本文整理汇总了C++中CCString::length方法的典型用法代码示例。如果您正苦于以下问题:C++ CCString::length方法的具体用法?C++ CCString::length怎么用?C++ CCString::length使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCString
的用法示例。
在下文中一共展示了CCString::length方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CCRectMake
CCSpriteFrame * CCNodeLoader::parsePropTypeSpriteFrame(CCNode * pNode, CCNode * pParent, CCBReader * pCCBReader, const char *pPropertyName)
{
CCString * spriteSheet = pCCBReader->readCachedString();
CCString * spriteFile = pCCBReader->readCachedString();
CCSpriteFrame *spriteFrame = NULL;
if (spriteFile->length() != 0)
{
if (spriteSheet->length() == 0)
{
CCTexture2D * texture = CCTextureCache::sharedTextureCache()->addImage(spriteFile->getCString());
CCRect bounds = CCRectMake(0, 0, texture->getContentSize().width, texture->getContentSize().height);
spriteFrame = CCSpriteFrame::createWithTexture(texture, bounds);
}
else
{
CCSpriteFrameCache * frameCache = CCSpriteFrameCache::sharedSpriteFrameCache();
// Load the sprite sheet only if it is not loaded
if (pCCBReader->getLoadedSpriteSheet().find(spriteSheet->getCString()) == pCCBReader->getLoadedSpriteSheet().end())
{
frameCache->addSpriteFramesWithFile(spriteSheet->getCString());
pCCBReader->getLoadedSpriteSheet().insert(spriteSheet->getCString());
}
spriteFrame = frameCache->spriteFrameByName(spriteFile->getCString());
}
if (pCCBReader->getAnimatedProperties()->find(pPropertyName) != pCCBReader->getAnimatedProperties()->end())
{
pCCBReader->getAnimationManager()->setBaseValue(spriteFrame, pNode, pPropertyName);
}
}
return spriteFrame;
}
示例2: editBoxReturn
void CCLobbyView::editBoxReturn(CCEditBox* editBox)
{
CCLog("editBox %p was returned !");
if( this->getEditAddress() == editBox )
{
CCString text = editBox->getText();
int minIPAddressLength = 12;
if( text.length() >= minIPAddressLength )
{
const char* address = text.getCString();
this->getDisplayAddress()->setString( address );
this->getNetwork()->setServerAddress( address );
}
}
}
示例3: onSuccessComplete
void WordTreeScene::onSuccessComplete(const std::string& param) {
isProcessing=true;
CCDictionary* dict = CCJson::JSONObjectWithString(param.c_str());
if( dict==NULL )
return;
CCArray* words = (CCArray*)dict->objectForKey("words");
for( int i=0; i<words->count(); ++i ) {
CCString* word = (CCString*)words->objectAtIndex(i);
if( word!=NULL && word->length()>0 ) {
CCLog("%s",word->getCString());
WordModels::getInstance()->addWord(word->getCString());
}
}
isProcessing = false;
}
示例4: onEnter
void GameOver::onEnter()
{
#if(CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
const char* FILE_NAME = "/mnt/sdcard/ninjadash/ninjadata";
#elif(CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
const char* FILE_NAME = "../assets/data";
#endif
FILE* p = fopen(FILE_NAME,"r");
if(!p)
{
FILE* w = fopen(FILE_NAME,"w");
fwrite("0",1,1,w);
fclose(w);
}
p = fopen(FILE_NAME,"r+");
char data[8] = {0};
fread(data,1,8,p);
CCString* sMax = CCString::create(data);
int nMax = sMax->intValue();
if(m_nThisScore > nMax)
{
CCString* sWrite = CCString::createWithFormat("%d",m_nThisScore);
fseek(p,0,SEEK_SET);
int l = sWrite->length();
fwrite(sWrite->getCString(),l,1,p);
}
fclose(p);
// End Haha
const float fontSize = 40.0f;
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
if( !m_bFromMenu )
{
CCSprite* background = CCSprite::create( "bg_gameover.png" );
background->setScaleX(CCEGLView::sharedOpenGLView()->getFrameSize().width / background->getContentSize().width);
background->setScaleY(CCEGLView::sharedOpenGLView()->getFrameSize().height / background->getContentSize().height);
background->setPosition( ccp( CCEGLView::sharedOpenGLView()->getFrameSize().width / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height / 2 ) );
this->addChild( background, -1 );
// Create 2 Menu Items
CCMenuItemImage* quitItem = CCMenuItemImage::create( "quit_up.png", "quit_down.png" );
quitItem->setTag( MT_Menu );
quitItem->setTarget( this, menu_selector( GameOver::menuCallback ) );
quitItem->setPosition( ccp( visibleSize.width * (1.0 - 0.3) / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height * 0.375 ) );
quitItem->setScale( 1.5f );
CCMenuItemImage* retryItem = CCMenuItemImage::create( "tryagain_up.png", "tryagain_down.png" );
retryItem->setTag( MT_Retry );
retryItem->setTarget( this, menu_selector( GameOver::menuCallback ) );
