本文整理汇总了C++中CCScaleBy类的典型用法代码示例。如果您正苦于以下问题:C++ CCScaleBy类的具体用法?C++ CCScaleBy怎么用?C++ CCScaleBy使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了CCScaleBy类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: onEnter
// LayerIgnoreAnchorPointScale
void LayerIgnoreAnchorPointScale::onEnter()
{
LayerTest::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
CCLayerColor *l = CCLayerColor::create(ccc4(255, 0, 0, 255), 200, 200);
l->setAnchorPoint(ccp(0.5f, 1.0f));
l->setPosition(ccp( s.width/2, s.height/2));
CCScaleBy *scale = CCScaleBy::create(2, 2);
CCScaleBy* back = (CCScaleBy*)scale->reverse();
CCSequence *seq = CCSequence::create(scale, back, NULL);
l->runAction(CCRepeatForever::create(seq));
this->addChild(l, 0, kLayerIgnoreAnchorPoint);
CCSprite *child = CCSprite::create("Images/grossini.png");
l->addChild(child);
CCSize lsize = l->getContentSize();
child->setPosition(ccp(lsize.width/2, lsize.height/2));
CCMenuItemFont *item = CCMenuItemFont::create("Toogle ignore anchor point", this, menu_selector(LayerIgnoreAnchorPointScale::onToggle));
CCMenu *menu = CCMenu::create(item, NULL);
this->addChild(menu);
menu->setPosition(ccp(s.width/2, s.height/2));
}
示例2: CCScaleBy
CCScaleBy* CCScaleBy::actionWithDuration(ccTime duration, float sx, float sy)
{
CCScaleBy *pScaleBy = new CCScaleBy();
pScaleBy->initWithDuration(duration, sx, sy);
pScaleBy->autorelease();
return pScaleBy;
}
示例3: CCScaleBy
//
// ScaleBy
//
CCScaleBy* CCScaleBy::actionWithDuration(cocos2d::ccTime duration, float s)
{
CCScaleBy *pScaleBy = new CCScaleBy();
pScaleBy->initWithDuration(duration, s);
pScaleBy->autorelease();
return pScaleBy;
}
示例4:
CCAction *SudokuActionManager::createRoateScaleAction(){
CCScaleBy *scale = CCScaleBy::create(0.5,1.5);
CCRotateBy *rotate2 = CCRotateBy::create(1.0,360);
CCSequence *sequence = CCSequence::create(scale,scale->reverse(),NULL);
CCSpawn *roateScaleAction = CCSpawn::create(sequence,rotate2,NULL);
return roateScaleAction;
}
示例5: CCScaleBy
CCScaleBy* CCScaleBy::create(float duration, float sx, float sy)
{
CCScaleBy *pScaleBy = new CCScaleBy();
pScaleBy->initWithDuration(duration, sx, sy);
pScaleBy->autorelease();
return pScaleBy;
}
示例6: callfuncN_selector
// 闪光动画
void Effect::spark(CCPoint pos, CCNode *parent, float scale, float duration)
{
// spark 精灵
CCSprite *one = CCSprite::create(s_explode1);
CCSprite *two = CCSprite::create(s_explode2);
CCSprite *three = CCSprite::create(s_explode3);
// 混合模式
ccBlendFunc cb = { GL_SRC_ALPHA, GL_ONE };
one->setBlendFunc(cb);
two->setBlendFunc(cb);
three->setBlendFunc(cb);
one->setPosition(pos);
two->setPosition(pos);
three->setPosition(pos);
parent->addChild(one);
parent->addChild(two);
parent->addChild(three);
one->setScale(scale);
two->setScale(scale);
three->setScale(scale);
three->setRotation(CCRANDOM_0_1() * 360);
