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C++ CConfig::GetInt方法代码示例

本文整理汇总了C++中CConfig::GetInt方法的典型用法代码示例。如果您正苦于以下问题:C++ CConfig::GetInt方法的具体用法?C++ CConfig::GetInt怎么用?C++ CConfig::GetInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CConfig的用法示例。


在下文中一共展示了CConfig::GetInt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateSimpleRebalanceStrategy

CRef<CSimpleRebalanceStrategy>
    CreateSimpleRebalanceStrategy(CConfig& config, const string& driver_name)
{
    return CRef<CSimpleRebalanceStrategy>(new CSimpleRebalanceStrategy(
        config.GetInt(driver_name, "rebalance_requests",
            CConfig::eErr_NoThrow, REBALANCE_REQUESTS_DEFAULT),
        s_SecondsToMilliseconds(config.GetString(driver_name,
            "rebalance_time", CConfig::eErr_NoThrow,
                NCBI_AS_STRING(REBALANCE_TIME_DEFAULT)),
            SECONDS_DOUBLE_TO_MS_UL(REBALANCE_TIME_DEFAULT))));
}
开发者ID:swuecho,项目名称:igblast,代码行数:11,代码来源:balancing.cpp

示例2: main

int main( int argc, char **argv )
{
	string CFGFile = "update_dota_elo.cfg";

	if( argc > 1 && argv[1] )
		CFGFile = argv[1];

	CConfig CFG;
	CFG.Read( CFGFile );
	string Server = CFG.GetString( "db_mysql_server", string( ) );
	string Database = CFG.GetString( "db_mysql_database", "ghost" );
	string User = CFG.GetString( "db_mysql_user", string( ) );
	string Password = CFG.GetString( "db_mysql_password", string( ) );
	int Port = CFG.GetInt( "db_mysql_port", 0 );

	cout << "connecting to database server" << endl;
	MYSQL *Connection = NULL;

	if( !( Connection = mysql_init( NULL ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	my_bool Reconnect = true;
	mysql_options( Connection, MYSQL_OPT_RECONNECT, &Reconnect );

	if( !( mysql_real_connect( Connection, Server.c_str( ), User.c_str( ), Password.c_str( ), Database.c_str( ), Port, NULL, 0 ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "connected" << endl;
	cout << "beginning transaction" << endl;

	string QBegin = "BEGIN";

	if( mysql_real_query( Connection, QBegin.c_str( ), QBegin.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "creating tables" << endl;

	string QCreate1 = "CREATE TABLE IF NOT EXISTS dota_elo_scores ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, name VARCHAR(15) NOT NULL, server VARCHAR(100) NOT NULL, score REAL NOT NULL )";
	string QCreate2 = "CREATE TABLE IF NOT EXISTS dota_elo_games_scored ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, gameid INT NOT NULL )";

	if( mysql_real_query( Connection, QCreate1.c_str( ), QCreate1.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	if( mysql_real_query( Connection, QCreate2.c_str( ), QCreate2.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "getting unscored games" << endl;
	queue<uint32_t> UnscoredGames;

	string QSelectUnscored = "SELECT id FROM games WHERE id NOT IN ( SELECT gameid FROM dota_elo_games_scored ) ORDER BY id";

	if( mysql_real_query( Connection, QSelectUnscored.c_str( ), QSelectUnscored.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}
	else
	{
		MYSQL_RES *Result = mysql_store_result( Connection );

		if( Result )
		{
			vector<string> Row = MySQLFetchRow( Result );

			while( !Row.empty( ) )
			{
				UnscoredGames.push( UTIL_ToUInt32( Row[0] ) );
				Row = MySQLFetchRow( Result );
			}

			mysql_free_result( Result );
		}
		else
		{
			cout << "error: " << mysql_error( Connection ) << endl;
			return 1;
		}
	}

	cout << "found " << UnscoredGames.size( ) << " unscored games" << endl;

	while( !UnscoredGames.empty( ) )
	{
		uint32_t GameID = UnscoredGames.front( );
		UnscoredGames.pop( );
//.........这里部分代码省略.........
开发者ID:0x6d48,项目名称:ghostpp,代码行数:101,代码来源:update_dota_elo.cpp

示例3: main

int main( )
{
	// seed the RNG
	
	srand( (unsigned int) time( NULL ) );
	