retryItem->setPosition( ccp( visibleSize.width * (1.0 + 0.3) / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height * 0.375 ) );
retryItem->setScale( 1.5f );
// Add to Menu
CCMenu* pMenu = CCMenu::create( quitItem, retryItem, NULL );
pMenu->setPosition( CCPointZero );
this->addChild( pMenu );
// Font
CCString* s1 = CCString::createWithFormat("%d",m_nThisScore);
CCLabelTTF* info1 = CCLabelTTF::create(s1->getCString(),"Stencil Std",fontSize);
info1->setPosition(CCPoint(CCEGLView::sharedOpenGLView()->getFrameSize().width / 2,CCEGLView::sharedOpenGLView()->getFrameSize().height * 1.35 / 2 ));
addChild(info1);
CCLabelTTF* info2 = CCLabelTTF::create(sMax->getCString(),"Stencil Std",fontSize);
info2->setPosition(CCPoint(CCEGLView::sharedOpenGLView()->getFrameSize().width / 2,CCEGLView::sharedOpenGLView()->getFrameSize().height * 1.1 / 2 ));
addChild(info2);
}
else
{
CCSprite* background = CCSprite::create( "bg_setting.png" );
background->setScaleX(CCEGLView::sharedOpenGLView()->getFrameSize().width / background->getContentSize().width);
background->setScaleY(CCEGLView::sharedOpenGLView()->getFrameSize().height / background->getContentSize().height);
background->setPosition( ccp( CCEGLView::sharedOpenGLView()->getFrameSize().width / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height / 2 ) );
this->addChild( background, -1 );
CCSprite* bscore = CCSprite::create( "bestscore.png" );
bscore->setScale(1.5);
bscore->setPosition( ccp( CCEGLView::sharedOpenGLView()->getFrameSize().width / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height * 0.8 ) );
this->addChild( bscore, -1 );
// Create 2 Menu Items
CCMenuItemImage* backItem = CCMenuItemImage::create( "back_up.png", "back_down.png" );
backItem->setTag( MT_Back );
backItem->setTarget( this, menu_selector( GameOver::menuCallback ) );
backItem->setPosition( ccp( visibleSize.width / 2, CCEGLView::sharedOpenGLView()->getFrameSize().height * 0.375 ) );
backItem->setScale( 1.5f );
// Add to Menu
CCMenu* pMenu = CCMenu::create( backItem, NULL );
pMenu->setPosition( CCPointZero );
this->addChild( pMenu );
CCLabelTTF* info2 = CCLabelTTF::create(sMax->getCString(),"Stencil Std",fontSize);
//.........这里部分代码省略.........
示例5: handleFrameChanged
void CCSWFNodeExt::handleFrameChanged(cocos2d::CCObject * obj){
CCSWFNode * node = (CCSWFNode *)obj;
if (m_logicDict) {
CocosDenshion::SimpleAudioEngine * audioEngine = CocosDenshion::SimpleAudioEngine::sharedEngine();
std::stringstream frameKey;
frameKey << (node->getCurrentFrame() + 1);
CCDictionary * dict = (CCDictionary *)m_logicDict->objectForKey(frameKey.str());
if (dict) {
//切换背景音乐
CCString * music = (CCString *)dict->objectForKey("music");
if (music && m_music.compare(music->m_sString) != 0) {
m_music = music->m_sString;
if (m_music.length() > 0) {
CCLOG("CSWFNodeExt::handleFrameChanged %d playBackgroundMusic %s",node->getCurrentFrame(),m_music.c_str());
audioEngine->stopBackgroundMusic(true);
audioEngine->preloadBackgroundMusic(m_music.c_str());
audioEngine->playBackgroundMusic(m_music.c_str(),true);
}
}
//播放音效
CCString * effect = (CCString *)dict->objectForKey("effect");
if (effect && effect->length() > 0) {
const std::string tag = "#";
std::string srcString = effect->m_sString;
size_t startPos = srcString.find_first_of(tag);
if (startPos != std::string::npos) {
std::string tmp;
do {
tmp = srcString.substr(0,startPos);
CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),tmp.c_str());
audioEngine->preloadEffect(tmp.c_str());
audioEngine->playEffect(tmp.c_str(), false);
srcString = srcString.substr(startPos+tag.length());
startPos = srcString.find_first_of(tag);
if(startPos == std::string::npos){
CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),tmp.c_str());
audioEngine->preloadEffect(tmp.c_str());
audioEngine->playEffect(tmp.c_str(), false);
}
} while(startPos != std::string::npos) ;
}else{
CCLOG("CSWFNodeExt::handleFrameChanged %d playEffect %s",node->getCurrentFrame(),srcString.c_str());
audioEngine->preloadEffect(srcString.c_str());
audioEngine->playEffect(srcString.c_str(), false);
}
}
}
if (node->getCurrentFrame() == node->getFrameCount() - 1) {
audioEngine->stopAllEffects();
if (m_stopBgMusic) {
audioEngine->stopBackgroundMusic(true);
}
CCObject * effectFile = NULL;
CCARRAY_FOREACH(m_loadEffects, effectFile){
audioEngine->unloadEffect(((CCString *)effectFile)->getCString());
}
m_loadEffects->removeAllObjects();
}