CCRotateBy *left = CCRotateBy::create(duration, -45);
CCRotateBy *right = CCRotateBy::create(duration, 45);
CCScaleBy *scaleBy = CCScaleBy::create(duration, 3);
CCFadeOut *fadeOut = CCFadeOut::create(duration);
//JS写这个地方真是爽,这里却要写3个回调和3个动作
CCCallFuncN *removeOne = CCCallFuncN::create(this, callfuncN_selector(Effect::killSprite));
CCCallFuncN *removeTwo = CCCallFuncN::create(this, callfuncN_selector(Effect::killSprite));
CCCallFuncN *removeThree = CCCallFuncN::create(this, callfuncN_selector(Effect::killSprite));
CCAction *seqOne = CCSequence::create(fadeOut, removeOne, NULL);
CCAction *seqTwo = CCSequence::create((CCFadeOut*)fadeOut->copy(), removeTwo, NULL);
CCAction *seqThree = CCSequence::create((CCFadeOut*)fadeOut->copy(), removeThree, NULL);
one->runAction(left);
two->runAction(right);
one->runAction(scaleBy);
two->runAction((CCScaleBy*)scaleBy->copy());
three->runAction((CCScaleBy*)scaleBy->copy());
one->runAction(seqOne);
two->runAction(seqTwo);
three->runAction(seqThree);
}
示例7: setBagDynamicPos
/**
* 动态设置条目的位置
*/
bool UISuperBag::setBagDynamicPos(UIItem * item,const CCPoint& sPos,const CCPoint& dPos)
{
if (!item) return false;
CCPoint srcPos = sPos;
CCPoint destPos = dPos;
if (!item->getParent())
{
this->addChild(item);
}
CCMoveTo *moveAction = CCMoveTo::create(1.5f,destPos);
CCScaleBy *scaleTo = CCScaleBy::create(0.75f,1.3f);
CCFiniteTimeAction * seq = CCSequence::create(scaleTo,scaleTo->reverse(),NULL);
item->runAction(CCSpawn::create(moveAction,seq,NULL));
return true;
}
示例8: stopWave
void Drop::startWave()
{
stopWave();
if (!waveAction)
{
CCScaleBy* scale;
waveAction = CCSequence::create(
scale = CCScaleBy::create(0.2f, 1.3f),
scale->reverse(),
scale = CCScaleBy::create(0.2f, 1.2f),
scale->reverse(),
scale = CCScaleBy::create(0.2f, 1.1f),
scale->reverse(),
NULL);
waveAction->retain();
}
runAction(waveAction);
}
示例9: addChild
void TextureAsync::onEnter()
{
TextureDemo::onEnter();
m_nImageOffset = 0;
CCSize size =CCDirector::sharedDirector()->getWinSize();
CCLabelTTF *label = CCLabelTTF::create("Loading...", "Marker Felt", 32);
label->setPosition(ccp( size.width/2, size.height/2));
addChild(label, 10);
CCScaleBy* scale = CCScaleBy::create(0.3f, 2);
CCScaleBy* scale_back = (CCScaleBy*)scale->reverse();
CCSequence* seq = (CCSequence*)CCSequence::create(scale, scale_back, NULL);
label->runAction(CCRepeatForever::create(seq));
scheduleOnce(schedule_selector(TextureAsync::loadImages), 1.0f);
}
示例10: CCRectMake
//------------------------------------------------------------------
//
// TextureGlRepeat
//
//------------------------------------------------------------------
void TextureGlRepeat::onEnter()
{
TextureDemo::onEnter();
CCSize size = CCDirector::sharedDirector()->getWinSize();
// The .png image MUST be power of 2 in order to create a continue effect.
// eg: 32x64, 512x128, 256x1024, 64x64, etc..
