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C++ CCTableView::setPosition方法代码示例

本文整理汇总了C++中CCTableView::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CCTableView::setPosition方法的具体用法?C++ CCTableView::setPosition怎么用?C++ CCTableView::setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCTableView的用法示例。


在下文中一共展示了CCTableView::setPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: init

// on "init" you need to initialize your instance
bool TableViewTestLayer::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();

    CCTableView* tableView = CCTableView::create(this, CCSizeMake(250, 60));
    tableView->setDirection(kCCScrollViewDirectionHorizontal);
    tableView->setPosition(ccp(20,winSize.height/2-30));
    tableView->setDelegate(this);
    this->addChild(tableView);
    tableView->reloadData();

	tableView = CCTableView::create(this, CCSizeMake(60, 280));
	tableView->setDirection(kCCScrollViewDirectionVertical);
	tableView->setPosition(ccp(winSize.width-150,winSize.height/2-120));
	tableView->setDelegate(this);
	tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
	this->addChild(tableView);
	tableView->reloadData();

	// Back Menu
	CCMenuItemFont *itemBack = CCMenuItemFont::create("Back", this, menu_selector(TableViewTestLayer::toExtensionsMainLayer));
	itemBack->setPosition(ccp(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
	CCMenu *menuBack = CCMenu::create(itemBack, NULL);
	menuBack->setPosition(CCPointZero);
	addChild(menuBack);

    return true;
}
开发者ID:BradB132,项目名称:cocos2d-x,代码行数:34,代码来源:TableViewTestScene.cpp

示例2: init

bool GameUI_MainTitle::init()
{
    gameLayer = NULL;

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCSprite* title = CCSprite::create("HelloWorld.png");
    CCSize size = CCDirector::sharedDirector()->getWinSize();
    
    title->setPosition(ccp(size.width/2,size.height/2));
    this->addChild(title);
    
    CCSprite* test = CCSprite::create("Icon.png");
    test->setPosition(ccp(size.width/2,size.height/2));
    this->addChild(test);
    
    CCTableView* tableView = CCTableView::create(this, CCSizeMake(60, 280));
	tableView->setDirection(kCCScrollViewDirectionVertical);
	tableView->setPosition(ccp(50,winSize.height/2-120));
	tableView->setDelegate(this);
	tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
	this->addChild(tableView);
	tableView->reloadData();
    
    CCMenuItemImage* start_Button = CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png", this,menu_selector(GameUI_MainTitle::ButtonDelegate_Start));
    CCMenuItemImage* post_Button = CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png", this,menu_selector(GameUI_MainTitle::ButtonDelegate_Post));
    post_Button->setPosition(ccp(0,100));
    CCMenu* menu = CCMenu::create(start_Button, post_Button, NULL);
    menu->setPosition(ccp(winSize.width * 0.8f, winSize.height * 0.2f));
    this->addChild(menu);
    
    return true;
}
开发者ID:bwjdrl2,项目名称:Infinity,代码行数:33,代码来源:GameUI_MainTitle.cpp

示例3: init

KDbool TestList::init ( KDvoid )
{
	if ( !CCLayer::initWithVisibleViewport ( ) )
	{
		return KD_FALSE;
	}

	const CCSize&  tLyrSize = this->getContentSize ( );

	CCLayerGradient*  pBG = CCLayerGradient::create ( ccc4 ( 52, 84, 236, 200 ), ccc4 ( 149, 0, 202, 200 ) );
	pBG->setContentSize ( tLyrSize );
	this->addChild ( pBG, -10 );

	CCSprite*  pBottomLeft = CCSprite::create ( "ccb/jungle-left.png" );
	this->addChild ( pBottomLeft, 10 );
	pBottomLeft->setScale ( 1.5f );
	pBottomLeft->setOpacity ( 210 );
	pBottomLeft->setPositionWithParent ( kCCAlignmentBottomLeft );

	CCSprite*  pBottomRight = CCSprite::create ( "ccb/jungle-right.png" );
	this->addChild ( pBottomRight, 10 );
	pBottomRight->setScale ( 1.5f );
	pBottomRight->setOpacity ( 210 );
	pBottomRight->setPositionWithParent ( kCCAlignmentBottomRight );

	CCMenuItemImage*  pQuit = CCMenuItemImage::create
	(
		"xm_supports/CloseNormal.png", "xm_supports/CloseSelected.png", this, menu_selector ( TestList::onQuit ) 
	);
	pQuit->setScale ( 1.2f );
	pQuit->setPosition ( this, kCCAlignmentTopRight, ccp ( 10, 10 ) );
	this->addChild ( CCMenu::createWithItem ( pQuit ), 10 ); 

