本文整理汇总了C++中CChoreoEvent::GetFlexAnimationTrack方法的典型用法代码示例。如果您正苦于以下问题:C++ CChoreoEvent::GetFlexAnimationTrack方法的具体用法?C++ CChoreoEvent::GetFlexAnimationTrack怎么用?C++ CChoreoEvent::GetFlexAnimationTrack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CChoreoEvent
的用法示例。
在下文中一共展示了CChoreoEvent::GetFlexAnimationTrack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddFlexAnimation
//-----------------------------------------------------------------------------
// Purpose:
// Input : *event -
//-----------------------------------------------------------------------------
void CBaseFlex::AddFlexAnimation( CExpressionInfo *info )
{
if ( !info )
return;
CChoreoEvent *event = info->m_pEvent;
if ( !event )
return;
CChoreoScene *scene = info->m_pScene;
if ( !scene )
return;
if ( !event->GetTrackLookupSet() )
{
// Create lookup data
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
{
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
if ( !track )
continue;
if ( track->IsComboType() )
{
char name[ 512 ];
Q_strncpy( name, "right_" ,sizeof(name));
strcat( name, track->GetFlexControllerName() );
track->SetFlexControllerIndex( 0, FindFlexController( name ), 0 );
Q_strncpy( name, "left_" ,sizeof(name));
strcat( name, track->GetFlexControllerName() );
track->SetFlexControllerIndex( 0, FindFlexController( name ), 1 );
}
else
{
track->SetFlexControllerIndex( 0, FindFlexController( (char *)track->GetFlexControllerName() ) );
}
}
event->SetTrackLookupSet( true );
}
float scenetime = scene->GetTime();
float weight = event->GetIntensity( scenetime );
// Compute intensity for each track in animation and apply
// Iterate animation tracks
for ( int i = 0; i < event->GetNumFlexAnimationTracks(); i++ )
{
CFlexAnimationTrack *track = event->GetFlexAnimationTrack( i );
if ( !track )
continue;
// Disabled
if ( !track->IsTrackActive() )
continue;
// Map track flex controller to global name
if ( track->IsComboType() )
{
for ( int side = 0; side < 2; side++ )
{
int controller = track->GetFlexControllerIndex( side );
// Get spline intensity for controller
float flIntensity = track->GetIntensity( scenetime, side );
if ( controller >= 0 )
{
float orig = GetFlexWeight( controller );
SetFlexWeight( controller, orig * (1 - weight) + flIntensity * weight );
}
}
}
else
{
int controller = track->GetFlexControllerIndex( 0 );
// Get spline intensity for controller
float flIntensity = track->GetIntensity( scenetime, 0 );
if ( controller >= 0 )
{
float orig = GetFlexWeight( controller );
SetFlexWeight( controller, orig * (1 - weight) + flIntensity * weight );
}
}
}
info->m_bStarted = true;
}