者ID:Natzugen,项目名称:IGCN---Season-5,代码行数:51,代码来源:Crywolf.cpp

示例11: SetState_READY

void CCrywolf::SetState_READY()
{
	UTIL.SendMapServerGroupMsg("The army of Balgass is marching towards Crywolf Fortress");
	LogAdd( "[ Crywolf ] State (%d) -> READY", this->m_iCrywolfState);

	this->SetCrywolfState(CRYWOLF_STATE_READY);
	this->SetCrywolfStateAppliedTime(CRYWOLF_STATE_READY);
	this->SetOccupationState(2);
	this->SetCrywolfCommonNPC(2);
	this->SetCrywolfMapAttr(2);
	this->RemoveCrywolfCommonMonster();
	g_CrywolfNPC_Altar.SetAllAltarObjectIndex();
	g_CrywolfNPC_Altar.SetAllAltarViewState(0x10000);

	for ( int n=0;n<this->m_iMonsterGroupNumberCount;n++)
	{
		TMonsterAIGroup::Init(this->m_iMonsterGroupNumberArray[n]);
	}

	this->m_dwCrywolfNotifyMsgStartTick = GetTickCount();
	this->ResetAllUserMVPScore();
}
开发者ID:Hagaib,项目名称:p4f-free-emu,代码行数:22,代码来源:Crywolf.cpp


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