	CCTableView*  pTableView = CCTableView::create ( this, ccs ( tLyrSize.cx, tLyrSize.cy - 20.f ) );
	this->addChild ( pTableView );
	pTableView->setDelegate   ( this );	
	pTableView->setDataSource ( this );
	pTableView->setPosition   ( ccp ( 0, 10 ) );

	if ( s_tPrevPosition.x != -1 )
	{
		pTableView->setContentOffset ( s_tPrevPosition );
	}
	
	CCMenuItemFont::setFontSize ( 30 );
	CCMenuItemFont::setFontName ( "fonts/ThonburiBold.ttf" );

	return KD_TRUE;
}
开发者ID:mcodegeeks,项目名称:OpenKODE-Framework,代码行数:49,代码来源:TestList.cpp

示例4: init

bool RPGMapItemsMenuLayer::init(cocos2d::CCDictionary *stringList, CppSQLite3DB *db, float width, float height)
{
    if(CCLayerColor::initWithColor(ccc4(0, 0, 0, 200), width, height))
    {
        this->m_stringList = stringList;
        this->m_stringList->retain();
        
        this->m_db = db;
        
        this->m_itemsList = new CCArray();
        this->m_itemsList->init();
        
        CCTMXTiledMap *mainBg = CCTMXTiledMap::create(CCString::createWithFormat("map_menu3_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
        mainBg->setPosition(CCPointZero);
        mainBg->setTag(kRPGMapItemsMenuLayerTagBg);
        this->addChild(mainBg);
        
        CCMenu *mainMenu = CCMenu::create();
        mainMenu->setTag(kRPGMapItemsMenuLayerTagMainMenu);
        mainMenu->setAnchorPoint(CCPointZero);
        mainMenu->setPosition(CCPointZero);
        this->addChild(mainMenu);
        
        CCMenuItemSprite *menuBack = (CCMenuItemSprite*)mainMenu->getChildByTag(kRPGMapItemsMenuLayerTagMainMenuBack);
        if(!menuBack)
        {
            menuBack = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGMapItemsMenuLayer::onMenu));
            menuBack->setPosition(ccp(40, 600));
            menuBack->setTag(kRPGMapItemsMenuLayerTagMainMenuBack);
            menuBack->setScale(0.5);
            mainMenu->addChild(menuBack);
        }
        
        CCTableView *tableView = CCTableView::create(this, CCSizeMake(900, 570));
        tableView->setDirection(kCCScrollViewDirectionVertical);
        tableView->setPosition(ccp(80, 30));
        tableView->setDelegate(this);
        tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        tableView->setTag(kRPGMapItemsMenuLayerTagItemListTable);
        this->addChild(tableView);
        
        this->loadItemsData();
        
        return true;
    }
    return false;
}
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:47,代码来源:RPGMapItemsMenuLayer.cpp

示例5: init

// on "init" you need to initialize your instance
bool TableViewTestLayer::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

	CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    CCTableView* tableView = CCTableView::create(this, winSize);
    tableView->setDirection(kCCScrollViewDirectionHorizontal);
    tableView->setPosition(ccp(0,winSize.height/2-50));
    tableView->setDelegate(this);
    this->addChild(tableView);
    tableView->reloadData();

    return true;
}
开发者ID:Jormungendr,项目名称:HotPunch,代码行数:18,代码来源:TableViewTestScene.cpp

示例6: initBuystarNode

void IOSStoreLayer::initBuystarNode()
{
	//获取要显示的所有道具的个数
	if (m_iBuyStarCellCount <= 0 )
	{
		return;
	}
	//添加道具的tableview
	CCTableView* tableView = (CCTableView*)m_pKaibaoxiangNode->getChildByTag(buystar_node_tableview_tag);
	if (tableView)
	{
		tableView->removeFromParent();
	}
	tableView = CCTableView::create(this, CCSizeMake(230*m_iBuyStarCellCount, 380));
	tableView->setViewSize(CCSizeMake(920, 380));
	tableView->setDirection(kCCScrollViewDirectionHorizontal);
	tableView->setPosition(ccp(35, 40));
	tableView->setDelegate(this);
	tableView->setTag(buystar_node_tableview_tag);
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(tableView);
	if (m_iBuyStarCellCount > 4)
	{
		tableView->runAction(CCSequence::create(CCDelayTime::create(0.01f), CCCallFuncN::create(this, callfuncN_selector(IOSStoreLayer::UpTableViewPrioority)), NULL));
	}
	m_pBuyStarNode->addChild(tableView, 2);
	tableView->reloadData();

	//左边箭头
	CCSprite* pLeftArrows = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"sectionItem_buttom_left.png").c_str());
	m_pBuyStarNode->addChild(pLeftArrows, 3, left_arrow_tag);
	pLeftArrows->setPosition(ccp(pLeftArrows->getContentSize().width/2, tableView->getViewSize().height/2 + tableView->getPositionY()));
	float dt = 1.2f;
	pLeftArrows->runAction(CCRepeatForever::create(CCSequence::create(CCFadeIn::create(dt), CCFadeOut::create(dt), NULL)));
	pLeftArrows->setVisible(false);

