本文整理汇总了C++中CCRect::getMinX方法的典型用法代码示例。如果您正苦于以下问题:C++ CCRect::getMinX方法的具体用法?C++ CCRect::getMinX怎么用?C++ CCRect::getMinX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCRect
的用法示例。
在下文中一共展示了CCRect::getMinX方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CCLOG
bool Cocos2dxAtlasNode::initWithTextureAtlas( CCTextureAtlas* textureAtlas , unsigned int quadIndex , const CCRect &sourceRect)
{
m_nQuadIndex = quadIndex;
m_tColorUnmodified = ccWHITE;
m_bIsOpacityModifyRGB = true;
m_tBlendFunc.src = CC_BLEND_SRC;
m_tBlendFunc.dst = CC_BLEND_DST;
m_pTextureAtlas = textureAtlas;
if (! m_pTextureAtlas)
{
CCLOG("cocos2d: Could not initialize Cocos2dxAtlasNode. Invalid Texture.");
return false;
}
m_pTextureAtlas->retain();
this->updateBlendFunc();
this->updateOpacityModifyRGB();
// shader stuff
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTexture_uColor));
m_nUniformColor = glGetUniformLocation( getShaderProgram()->getProgram(), "u_color");
cocos2d::ccV3F_C4B_T2F_Quad & quad = textureAtlas->getQuads()[quadIndex];
quad.bl.vertices.x = sourceRect.getMinX();
quad.bl.vertices.y = sourceRect.getMinY();
quad.bl.vertices.z = 0;
quad.br.vertices.x = sourceRect.getMaxX();
quad.br.vertices.y = sourceRect.getMinY();
quad.br.vertices.z = 0;
quad.tl.vertices.x = sourceRect.getMinX();
quad.tl.vertices.y = sourceRect.getMaxY();
quad.tl.vertices.z = 0;
quad.tr.vertices.x = sourceRect.getMaxX();
quad.tr.vertices.y = sourceRect.getMaxY();
quad.tr.vertices.z = 0;
//*(cocos2d::CCPoint*)&quad.bl.vertices = CCPointApplyAffineTransform(*(cocos2d::CCPoint*)&(quad.bl.vertices), matrix);
//*(cocos2d::CCPoint*)&quad.br.vertices = CCPointApplyAffineTransform(*(cocos2d::CCPoint*)&(quad.br.vertices), matrix);
//*(cocos2d::CCPoint*)&quad.tl.vertices = CCPointApplyAffineTransform(*(cocos2d::CCPoint*)&(quad.tl.vertices), matrix);
//*(cocos2d::CCPoint*)&quad.tr.vertices = CCPointApplyAffineTransform(*(cocos2d::CCPoint*)&(quad.tr.vertices), matrix);
//quad.bl.vertices.y = -quad.bl.vertices.y;
//quad.br.vertices.y = -quad.br.vertices.y;
//quad.tl.vertices.y = -quad.tl.vertices.y;
//quad.tr.vertices.y = -quad.tr.vertices.y;
return true;
}
示例2: CCRectIntersection
CCRect CollisionEngine::CCRectIntersection(CCRect r1, CCRect r2) {
CCRect intersection;
intersection = CCRectMake(std::max(r1.getMinX(), r2.getMinX()),
std::max(r1.getMinY(), r2.getMinY()), 0, 0);
intersection.size.width = std::min(r1.getMaxX(), r2.getMaxX())
- intersection.getMinX();
intersection.size.height = std::min(r1.getMaxY(), r2.getMaxY())
- intersection.getMinY();
return intersection;