CCSprite *sprite = CCSprite::spriteWithFile("Images/pattern1.png", CCRectMake(0, 0, 4096, 4096));
addChild(sprite, -1, kTagSprite1);
sprite->setPosition(ccp(size.width/2,size.height/2));
ccTexParams params = {CC_LINEAR,CC_LINEAR,CC_REPEAT,CC_REPEAT};
sprite->getTexture()->setTexParameters(¶ms);
CCRotateBy* rotate = CCRotateBy::actionWithDuration(4, 360);
sprite->runAction(rotate);
CCScaleBy* scale = CCScaleBy::actionWithDuration(2, 0.04f);
CCScaleBy* scaleBack = (CCScaleBy*) (scale->reverse());
CCFiniteTimeAction* seq = CCSequence::actions(scale, scaleBack, NULL);
sprite->runAction(seq);
}
示例11: randStarPoint
void IOSStoreLayer::showStarsFadeEffect(CCNode* pBox)
{
int iStarCount = 8;
CCPointArray* pPointArray = randStarPoint(iStarCount);
for (int i = 0; i < iStarCount; ++i)
{
CCSprite* pStar = CCSprite::create(ResManager::getManager()->getSharedFilePath(g_storelayerPath+"daoju_baoxiang_xiaoguo_2.png").c_str());
pStar->setScale(this->randScale());
pStar->setRotation(this->randRotation());
pBox->addChild(pStar);
CCPoint point = pPointArray->getControlPointAtIndex(i);
pStar->setPosition(ccp(point.x , point.y));
pStar->setTag(box_star_tag);
float dt = CCRANDOM_0_1() + 1.0f;
float scale = CCRANDOM_0_1() + 0.5f;
pStar->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(dt), CCFadeIn::create(dt), NULL)));
CCScaleBy* pscaleby = CCScaleBy::create(dt, scale);
pStar->runAction(CCRepeatForever::create(CCSequence::create(pscaleby, pscaleby->reverse(), NULL)));
}
}
示例12: addChild
//------------------------------------------------------------------
//
// TextureAlias
//
//------------------------------------------------------------------
void TextureAlias::onEnter()
{
TextureDemo::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
//
// Sprite 1: GL_LINEAR
//
// Default filter is GL_LINEAR
CCSprite *sprite = CCSprite::spriteWithFile("Images/grossinis_sister1.png");
sprite->setPosition(ccp( s.width/3.0f, s.height/2.0f));
addChild(sprite);
// this is the default filterting
sprite->getTexture()->setAntiAliasTexParameters();
//
// Sprite 1: GL_NEAREST
//
CCSprite *sprite2 = CCSprite::spriteWithFile("Images/grossinis_sister2.png");
sprite2->setPosition(ccp( 2*s.width/3.0f, s.height/2.0f));
addChild(sprite2);
// Use Nearest in this one
sprite2->getTexture()->setAliasTexParameters();
// scale them to show
CCScaleBy* sc = CCScaleBy::actionWithDuration(3, 8.0f);
CCScaleBy* sc_back = (CCScaleBy*) (sc->reverse());
CCRepeatForever* scaleforever = CCRepeatForever::actionWithAction((CCActionInterval*) (CCSequence::actions(sc, sc_back, NULL)));
CCRepeatForever* scaleToo = (CCRepeatForever*) (scaleforever->copy());
scaleToo->autorelease();
sprite2->runAction(scaleforever);
sprite->runAction(scaleToo);
CCTextureCache::sharedTextureCache()->dumpCachedTextureInfo();
}
示例13: CCLOG
//------------------------------------------------------------------
//
// TileMapTest
//
//------------------------------------------------------------------
TileMapTest::TileMapTest()
{
CCTileMapAtlas* map = CCTileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
// Convert it to "alias" (GL_LINEAR filtering)
map->getTexture()->setAntiAliasTexParameters();
CCSize s = map->getContentSize();
CCLOG("ContentSize: %f, %f", s.width,s.height);
// If you are not going to use the Map, you can free it now
// NEW since v0.7
map->releaseMap();
addChild(map, 0, kTagTileMap);
map->setAnchorPoint( ccp(0, 0.5f) );
CCScaleBy *scale = CCScaleBy::create(4, 0.8f);
CCActionInterval *scaleBack = scale->reverse();
CCFiniteTimeAction* seq = CCSequence::create(scale, scaleBack, NULL);
map->runAction(CCRepeatForever::create((CCActionInterval *)seq));
}
示例14: actionScale
CCAction* BasicTest::actionScale()
{
CCScaleBy *scale = CCScaleBy::create(1.33f, 1.5f);
return CCRepeatForever::create(CCSequence::create(scale, scale->reverse(), NULL));
}