	//右边箭头
	CCSprite* pRightArrows = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_seasonlayerPath+"sectionItem_buttom_right.png").c_str());
	m_pBuyStarNode->addChild(pRightArrows, 3, right_arrow_tag);
	pRightArrows->setPosition(ccp(tableView->getViewSize().width + tableView->getPositionX(), pLeftArrows->getPositionY()));
	pRightArrows->runAction(CCRepeatForever::create(CCSequence::create(CCFadeIn::create(dt), CCFadeOut::create(dt), NULL)));

}
开发者ID:SongCF,项目名称:game-LostStar,代码行数:42,代码来源:IOSStoreLayer.cpp

示例7: init

bool DebugTestScene::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin     = CCDirector::sharedDirector()->getVisibleOrigin();

    //  タイトル名表示
    CCLabelTTF* pTitleLabel = NULL;
    {
        pTitleLabel = CCLabelTTF::create("DebugScene", "Arial", MultiResolution::shared()->getFontSize(24));

        pTitleLabel->setPosition(ccp(origin.x + visibleSize.width/2,
                                origin.y + visibleSize.height - pTitleLabel->getContentSize().height));
        
        addChild(pTitleLabel, 1);
    }
    
    //  テーブルビュー作成
    {
        CCTableView*    pTableView  =
            CCTableView::create(this, CCSizeMake(visibleSize.width, visibleSize.height));
        
        pTableView->setDirection(kCCScrollViewDirectionVertical);
        pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
        pTableView->setPosition(ccp(origin.x, origin.y - pTitleLabel->getContentSize().height * 2));
        pTableView->setDelegate(this);

        addChild(pTableView, 2);
        
        //  テーブルビューのデータを読み込み
        pTableView->reloadData();
    }
    
    return true;
}
开发者ID:kuronokurujp,项目名称:stg,代码行数:39,代码来源:DebugTestScene.cpp

示例8: initRoomTable

bool CCLobbyView::initRoomTable()
{
    const CCPoint center = this->getCenter();
    CCLOG("CCLobbyView::initRoomTable:1");
    this->removeRoomTable();
    this->_lobbyViewDataSource = new CCLobbyViewDataSource(this);
    CCLOG("CCLobbyView::initRoomTable:2");
    
    if (this->_lobbyViewDataSource) {
//        this->_lobbyViewDataSource->autorelease();
//        CC_SAFE_RETAIN(this->_lobbyViewDataSource);
        CCSize tableSize = this->_lobbyViewDataSource->cellSizeForTable( NULL );
        tableSize.height *= 10.0f;
        CCLOG("CCLobbyView::initRoomTable:3 tableSize.height[%f]", tableSize.height);
        CCTableView* table = CCTableView::create( this->_lobbyViewDataSource, tableSize );
        CCLOG("CCLobbyView::initRoomTable:4");
        if( table )
        {
            CCSize winSize = CCDirector::sharedDirector()->getWinSize();
            float posy = this->getEditName()->getContentSize().height;
            posy += this->getConsole()->getContentSize().height;
            table->setContentOffset( CCPointZero );
            table->setDirection(kCCScrollViewDirectionVertical);
            table->setPosition( ccp( center.x - ( tableSize.width * 0.5f ), winSize.height - posy - tableSize.height - FONT_SIZE(24) ) );
            table->setDelegate( this );
            table->setVerticalFillOrder(kCCTableViewFillTopDown);
            table->setTouchEnabled( true );
            this->addChild( table, 0, Child::CCTableView_roomTable );
            table->reloadData();
            
            this->setMinRoomsInView( 10 );
            return true;
        } else {
        	CCLOG("CCLobbyView::initRoomTable:5 table create failed");
        }
    }
    return false;
}
开发者ID:kaznog,项目名称:t09,代码行数:38,代码来源:CCLobbyView.cpp

示例9: init

bool HelloWorld::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
    m_pRecipes = CCArray::createWithContentsOfFile("recipes.plist");
    m_pRecipes->retain();

    CCTableView* tableView = CCTableView::create(this, visibleSize);
    tableView->setDirection(kCCScrollViewDirectionVertical);
    tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
    tableView->setPosition(origin);
    tableView->setDelegate(this);
    this->addChild(tableView);
    tableView->reloadData();
    
    return true;
}
开发者ID:duoku,项目名称:cocos2dx_recipe,代码行数:23,代码来源:HelloWorldScene.cpp

示例10: setDimensions

// on "init" you need to initialize your instance
bool S11PrepareRes::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    //每个项目都要创建的东西
    
    _menu = CCMenu::create(NULL);
    _menu->setPosition(CCPointZero);
    this->addChild(_menu, 101);
    
    titleString = "";
    
	scriptMap=ScriptParser::paserScript("S11PrepareRes","leftTitle");//right_TableView_Map