	// check if the log folder exists
	
	if( !UTIL_FileExists( "log" ) )
	{
#ifdef WIN32
		CreateDirectoryA( "log", NULL );
#else
		system( "mkdir log" );
		system( "chmod 777 log" );
#endif
	}
	
	// check if the cfg folder exists
	
	if( !UTIL_FileExists( "cfg" ) )
	{
#ifdef WIN32
		CreateDirectoryA( "cfg", NULL );
#else
		system( "mkdir cfg" );
		system( "chmod 777 cfg" );
#endif
	}
	
	// read config file

	CConfig CFG;
	CFG.Read( CFGFile );
	gLog = CFG.GetInt( "bot_log", 1 ) == 0 ? false : true;
	
	// catch SIGABRT and SIGINT

	signal( SIGABRT, SignalCatcher );
	signal( SIGINT, SignalCatcher );

#ifndef WIN32
	// disable SIGPIPE since some systems like OS X don't define MSG_NOSIGNAL

	signal( SIGPIPE, SIG_IGN );
#endif

	// initialize curses

	gCurses = true;
	initscr( );
#ifdef WIN32
	resize_term( 28, 97 );
#endif
	clear( );
	noecho( );
	cbreak( );
	gMainWindow = newwin( LINES - 3, COLS - 17, 0, 0 );
	gBottomBorder = newwin( 1, COLS, LINES - 3, 0 );
	gRightBorder = newwin( LINES - 3, 1, 0, COLS - 17 );
	gInputWindow = newwin( 2, COLS, LINES - 2, 0 );
	gChannelWindow = newwin( LINES - 3, 16, 0, COLS - 16 );
	mvwhline( gBottomBorder, 0, 0, 0, COLS );
	mvwvline( gRightBorder, 0, 0, 0, LINES );
	wrefresh( gBottomBorder );
	wrefresh( gRightBorder );
	scrollok( gMainWindow, TRUE );
	keypad( gInputWindow, TRUE );
	scrollok( gInputWindow, TRUE );
	CONSOLE_Draw( );
	nodelay( gInputWindow, TRUE );	
	
	// print something for logging purposes

	CONSOLE_Print( "[CCBOT] starting up" );

#ifdef WIN32

	// increase process priority

	CONSOLE_Print( "[CCBOT] setting process priority to \"high\"" );
	SetPriorityClass( GetCurrentProcess( ), HIGH_PRIORITY_CLASS );

	// initialize winsock

	CONSOLE_Print( "[CCBOT] starting winsock" );
	WSADATA wsadata;

	if( WSAStartup( MAKEWORD( 2, 2 ), &wsadata ) != 0 )
	{
		CONSOLE_Print( "[CCBOT] error starting winsock" );
		return 1;
	}
#endif

	// initialize ccbot

	gCCBot = new CCCBot( &CFG );

	while( true )
//.........这里部分代码省略.........
开发者ID:Danteoriginal,项目名称:ccbot,代码行数:101,代码来源:ccbot.cpp

示例4: main

int main( int argc, char **argv )
{
	string CFGFile = "update_w3mmd_elo.cfg";

	if( argc > 1 && argv[1] )
		CFGFile = argv[1];

	CConfig CFG;
	CFG.Read( CFGFile );
	string Server = CFG.GetString( "db_mysql_server", string( ) );
	string Database = CFG.GetString( "db_mysql_database", "ghost" );
	string User = CFG.GetString( "db_mysql_user", string( ) );
	string Password = CFG.GetString( "db_mysql_password", string( ) );
	int Port = CFG.GetInt( "db_mysql_port", 0 );
	string Category = CFG.GetString( "update_category", string( ) );
        string PlayerA = CFG.GetString("oh_main_user", string( ) );
        string PlayerB = CFG.GetString("oh_user_to_main_user", string( ) );

        if( PlayerA.empty() || PlayerB.empty())
        {
            cout << "Skipping this game, no correct configs for player to merge found" << endl;
            return 1;
        }
	if( Category.empty( ) )
	{
		cout << "no update_category specified in config file" << endl;
		return 1;
	}

	cout << "connecting to database server" << endl;
	MYSQL *Connection = NULL;

	if( !( Connection = mysql_init( NULL ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	my_bool Reconnect = true;
	mysql_options( Connection, MYSQL_OPT_RECONNECT, &Reconnect );