}
示例3: CCRectUnion
CCRect CCControlUtils::CCRectUnion(const CCRect& src1, const CCRect& src2)
{
CCRect result;
float x1 = MIN(src1.getMinX(), src2.getMinX());
float y1 = MIN(src1.getMinY(), src2.getMinY());
float x2 = MAX(src1.getMaxX(), src2.getMaxX());
float y2 = MAX(src1.getMaxY(), src2.getMaxY());
result.origin=ccp(x1,x2);
result.size=CCSizeMake(x2-x1, y2-y1);
return result;
}
示例4: getBillboardBoundingRect
/** If the bounding mesh exists, update its vertices to match the bounding box of the 2D node. */
void CC3Billboard::updateBoundingMesh()
{
if (m_pMesh)
{
CCRect bRect = getBillboardBoundingRect();
GLfloat xMin = bRect.getMinX();
GLfloat xMax = bRect.getMaxX();
GLfloat yMin = bRect.getMinX();
GLfloat yMax = bRect.getMaxY();
m_pMesh->setVertexLocation( cc3v(xMax, yMax, 0.0), 0 );
m_pMesh->setVertexLocation( cc3v(xMin, yMax, 0.0), 1 );
m_pMesh->setVertexLocation( cc3v(xMax, yMin, 0.0), 2 );
m_pMesh->setVertexLocation( cc3v(xMin, yMin, 0.0), 3 );
}
}
示例5: isScrollWindowNotOutSide
bool CAScrollView::isScrollWindowNotOutSide()
{
CCSize size = this->getBounds().size;
CCRect rect = m_pContainer->getFrame();
if (rect.getMinX() > 0.5f)
{
return true;
}
if ((rect.getMaxX() - size.width) < -0.5f)
{
return true;
}
float y_max = this->isHeaderRefreshing() ? _px(128) : 0.0f;
float y_min = (this->isFooterRefreshing() ? _px(128) : 0.0f) - size.height;
if (rect.getMinY() + y_max > 0.5f)
{
return true;
}
if (rect.getMaxY() + y_min < -0.5f)
{
return true;
}
return false;
}
示例6: intersectsRect
bool CCRect::intersectsRect(const CCRect& rect) const
{
return !( getMaxX() < rect.getMinX() ||
rect.getMaxX() < getMinX() ||
getMaxY() < rect.getMinY() ||
rect.getMaxY() < getMinY());
}
示例7: fixCollision
void GameLayer::fixCollision(COLL_STATE state, CCNode *role, cocos2d::CCRect collisionBox) {
CCRect roleBox = role->boundingBox();
switch (state) {
case COLL_STATE_LEFT: {
float fixedX = role->getPositionX();
fixedX += collisionBox.getMaxX() - roleBox.getMinX();
role->setPositionX(fixedX);
break;
}
case COLL_STATE_RIGHT: {
float fixedX = role->getPositionX();
fixedX -= roleBox.getMaxX() - collisionBox.getMinX();
role->setPositionX(fixedX);
break;
}
case COLL_STATE_TOP: {
float fixedY = role->getPositionY();
fixedY -= roleBox.getMaxY() - collisionBox.getMinY();
role->setPositionY(fixedY);
break;
}
case COLL_STATE_BOTTOM: {
float fixedY = role->getPositionY();
fixedY += collisionBox.getMaxY() - roleBox.getMinY();
role->setPositionY(fixedY);
break;
}
default:
break;
}
}
示例8: AABB
bool JoinMembers::AABB(CCRect a, CCRect b)
{
//접하면 충돌로 봄.