    //背景图
    
    {
        CCSprite * aSprite = CCSprite::create("s11Background.png");
        aSprite->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
        //CC_BREAK_IF(! aSprite);
        this->addChild(aSprite,98);
        aSprite ->getTexture()->setAntiAliasTexParameters();//抗锯齿
    }
    //控件
    
    {
        CCSprite * aSprite = CCSprite::create("s11NavBar.png");
        aSprite->setAnchorPoint(ccp(0.0,1.0));
        aSprite->setPosition(ccp(0,visibleSize.height-40));
        this->addChild(aSprite,100);
    }
    
    
    {
        CCLabelTTF * leftTitleLabel = CCLabelTTF::create(s11Str2_macro,s11FontName_macro,s11TitleFontSize_macro);
        CCLabelTTF* pLabel = leftTitleLabel;
        pLabel->setColor(ccWHITE);
        
        pLabel->setPosition( s11Position3_macro(pLabel));
        this->addChild(pLabel, 100);
    }
    
    titleLabel = CCLabelTTF::create(s11Str2_macro,s11FontName_macro,s11TitleFontSize_macro);
    CCLabelTTF* pLabel = titleLabel;
    pLabel->setColor(ccWHITE);
    
    pLabel->setPosition( s11Position4_macro(pLabel));
    this->addChild(pLabel, 100);
    
    
    
    {
        CCSprite * aSprite = CCSprite::create("pRecButton.png");
        aSprite->setPosition(s11Position1_macro(aSprite));
        this->addChild(aSprite,100);
        
        
        CCSprite * aSprite1 = CCSprite::create("s11FullScreenIcon.png");
        aSprite1->setPosition(s11Position1_macro(aItem));
        this->addChild(aSprite1,100);
    
        CCSprite * sprite1 = CCSprite::create();
        CCSprite * sprite2 = CCSprite::create();
        
        CCMenuItemSprite *aItem = CCMenuItemSprite::create(
                                                           sprite1,
                                                           sprite2,
                                                           this,
                                                           menu_selector(S11PrepareRes::menuCloseCallback));
        aItem->setPosition(s11Position1_macro(aItem));
        aItem->setContentSize(aSprite->getContentSize());
        _menu ->addChild(aItem,100);
        
    }

    
    
    CCTableView * tableView = CCTableView::create(this, s11Size1_macro);
    tableView->setAnchorPoint(ccp(0.0,0.0));
    tableView->setDirection(kCCScrollViewDirectionVertical);
    tableView->setPosition(s11Position8_macro(tableView));
    tableView->setDelegate(this);
    tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
    this->addChild(tableView,99);
    tableView->reloadData();
    

    std::string aStr = ScriptParser::readScript("s11TableCellTxt1.txt");
    S11PrepareRes::detailString = aStr;
    rightDetailTex = CCLabelTTF::create(aStr.c_str(), "Helvetica", 30.0);
    rightDetailTex->setColor(ccBLACK);
    rightDetailTex-> setDimensions(s11Size2_macro);
    rightDetailTex->setPosition(s11Position9_macro(label));
    this->addChild(rightDetailTex,100);
    //TabelBar
//.........这里部分代码省略.........
开发者ID:liuyuyefz,项目名称:GreTest,代码行数:101,代码来源:S11PrepareResScene.cpp

示例11: init

bool UIStrengthen::init()
{
	if (!CCLayer::init())
	{
		return false;
	}

	uiLayer = UILayer::create();

	UILayout* strengthenRoot = dynamic_cast<UILayout*>(GUIReader::shareReader()->widgetFromJsonFile("ui/UIStrengthen.ExportJson"));
	uiLayer->addWidget(strengthenRoot);

	UIButton* closeButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("CloseButton"));
	closeButton->addTouchEventListener(this, toucheventselector(UIStrengthen::closeButtonClicked));

	UIButton* strengthenButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("StrengthenButton"));
	strengthenButton->addTouchEventListener(this, toucheventselector(UIStrengthen::strengthenButtonClicked));

	UIButton* pageLeftButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("PageLeftButton"));
	pageLeftButton->addTouchEventListener(this, toucheventselector(UIStrengthen::pageLeftButtonClicked));

	UIButton* pageRightButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("PageRightButton"));
	pageRightButton->addTouchEventListener(this, toucheventselector(UIStrengthen::pageRightButtonClicked));

	for (int i = 0; i < 4; i++)
	{
		const char* s = CCString::createWithFormat("EquipmentButton_%d", i+1)->getCString();
		UIButton* equipmentButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(s));
		equipmentButton->addTouchEventListener(this, toucheventselector(UIStrengthen::equipmentButtonClicked));
	}

	for (int i = 0; i < 2; i++)
	{
		const char* s = CCString::createWithFormat("GemButton_%d", i+1)->getCString();
		UIButton* gemButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName(s));
		gemButton->addTouchEventListener(this, toucheventselector(UIStrengthen::gemButtonClicked));
	}