	if( !( mysql_real_connect( Connection, Server.c_str( ), User.c_str( ), Password.c_str( ), Database.c_str( ), Port, NULL, 0 ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "connected" << endl;
	cout << "beginning transaction" << endl;

	string QBegin = "BEGIN";

	if( mysql_real_query( Connection, QBegin.c_str( ), QBegin.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "creating tables" << endl;

	string QCreate1 = "CREATE TABLE IF NOT EXISTS w3mmd_elo_scores ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, category VARCHAR(25) NOT NULL, name VARCHAR(15) NOT NULL, server VARCHAR(100) NOT NULL, score REAL NOT NULL )";
	string QCreate2 = "CREATE TABLE IF NOT EXISTS w3mmd_elo_games_scored ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, category VARCHAR(25), gameid INT NOT NULL )";

	if( mysql_real_query( Connection, QCreate1.c_str( ), QCreate1.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	if( mysql_real_query( Connection, QCreate2.c_str( ), QCreate2.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "getting unscored games" << endl;
	queue<uint32_t> UnscoredGames;

	string QSelectUnscored = "SELECT g.id FROM games as g LEFT JOIN gamepalyers as gp ON gp.gameid=g.id WHERE gp.name = '"+PlayerA+"' OR gp.name = '"+PlayerB+"'";

	if( mysql_real_query( Connection, QSelectUnscored.c_str( ), QSelectUnscored.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}
	else
	{
		MYSQL_RES *Result = mysql_store_result( Connection );

		if( Result )
		{
			vector<string> Row = MySQLFetchRow( Result );

			while( !Row.empty( ) )
			{
				UnscoredGames.push( UTIL_ToUInt32( Row[0] ) );
				Row = MySQLFetchRow( Result );
			}

			mysql_free_result( Result );
//.........这里部分代码省略.........
开发者ID:AnkurDedania,项目名称:ohsystem,代码行数:101,代码来源:update_w3mmd_elo_merge_players.cpp

示例5: main

int main( int argc, char **argv )
{
	string CFGFile = "update_dota_elo.cfg";

	if( argc > 1 && argv[1] )
		CFGFile = argv[1];

	CConfig CFG;
	CFG.Read( CFGFile );
	string Server = CFG.GetString( "db_mysql_server", string( ) );
	string Database = CFG.GetString( "db_mysql_database", "ghost" );
	string User = CFG.GetString( "db_mysql_user", string( ) );
	string Password = CFG.GetString( "db_mysql_password", string( ) );
	int Port = CFG.GetInt( "db_mysql_port", 0 );

	bool DontUpdateScoresToAdmins = CFG.GetInt("elo_dont_calculate_score_to_admins", 0) == 1 ? true : false;

	vector<string> AdminsList; AdminsList.clear();

	cout << "connecting to database server" << endl;
	MYSQL *Connection = NULL;

	if( !( Connection = mysql_init( NULL ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	my_bool Reconnect = true;
	mysql_options( Connection, MYSQL_OPT_RECONNECT, &Reconnect );

	if( !( mysql_real_connect( Connection, Server.c_str( ), User.c_str( ), Password.c_str( ), Database.c_str( ), Port, NULL, 0 ) ) )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "Checking Admins List" << endl;

	string QAdminsList = "SELECT name FROM admins;";

	if( mysql_real_query( Connection, QAdminsList.c_str( ), QAdminsList.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}
	else
	{
		MYSQL_RES *Result = mysql_store_result( Connection );

		if( Result )
		{
			vector<string> Row = MySQLFetchRow( Result );

			while( !Row.empty( ) )
			{
				string name = Row[0];
				transform( name.begin( ), name.end( ), name.begin( ), (int(*)(int))tolower );

				AdminsList.push_back( name );
				Row = MySQLFetchRow( Result );
			}

			mysql_free_result( Result );
		}
		else
		{
			cout << "error: " << mysql_error( Connection ) << endl;
			return 1;
		}
	}

	cout << "beginning transaction" << endl;

	string QBegin = "BEGIN";

	if( mysql_real_query( Connection, QBegin.c_str( ), QBegin.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "creating tables" << endl;

	string QCreate1 = "CREATE TABLE IF NOT EXISTS dota_elo_scores ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, name VARCHAR(15) NOT NULL, server VARCHAR(100) NOT NULL, score REAL NOT NULL )";
	string QCreate2 = "CREATE TABLE IF NOT EXISTS dota_elo_games_scored ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, gameid INT NOT NULL )";

	if( mysql_real_query( Connection, QCreate1.c_str( ), QCreate1.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	if( mysql_real_query( Connection, QCreate2.c_str( ), QCreate2.size( ) ) != 0 )
	{
		cout << "error: " << mysql_error( Connection ) << endl;
		return 1;
	}

	cout << "getting unscored games" << endl;
//.........这里部分代码省略.........
开发者ID:RiseCakoPlusplus,项目名称:brtGHost,代码行数:101,代码来源:update_dota_elo.cpp

