本文整理汇总了C++中CClassMemoryPool::Alloc方法的典型用法代码示例。如果您正苦于以下问题:C++ CClassMemoryPool::Alloc方法的具体用法?C++ CClassMemoryPool::Alloc怎么用?C++ CClassMemoryPool::Alloc使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CClassMemoryPool
的用法示例。
在下文中一共展示了CClassMemoryPool::Alloc方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: sizeof
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTexture *CHud::AddUnsearchableHudIconToList(CHudTexture& texture)
{
// These names are composed based on the texture file name
char composedName[512];
if (texture.bRenderUsingFont)
{
Q_snprintf(composedName, sizeof(composedName), "%s_c%i",
texture.szTextureFile, texture.cCharacterInFont);
}
else
{
Q_snprintf(composedName, sizeof(composedName), "%s_%i_%i_%i_%i",
texture.szTextureFile, texture.rc.left, texture.rc.top, texture.rc.right, texture.rc.bottom);
}
CHudTexture *icon = GetIcon(composedName);
if (icon)
{
return icon;
}
CHudTexture *newTexture = (CHudTexture *) g_HudTextureMemoryPool.Alloc();
*newTexture = texture;
SetupNewHudTexture(newTexture);
int idx = m_Icons.Insert(composedName, newTexture);
return m_Icons[idx];
}
示例2: FindPanelAnimationMap
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PanelAnimationMap *CPanelAnimationDictionary::FindOrAddPanelAnimationMap( char const *className )
{
PanelAnimationMap *map = FindPanelAnimationMap( className );
if ( map )
return map;
Panel::InitPropertyConverters();
PanelAnimationMapDictionaryEntry entry;
entry.map = (PanelAnimationMap *)m_PanelAnimationMapPool.Alloc();
m_AnimationMaps.Insert( StripNamespace( className ), entry );
return entry.map;
}
示例3: GetIcon
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudTexture *CHud::AddSearchableHudIconToList(CHudTexture& texture)
{
CHudTexture *icon = GetIcon(texture.szShortName);
if (icon)
{
return icon;
}
CHudTexture *newTexture = (CHudTexture *) g_HudTextureMemoryPool.Alloc();
*newTexture = texture;
SetupNewHudTexture(newTexture);
int idx = m_Icons.Insert(texture.szShortName, newTexture);
return m_Icons[idx];
}