	for (int i = 0; i < 4; i++)
	{
		const char* s = CCString::createWithFormat("EquipmentImageView_%d", i+1)->getCString();
		equipmentImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	for (int i = 0; i < 3; i++)
	{
		const char* s = CCString::createWithFormat("GemImageView_%d", i+1)->getCString();
		gemImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	for (int i = 0; i < 2; i++)
	{
		const char* s = CCString::createWithFormat("GemFrontImageView_%d", i+1)->getCString();
		gemFrontImageView[i] = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName(s));
	}

	strengthenfeatureImageView = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName("FeatureImageView"));

	strengthenTestButton = dynamic_cast<UIButton*>(uiLayer->getWidgetByName("StrengthenTestButton"));

	selectFrameImageView = dynamic_cast<UIImageView*>(uiLayer->getWidgetByName("SelectFrameImageView"));

	UIPanel* tableViewPanel = dynamic_cast<UIPanel*>(uiLayer->getWidgetByName("TableViewPanel"));

	CCTableView* strengthenTableView = CCTableView::create(this, CCSizeMake(strengthenTestButton->getContentSize().width, tableViewPanel->getContentSize().height));
	strengthenTableView->setDirection(kCCScrollViewDirectionVertical);
	strengthenTableView->setVerticalFillOrder(kCCTableViewFillTopDown);

	CCPoint strengthenTestPosition = strengthenTestButton->getPosition();
	strengthenTableView->setPosition(ccp(strengthenTestPosition.x, strengthenTestPosition.y - tableViewPanel->getContentSize().height));
	strengthenTableView->setDelegate(this);
	strengthenTableView->reloadData();

	addChild(uiLayer);
	addChild(strengthenTableView);

	setVisible(false);
	refresh();
	return true;
}
开发者ID:joyfish,项目名称:tianxiadiyi,代码行数:80,代码来源:UIStrengthen.cpp

示例12: menuItemClicked_TanSuo

void TanSuoLayer::menuItemClicked_TanSuo(CCObject *pSender)
{
	int tag = ((CCMenuItem*)pSender)->getTag();

	if (tag == Tag_MenuItem_YiJianTanSuo)
	{
		if (m_bIsJieFeng)
		{
			string infoStr = LFStrings::getValue("XuYaoJieFeng");
			UnblockWarnDialog* pDlg = UnblockWarnDialog::create(infoStr);
			CCDirector::sharedDirector()->getRunningScene()->addChild(pDlg, 300);
			return;
		}
		if (MyselfManager::getManager()->getMyZhuJueData()->getVipLevel() < 3)
		{
			FXToast *layer = FXToast::create(LFStrings::getValue("XunBao_VipNeed"));
			CCDirector::sharedDirector()->getRunningScene()->addChild(layer);
			return;
		}

		m_bDiscoverAll = true;
		addObserver(callfuncO_selector(TanSuoLayer::rsp_tansuo), MSG_discoverRsp);
		mCmdHlp->cmdDiscover(m_bDiscoverAll);
	}
	else if (tag == Tag_MenuItem_TanSuo)
	{
		m_bDiscoverAll = false;
		addObserver(callfuncO_selector(TanSuoLayer::rsp_tansuo), MSG_discoverRsp);
		mCmdHlp->cmdDiscover(m_bDiscoverAll);
	}
	else if (tag == Tag_MenuItem_JieFen)
	{
		if (mDestroyCount >= m_nMaxCountDestroy)
		{
			m_bIsJieFeng = true;
			m_nSelectProId = -1;
			if (! EquipmentManager::getManager()->isSpareEnoughToSaveEquip(1))
			{
				EquipBagNotEnoughDialog *layer = new EquipBagNotEnoughDialog;
				layer->showGoToFenJieDialog();
			}


			CCSize visSize = CCDirector::sharedDirector()->getWinSize();
			BaseSprite* dialog = BaseSprite::create("juqing_duihuakuang.png");
			dialog->setPosition(ccp(visSize.width/2, visSize.height/2));
			//label 提示
			{
				/*CCLabelTTF* label = CCLabelTTF::create(LFStrings::getValue("XunBao_XuanZeHeroTiShi").c_str(), 
				fontStr_kaiti, m_nFontSize, CCSize(425, 0), kCCTextAlignmentLeft);
				label->setAnchorPoint(ccp(0.5, 1));
				label->setPosition(ccp(dialog->getContentSize().width/2, 250));
				dialog->addChild(label, 1);*/

				CCLabelTTF *title = CCLabelTTF::create(LFStrings::getValue("JieChuFengYin").c_str(),fontStr_kaiti,m_nFontSize);
				title->setAnchorPoint(ccp(0.5,1));
				title->setPosition(ccp(dialog->getContentSize().width/2, 250));
				dialog->addChild(title, 1);