示例6: main

int main(int argc, char* argv[])
{
	string cfgFile;

	try{
        namespace po = boost::program_options;

        po::options_description generic("Generic options");
        generic.add_options()
            ("version,v", "print version string")
            ("help,h", "help message")    
            ("about,a", "about me")
            ;

        po::options_description config("Configuration");
        config.add_options()
			("config,c",po::value<string>(&cfgFile)->default_value("moreobs.cfg"),"config file")
            ;

        po::options_description cmdline_options;
        cmdline_options.add(generic).add(config);

        po::variables_map vm;
        po::store(po::parse_command_line(argc, argv, cmdline_options),vm);
		po::notify(vm);

        if (vm.count("help")) {
            cout << cmdline_options << "\n";
            return 1;
        }
        if (vm.count("version")) {
            cout << "Version: " << "0.2.1079" << "\n";
            return 1;
        }
        if (vm.count("about")) {
            cout<< "Waaagh!TV Client Simulation Server (personal)"<<endl;
            cout<< "Author: [email protected]" <<endl <<"Version: " <<"0.2.1079" <<endl
                << "Build: 2010-7-9"<<endl <<"This program is based on Waaagh!TV. All information about the protocol is guessing by looking at the network traffic. Thanks to guys for your useful programs."<<endl;
            return 1;
        }
        if (cfgFile!="moreobs.cfg" && vm.count("config")) {
            cout << "Using config file :" << cfgFile << endl;
        }
    } catch(boost::system::system_error& e) {
		DEBUG_Print(string("[MAIN]") + e.what() , DEBUG_LEVEL_ERROR);
        return 1;
    }

//============================================================================================================

	CConfig cfg;
	cfg.Read(cfgFile);
	debug_level = cfg.GetInt( "debug_level" , 99 );
	gLogFile = cfg.GetString( "log", string( ) );
	gLogMethod = cfg.GetInt( "logmethod", 1 );

	if( !gLogFile.empty( ) )
	{
		if( gLogMethod == 1 )
		{
			// log method 1: open, append, and close the log for every message
			// this works well on Linux but poorly on Windows, particularly as the log file grows in size
			// the log file can be edited/moved/deleted while GHost++ is running
		}
		else if( gLogMethod == 2 )
		{
			// log method 2: open the log on startup, flush the log for every message, close the log on shutdown
			// the log file CANNOT be edited/moved/deleted while GHost++ is running

			gLog = new ofstream( );
			gLog->open( gLogFile.c_str( ), ios :: app );
		}
	}

	CONSOLE_Print( "[MAIN] starting up" );

	if( !gLogFile.empty( ) )
	{
		if( gLogMethod == 1 )
			CONSOLE_Print( "[MAIN] using log method 1, logging is enabled and [" + gLogFile + "] will not be locked" , DEBUG_LEVEL_MESSAGE );
		else if( gLogMethod == 2 )
		{
			if( gLog->fail( ) )
				CONSOLE_Print( "[MAIN] using log method 2 but unable to open [" + gLogFile + "] for appending, logging is disabled" , DEBUG_LEVEL_WARN );
			else
				CONSOLE_Print( "[MAIN] using log method 2, logging is enabled and [" + gLogFile + "] is now locked" , DEBUG_LEVEL_MESSAGE );
		}
	}
	else
		CONSOLE_Print( "[MAIN] no log file specified, logging is disabled" , DEBUG_LEVEL_WARN);

	gMoreObs = new CMoreObs( &cfg );

	//runing
	gMoreObs->Run();

	//shutdown
	CONSOLE_Print( "[MAIN] shutting down", DEBUG_LEVEL_MESSAGE );
	delete gMoreObs;
	gMoreObs = NULL;
//.........这里部分代码省略.........
开发者ID:binux,项目名称:moreobs,代码行数:101,代码来源:main.cpp


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