//x축에대하여
if( a.getMaxX() < b.getMinX() ||
a.getMinX() > b.getMaxX() )
return false;
//y축에대하여
if(a.getMaxY() < b.getMinY() ||
a.getMinY() > b.getMaxY() )
return false;
return true;
}
示例9: ccTouchBegan
bool GameScene::ccTouchBegan(CCTouch *touch, CCEvent *event) {
if (getBlocksDestroyed() >= BLOCK_COLUMN * BLOCK_ROW) {
return false;
}
CCNode* lavel = dynamic_cast<CCNode*>(this->getChildByTag(kTagStartLabel));
if (lavel) {
this->removeChild(lavel, true);
}
// CCLog("ccTouchBegan1");
//現在ボールが飛んでいなければボールを飛ばす
if (!isTouched) {
if (UserSettings::getSESetting())
SimpleAudioEngine::sharedEngine()->playEffect(MP3_BALLPUSH);
isTouched = true;
return true;
}
CCPoint location = touch->getLocation();
CCSprite *bar = dynamic_cast<CCSprite*>(this->getChildByTag(kTagBar));
if (!bar)
return false;
//バーの横幅以内がタップされた場合のみタップイベントを有効にする
bool b = false;
CCRect rect = bar->boundingBox();
if (!rect.containsPoint(location)) {
b = true;
} else if (location.x >= rect.getMinX() && location.x <= rect.getMaxX()) {
b = true;
}
return b;
}
示例10: collisionBoundingBox
CCRect Player::collisionBoundingBox() {
CCRect collisionBox = this->boundingBox();
CCPoint diff = ccpSub(this->desiredPosition, this->getPosition());
CCRect returnBoundingBox;
returnBoundingBox.setRect(collisionBox.getMinX() + diff.x, collisionBox.getMinY() + diff.y, collisionBox.getMaxX()-collisionBox.getMinX(), collisionBox.getMaxY()-collisionBox.getMinY());
return returnBoundingBox;
// return CCRect::intersectsRect(this->boundingBox, 2, 0);
}
示例11: isCollide
static bool isCollide(const CCRect r1, const CCRect r2)
{
bool bRet = false;
if(r1.intersectsRect(r2))
{
double area1 = (r1.getMaxX()-r1.getMinX())*(r1.getMaxY()-r1.getMinY());
double area2 = (r2.getMaxX()-r2.getMinX())*(r2.getMaxY()-r2.getMinY());
float maxX = min(r1.getMaxX(), r2.getMaxX());
float minX = max(r1.getMinX(), r2.getMinX());
float maxY = min(r1.getMaxY(), r2.getMaxY());
float minY = max(r1.getMinY(), r2.getMinY());
double interarea = (maxX-minX) * (maxY-minY);
bRet = interarea * 5 > max(area1, area2);
}
return bRet;
}
示例12: inVisibleRigion
static bool inVisibleRigion(const CCRect& rect)
{
CCSize size = CCDirector::sharedDirector()->getVisibleSize();
return rect.getMinX() < size.width
&& rect.getMaxX() > 0
&& rect.getMinY() < size.height
&& rect.getMaxY() > 0;
}
示例13: printRect
static void printRect(const CCRect& rect)
{
char msg[128];
sprintf(msg, "%f, %f, %f, %f",
rect.getMinX(),
rect.getMinY(),
rect.getMaxX(),
rect.getMaxY());
CCLOG(msg);
}
示例14: updatePosToJvGame
void JvSprite::updatePosToJvGame()
{
CCRect boundingrect = boundingBox();
float cocospointX = (float)boundingrect.getMinX();
float cocospointY = (float)boundingrect.getMaxY();
JvPoint cocospoint(cocospointX,cocospointY);
JvPoint jvgamePoint = JvU::cocos2dPoint_to_JvGamePoint(cocospoint,JvG::stateP->getStateLayer()->getContentSize().height);
mJvObject->x = jvgamePoint.x;
mJvObject->y = jvgamePoint.y;
mJvObject->width = boundingrect.size.width;
mJvObject->height = boundingrect.size.height;
}
示例15: command
bool Tank::command(enumOrder order)
{
float stepX = 0.0f;
float stepY = 0.0f;
float fRotation = getRotation();
switch (order)
{
case cmdNothing:
break;
case cmdGoUP:
stepY = 1.0f;
fRotation = 0.0f;
break;
case cmdGoDown:
stepY = -1.0f;
fRotation = 180.0f;
break;
case cmdGoLeft:
stepX = -1.0f;
fRotation = 270.0f;
break;
case cmdGoRight:
stepX = 1.0f;
fRotation = 90.0f;
break;
case cmdFire:
//调用子弹开火
return mBullet->fire();
default:
break;
}
//根据运行方向旋转坦克
setRotation(fRotation);
CCRect rect = this->boundingBox();
mMovedRect = CCRectMake(rect.getMinX() + stepX,
rect.getMinY() + stepY, rect.size.width, rect.size.height);
//检测地图上的碰撞
if (!mTileMapInfo->collisionTest(mMovedRect))
{
IsBlock = false;
return true;
}
//如果碰撞了就不要移动,设置为阻塞状态
mMovedRect = rect;
IsBlock = true;
return false;
}