				CCLabelTTF *chuanqi = CCLabelTTF::create(LFStrings::getValue("ChuanQiZhuangBei").c_str(),fontStr_kaiti,m_nFontSize);
				chuanqi->setAnchorPoint(ccp(0.5,1));
				chuanqi->setPosition(ccp(title->getPositionX() - title->getContentSize().width / 2 + m_nFontSize * 7 + chuanqi->getContentSize().width / 2, 250));
				dialog->addChild(chuanqi, 1);
				chuanqi->setColor(ccc3(235,106,12));
			}
			{
				m_lMenuItemList.clear();
				//mHeros = MyselfManager::getManager()->getTeamActors_ZhenShen(Actor_All, LF_UnLock);
				mHeros = MyselfManager::getManager()->getTeamActors_ZhenShen(Actor_ShangZheng, LF_UnLock);
				//tabel view
				CCTableView *tabelView = CCTableView::create(this, CCSizeMake(560, 158));
				tabelView->setDirection(kCCScrollViewDirectionHorizontal);
				tabelView->setPosition(ccp(41, 44));
				tabelView->setDelegate(this);
				dialog->addChild(tabelView);
				tabelView->reloadData();
			}
			//确认 取消按键  
			CCMenu* menu = CCMenu::create();
			menu->setPosition(CCPointZero);
			menu->setTag(0);
			//
			{
				LFAlert* lfAlert = new LFAlert();
				lfAlert->setTag(TAG_AwardDisplayer_Layer);
				lfAlert->setBaseContainer(dialog,menu);
				lfAlert->setZoneCanotTouch();
				CCDirector::sharedDirector()->getRunningScene()->addChild(lfAlert,128, TAG_AwardDisplayer_Layer);
				lfAlert->release();
			}
			return;
		}
		else
		{
			MessageDisplay* layer = MessageDisplay::create("ERROR!");
			CCDirector::sharedDirector()->getRunningScene()->addChild(layer);
			return;
		}
	}
//.........这里部分代码省略.........
开发者ID:longguai,项目名称:game-DarkWar,代码行数:101,代码来源:TanSuoLayer.cpp

示例13: while

bool S2TestMain::init()
{
	bool bRet = false;
	do 
	{
		CC_BREAK_IF(! CCLayer::init());
        
        
		//每个项目都要创建的东西

		_menu = CCMenu::create(NULL);
		_menu->setPosition(CCPointZero);
		CC_BREAK_IF(! _menu);

		this->addChild(_menu, 2);

        
        
        //*****************背景图/ NavBar/ Title*****************//
		{
			CCSprite * aSprite = CCSprite::create("pBackground.png");
			aSprite->setPosition(ccp(visibleSize.width / 2, visibleSize.height / 2));
            //CC_BREAK_IF(! aSprite);
			this->addChild(aSprite,1);
            aSprite ->getTexture()->setAntiAliasTexParameters();//抗锯齿
		}
        
        {
			CCSprite * aSprite = CCSprite::create("pNavBar.png");
			aSprite->setPosition(s2Position2_macro(aSprite));
            //CC_BREAK_IF(! aSprite);
			this->addChild(aSprite,1);
		}
        
        {
            CCLabelTTF * titleLabel = CCLabelTTF::create("Test 1", "Arial", s2FontSize1_macro);
            titleLabel->setPosition(s2Position1_macro(aItem));
            //CC_BREAK_IF(! aSprite);
            this->addChild(titleLabel,1);
        }
        
        //*****************BackButton And BackLabel*****************//
        {
			CCSprite * sprite1 = CCSprite::create("pBackButton.png");
			CCSprite * sprite2 = CCSprite::create("pBackButton.png");
            
			CCMenuItemSprite *aItem = CCMenuItemSprite::create(
                sprite1,
                sprite2,
                this,
                menu_selector(S2TestMain::menuOnBackCallback));
			CC_BREAK_IF(! aItem);
			aItem->setPosition(s2Position3_macro(aItem));
			_menu ->addChild(aItem,1);
            
            {
                CCLabelTTF *label_back = CCLabelTTF::create("Test", "Arial", s2FontSize2_macro, sprite1->getContentSize(), kCCTextAlignmentCenter, kCCVerticalTextAlignmentCenter);
                label_back->setPosition(s2Position3_macro(aItem));
                this ->addChild(label_back,2);
            }
		}
        
        //*****************pRecButton*****************//
		{
			CCSprite * sprite1 = CCSprite::create("pRecButton.png");
			CCSprite * sprite2 = CCSprite::create("pRecButton.png");

			CCMenuItemSprite *aItem = CCMenuItemSprite::create(
				sprite1,
				sprite2,
				this,
                menu_selector(S2TestMain::menuShowPracticeList));
			CC_BREAK_IF(! aItem);
			aItem->setPosition(s2Position4_macro(aItem));
			_menu ->addChild(aItem,1);
		}
        
