本文整理汇总了C++中CClientInfoMgr::GetPlayerName方法的典型用法代码示例。如果您正苦于以下问题:C++ CClientInfoMgr::GetPlayerName方法的具体用法?C++ CClientInfoMgr::GetPlayerName怎么用?C++ CClientInfoMgr::GetPlayerName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClientInfoMgr
的用法示例。
在下文中一共展示了CClientInfoMgr::GetPlayerName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleVoteStart
void ClientVoteMgr::HandleVoteStart(ILTMessage_Read* pMsg)
{
m_CurrentVote.m_nVoteID = pMsg->Readuint8();
VoteType eVoteType = (VoteType)pMsg->ReadBits( FNumBitsExclusive<kNumVoteTypes>::k_nValue );
m_CurrentVote.m_eVoteType = eVoteType;
m_CurrentVote.m_nCallerID = pMsg->Readuint32();
m_CurrentVote.m_nTargetID = pMsg->Readuint32();
m_CurrentVote.m_nVotesNeeded = pMsg->Readuint8();
m_VoteTimer.Start(pMsg->Readdouble());
m_CurrentVote.m_nYesVotes = 1; //count the person who called the vote
uint32 nLocalID = 0;
g_pLTClient->GetLocalClientID (&nLocalID);
//if I'm the one who called the vote, I've already voted yes
m_bHasVoted = (nLocalID == m_CurrentVote.m_nCallerID);
wchar_t wszMsg[256] = L"";
wchar_t wszTxt[256] = L"";
CClientInfoMgr *pCIMgr = g_pGameClientShell->GetInterfaceMgr( )->GetClientInfoMgr();
if (!pCIMgr)
{
LTERROR("ClientInfoMgr not available");
return;
}
switch(eVoteType)
{
case eVote_Kick:
m_sTargetName = pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID);
FormatString("Vote_StartKick",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID),pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID));
FormatString("Vote_Kick",wszTxt,LTARRAYSIZE(wszTxt),pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID));
break;
case eVote_TeamKick:
m_sTargetName = pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID);
FormatString("Vote_StartTeamKick",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID),pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID));
FormatString("Vote_TeamKick",wszTxt,LTARRAYSIZE(wszTxt),pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID));
break;
case eVote_Ban:
m_sTargetName = pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID);
FormatString("Vote_StartBan",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID),pCIMgr->GetPlayerName(m_CurrentVote.m_nTargetID));
FormatString("Vote_Ban",wszTxt,LTARRAYSIZE(wszTxt),m_sTargetName.c_str());
break;
case eVote_NextRound:
m_sTargetName = L"";
FormatString("Vote_StartNextRound",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID));
FormatString("Vote_NextRound",wszTxt,LTARRAYSIZE(wszTxt));
break;
case eVote_NextMap:
m_sTargetName = L"";
FormatString("Vote_StartNextMap",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID));
FormatString("Vote_NextMap",wszTxt,LTARRAYSIZE(wszTxt));
break;
case eVote_SelectMap:
m_sTargetName = g_pMissionMgr->GetMapList()[m_CurrentVote.m_nTargetID].c_str();
FormatString("Vote_StartSelectMap",wszMsg,LTARRAYSIZE(wszMsg),pCIMgr->GetPlayerName(m_CurrentVote.m_nCallerID),m_sTargetName.c_str());
FormatString("Vote_SelectMap",wszTxt,LTARRAYSIZE(wszTxt),m_sTargetName.c_str());
break;
}
g_pGameMsgs->AddMessage(wszMsg);
g_pTransmission->Show(wszMsg);
m_sVoteString = wszTxt;
g_pHUDMgr->QueueUpdate(kHUDVote);
}
示例2: CheckPlayersWithinTrigger
//.........这里部分代码省略.........
bWithinHeight = true;
if( bWithinHeight && BoxesIntersect( vTrigMin, vTrigMax, vPlayerMin, vPlayerMax ) && !pChar->IsPlayerDead())
{
if( dwLocalId == pChar->m_cs.nClientID )
bLocalPlayerIn = true;
// If it wasn't in the list add it...
if( iter == m_lstCurPlayersInTrigger.end() )
{
m_lstCurPlayersInTrigger.push_back( pChar );
m_lstNewPlayersInTrigger.push_back( pChar );
}
}
else
{
if( iter != m_lstCurPlayersInTrigger.end() )
m_lstCurPlayersInTrigger.erase( iter );
m_lstPlayersNotInTrigger.push_back( pChar );
}
}
}
}
wchar_t wszBuffer[256];
if( (m_lstNewPlayersInTrigger.size() > 0) && (nNumPlayersFound > 1) )
{
CClientInfoMgr *pInfoMgr = g_pInterfaceMgr->GetClientInfoMgr();
if( !pInfoMgr )
return;
if( bLocalPlayerIn )
{
// Display a general transmission and messages for each player you are waiting for...
int nPlayersNotInTrig = m_lstPlayersNotInTrigger.size();
if( m_cs.nPlayerInsideID != (uint32)-1 )
{
g_pTransmission->Show( StringIDFromIndex(m_cs.nPlayerInsideID) );
}
else if( nPlayersNotInTrig > 1 )
{
//sTransmission.Format( "You are waiting for %i players.", nPlayersNotInTrig );
FormatString( "IDS_EXIT_PLAYER_WAITING", wszBuffer, LTARRAYSIZE(wszBuffer), nPlayersNotInTrig );
g_pTransmission->Show( wszBuffer );
}
else
{
//sTransmission.Format( "You are waiting for 1 player." );
FormatString( "IDS_EXIT_PLAYER_WAITING_1", wszBuffer, LTARRAYSIZE(wszBuffer) );
g_pTransmission->Show( wszBuffer );
}
CharFXList::iterator iter;
for( iter = m_lstPlayersNotInTrigger.begin(); iter != m_lstPlayersNotInTrigger.end(); ++iter )
{
//sMessage.Format( "You are waiting for %s.", pInfoMgr->GetPlayerName( (*iter)->m_cs.nClientID ));
FormatString( "IDS_EXIT_PLAYER_WAITING_NAME", wszBuffer, LTARRAYSIZE(wszBuffer), pInfoMgr->GetPlayerName( (*iter)->m_cs.nClientID) );
g_pGameMsgs->AddMessage( wszBuffer );
}
}
else
{
// Display a general transmission and messages for each player waiting for you...
int nPlayersInTrig = m_lstCurPlayersInTrigger.size();
if( m_cs.nPlayerOutsideID != (uint32)-1 )
{
g_pTransmission->Show( LoadString(m_cs.nPlayerOutsideID) );
}
else if( nPlayersInTrig > 1 )
{
// sTransmission.Format( "%i players are waiting for you",nPlayersInTrig );
FormatString( "IDS_EXIT_WAITING", wszBuffer, LTARRAYSIZE(wszBuffer), nPlayersInTrig );
g_pTransmission->Show( wszBuffer );
}
else
{
// sTransmission.Format( "1 player is waiting for you." );
FormatString( "IDS_EXIT_WAITING_1", wszBuffer, LTARRAYSIZE(wszBuffer) );
g_pTransmission->Show( wszBuffer );
}
CharFXList::iterator iter;
for( iter = m_lstCurPlayersInTrigger.begin(); iter != m_lstCurPlayersInTrigger.end(); ++iter )
{
FormatString( "IDS_EXIT_WAITING_NAME", wszBuffer, LTARRAYSIZE(wszBuffer), pInfoMgr->GetPlayerName( (*iter)->m_cs.nClientID) );
g_pGameMsgs->AddMessage( wszBuffer );
}
}
}
}