        //*****************Practice List 集,包括小TableView和背景*****************//
        {
            CCSprite *spritePracticeList = CCSprite::create("s2Popover.png");
            spritePracticeList->setPosition(s2Position5_macro(aSprite));
            CC_BREAK_IF(! spritePracticeList);
            spritePracticeList->setTag(s2Tag4);
            spritePracticeList->setVisible(false);
            this->addChild(spritePracticeList,10);
            
            CCTableView* pTableView = CCTableView::create(this, s2Size1_macro(aTableView));
            CC_BREAK_IF(! pTableView);
            pTableView->setDirection(kCCScrollViewDirectionVertical);
            pTableView->setPosition(ccp(129,160));//bug
            pTableView->setDelegate(this);
            pTableView->setTag(s2Tag2);
            
            //   设置顺序是自上往下
            pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
            
            spritePracticeList->addChild(pTableView);
            
            pTableView->reloadData();
            
//.........这里部分代码省略.........
开发者ID:liuyuyefz,项目名称:GreTest,代码行数:101,代码来源:S2TestScene.cpp

示例14: initKaibaoxiangNode

void IOSStoreLayer::initKaibaoxiangNode()
{
	//获取要显示的所有道具的个数
	if (m_iBaoxiangCellCount <= 0 )
	{
		return;
	}
	//添加道具的tableview
	CCTableView* tableView = (CCTableView*)m_pKaibaoxiangNode->getChildByTag(kaibaoxiang_node_tableview_tag);
	if (tableView)
	{
		tableView->removeFromParent();
	}
	tableView = CCTableView::create(this, CCSizeMake(230*m_iBaoxiangCellCount, 380));
// 	tableView->ignoreAnchorPointForPosition(false);
// 	tableView->setAnchorPoint(ccp(0.5f, 0.5f));
	tableView->setViewSize(CCSizeMake(920, 380));
	tableView->setDirection(kCCScrollViewDirectionHorizontal);
	tableView->setPosition(ccp(35, 40));
// 	tableView->setPosition(ccp(m_pBg->getContentSize().width/2, m_pBg->getContentSize().height/2));
	tableView->setDelegate(this);
	tableView->setTag(kaibaoxiang_node_tableview_tag);
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(tableView);

	if (m_iBaoxiangCellCount > 4)
	{
		tableView->runAction(CCSequence::create(CCDelayTime::create(0.01f), CCCallFuncN::create(this, callfuncN_selector(IOSStoreLayer::UpTableViewPrioority)), NULL));
	}
	
	m_pKaibaoxiangNode->addChild(tableView, 2);

	tableView->reloadData();
	if (m_iBaoxiangCellCount > 0 && m_iBaoxiangCellCount <= 2)
	{
		tableView->setViewSize(CCSizeMake(230*m_iBaoxiangCellCount, 380));
	}
	if(m_iBaoxiangCellCount == 1)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 115, 40));
	}
	else if (m_iBaoxiangCellCount == 2)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 220, 40));
	}
	else if (m_iBaoxiangCellCount == 3)
	{
		tableView->setPosition(ccp(m_pBg->getContentSize().width/2 - 345, 40));
	}

	//右边说明文字背景
	CCSprite* pLeftBg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg_2.png").c_str());
	pLeftBg->setPosition(ccp(tableView->getPositionX() - pLeftBg->getContentSize().width/2, tableView->getPositionY()+pLeftBg->getContentSize().height/2));
	m_pKaibaoxiangNode->addChild(pLeftBg);
	pLeftBg->setTag(leftbg_tag);

	//右边说明文字
	CCLabelTTF* pLabel = CCLabelTTF::create("", fontStr_katong, 24, CCSize(180, 0), kCCTextAlignmentLeft);
	pLabel->setColor(fontColor_Store);
	pLabel->setPosition(ccp(pLeftBg->getContentSize().width/2, pLeftBg->getContentSize().height/2+10));
	pLeftBg->addChild(pLabel, 1);
	pLabel->setTag(leftbg_string_tag);

	//下边说明文字背景
	CCSprite* pDownBg = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"main_shangdian_daoju_bg_3.png").c_str());
	pDownBg->setPosition(ccp(pLeftBg->getContentSize().width/2, pLeftBg->getContentSize().height/2));
	pLeftBg->addChild(pDownBg, 1, downbg_tag);

	CCLabelTTF* pDownLabel = CCLabelTTF::create("", fontStr_katong, 24, CCSize(200, 0), kCCTextAlignmentCenter);
	pDownLabel->setPosition(ccp(pDownBg->getPositionX()-3, 60));
	pDownBg->addChild(pDownLabel, 1);
	pDownLabel->setTag(downbg_string_tag);

	if (m_enumComeFrom != from_SeasonSelector)
	{
		pDownBg->setVisible(false);
		pDownLabel->setVisible(false);
	}

	this->setComefrom(m_enumComeFrom);
}
开发者ID:SongCF,项目名称:game-LostStar,代码行数:80,代码来源:IOSStoreLayer.cpp

示例15: onMenu

void RPGBattleMenu::onMenu(cocos2d::CCObject *pObject)
{
    CCMenuItem *menuItem = (CCMenuItem*)pObject;
    SimpleAudioEngine::sharedEngine()->playEffect("audio_effect_btn.wav");

    switch (menuItem->getTag())
    {
        case kRPGBattleMenuTagSkill:
        {
            CCLog("技能");
            
            this->hideMenu();
            
            this->m_selectedMenuTag = kRPGBattleMenuTagSkill;
            
            CCMenuItemSprite *menuCancel = CCMenuItemSprite::create(CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), CCSprite::createWithSpriteFrameName("commons_btn_back_04.png"), this, menu_selector(RPGBattleMenu::onMenu));
            menuCancel->setPosition(ccp(43, 596));
            menuCancel->setTag(kRPGBattleMenuTagCancel);
            menuCancel->setScale(0.75);
            this->addChild(menuCancel);
            
            CCTMXTiledMap *selectLayer = CCTMXTiledMap::create(CCString::createWithFormat("battle_select_%s.tmx", CCUserDefault::sharedUserDefault()->getStringForKey(GAME_STYLE).c_str())->getCString());
            selectLayer->setPosition(ccp((CCDirector::sharedDirector()->getWinSize().width - selectLayer->getContentSize().width) / 2, (CCDirector::sharedDirector()->getWinSize().height - selectLayer->getContentSize().height) / 2));
            selectLayer->setTag(kRPGBattleSceneLayerTagSkillSelectDialog);
            
            ((RPGBattleSceneLayer*)this->m_parentNode)->addChild(selectLayer);            
            ((RPGBattleSceneLayer*)this->m_parentNode)->enabledTouched(true);
            
            //显示title和分隔线
            addLab(selectLayer, 199, (CCString*)this->m_stringList->objectForKey("skill_title"), 25, ccp(310, 285));
            CCLabelTTF *titleLab = (CCLabelTTF*)selectLayer->getChildByTag(199);
            titleLab->setFontFillColor(ccc3(144, 144, 144));
            
            CCSprite *separate = CCSprite::createWithSpriteFrameName("separate.png");
            separate->setPosition(ccp(selectLayer->getContentSize().width / 2, 260));
            separate->setScaleX(0.65);
            separate->setTag(198);
            selectLayer->addChild(separate);
            
            //加载技能数据
            CCTableView *tableView = (CCTableView*)selectLayer->getChildByTag(197);
            if(!tableView)
            {
                tableView = CCTableView::create(this, ccp(selectLayer->getContentSize().width, selectLayer->getContentSize().height - 80));
                tableView->setDirection(kCCScrollViewDirectionVertical);
                tableView->setPosition(CCSizeZero);
                tableView->setDelegate(this);
                tableView->setVerticalFillOrder(kCCTableViewFillTopDown);
                tableView->setTag(197);
                selectLayer->addChild(tableView);
                
            }
            
            this->m_tableItems->removeAllObjects();

            string wq = "";
            JsonBox::Value json;
            json.loadFromString(this->m_playerData->m_skill.c_str());
            JsonBox::Array jsonArr = json.getArray();
            for (int i = 0; i < jsonArr.size(); i++)
            {
                char* str = (char*)malloc(10 * sizeof(char));
                OzgCCUtility::itoa(jsonArr[i].getInt(), str);
                wq.append(str);
                
                if(i + 1 < jsonArr.size())
                    wq.append(", ");
                
                free(str);
            }
            if((int)wq.length() > 0)
            {
                CppSQLite3Query query = this->m_db->execQuery(CCString::createWithFormat(SKILL_QUERY, wq.c_str())->getCString());
                while(!query.eof())
                {
                    RPGSkillBtnData *skill = RPGSkillBtnData::create();
                    skill->m_dataId = query.getIntField("id");
                    skill->m_name = query.getStringField("name_cns");
                    skill->m_MP = query.getIntField("mp");
                    skill->m_skillAttack = query.getIntField("skill_attack");
                    skill->m_type = query.getIntField("type");
                    skill->m_attr = query.getIntField("attr");
                    skill->m_enabled = true;
                    
                    //不能使用技能的情况
                    if(this->m_playerData->m_MP <= 0 || this->m_playerData->m_HP <= 0)
                        skill->m_enabled = false;
                    else if(this->m_playerData->m_MP < skill->m_MP)
                        skill->m_enabled = false;
                    
                    this->m_tableItems->addObject(skill);
                    
                    query.nextRow();
                }
                query.finalize();
            }
            
            tableView->reloadData();
            //加载技能数据 end
            
//.........这里部分代码省略.........
开发者ID:ChinaiOS,项目名称:OzgGameRPG,代码行数:101,代码来源:RPGBattleMenu.cpp


注:本文中的CCTableView::setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。