本文整理汇总了C++中CCMutableArray::autorelease方法的典型用法代码示例。如果您正苦于以下问题:C++ CCMutableArray::autorelease方法的具体用法?C++ CCMutableArray::autorelease怎么用?C++ CCMutableArray::autorelease使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCMutableArray
的用法示例。
在下文中一共展示了CCMutableArray::autorelease方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: arrayWithContentsOfFileThreadSafe
CCMutableArray<CCObject*>* CCFileUtils::arrayWithContentsOfFile(const char* pFileName)
{
//convert to full path
std::string fileFullPath;
fileFullPath = CCFileUtils::fullPathFromRelativePath(pFileName);
CCMutableArray<CCObject*>* ret = arrayWithContentsOfFileThreadSafe(fileFullPath.c_str());
ret->autorelease();
return ret;
}
示例2:
/*
* 文字列リストを取得。
*/
CCMutableArray<ColorString*> *TagString::getStringList( int line )
{
CCMutableArray<ColorString*> *list = new CCMutableArray<ColorString*>;
list->autorelease();
for( int i = 0; i < parseList->count(); i++ )
{
ColorString* cstr = parseList->getObjectAtIndex( i );
if( cstr->getLine() != line ) continue;
list->addObject( cstr );
}
return list;
}
示例3:
CCMutableArray<CCObject*>* CCSet::allObjects()
{
CCMutableArray<CCObject*>* objectArray = new CCMutableArray<CCObject*>(10);
objectArray->autorelease();
CCObject* object;
CCSetIterator it;
for( it = this->begin(); it != this->end(); it++)
{
object = (*it);
objectArray->addObject(object);
}
return objectArray;
}
示例4: cacheAnimations
void AnimatableDecorator::cacheAnimations() const {
for (Value animationValue : animations()) {
{
Array<Value> frames = animationValue.mapValue()["frames"].arrayValue();
CCMutableArray<CCSpriteFrame*>* spriteFrames = new CCMutableArray<CCSpriteFrame*>();
spriteFrames->autorelease();
for (Value frame : frames) {
CCSpriteFrame* spriteFrame = CCSpriteFrameCache::sharedSpriteFrameCache()->spriteFrameByName(frame.string().c_str());
spriteFrames->addObject(spriteFrame);
}
float delay = animationValue.mapValue()["delay"].floatValue();
CCAnimation* animation = CCAnimation::animationWithFrames(spriteFrames, delay);
CCAnimationCache::sharedAnimationCache()->addAnimation(animation, animationValue.mapValue()["name"].string().c_str());
}
}
}
示例5: ColorString
//.........这里部分代码省略.........
// アライン設定
if( baseAlign == TEXT_ALIGN_CENTER_TOP )
{
basex = ( ( width - getStringWidth() )/2 );
}
if( baseAlign == TEXT_ALIGN_RIGHT_TOP )
{
basex = width - getStringWidth();
}
if( baseAlign == TEXT_ALIGN_LEFT_MIDDLE )
{
basey = ( ( height - getStringHeight() )/2 );
}
if( baseAlign == TEXT_ALIGN_CENTER_MIDDLE )
{
basex = ( ( width - getStringWidth() )/2 );
basey = ( ( height - getStringHeight() )/2 );
}
if( baseAlign == TEXT_ALIGN_RIGHT_MIDDLE )
{
basex = width - getStringWidth();
basey = ( ( height - getStringHeight() )/2 );
}
if( baseAlign == TEXT_ALIGN_CENTER_BOTTOM )
{
basex = ( ( width - getStringWidth() )/2 );
basey = height - getStringHeight();
}
if( baseAlign == TEXT_ALIGN_RIGHT_BOTTOM )
{
basex = width - getStringWidth();
basey = height - getStringHeight();
}
if( baseAlign == TEXT_ALIGN_LEFT_BOTTOM )
{
basey = height - getStringHeight();
}
float dispx = basex;
float dispy = basey;
// 返却用のリスト
CCMutableArray<StringLabel*>* ret = new CCMutableArray<StringLabel*>;
ret->autorelease();
// ラベルを生成
for( int i = 0; i < linecnt; i++ )
{
CCMutableArray<ColorString*> *list = getStringList( i );
float lh = getStringLineHeight( i );
float lw = getStringLineWidth( i );
// 下合わせ
dispy += lh;
for( int j = 0; j < list->count(); j++ )
{
ColorString* cstr = list->getObjectAtIndex( j );
// アライン
if( j == 0 )
{
if( cstr->getAlign() == ALIGN_LEFT ) dispx = 0;
if( cstr->getAlign() == ALIGN_CENTER ) dispx = ((width-lw)/2);
if( cstr->getAlign() == ALIGN_RIGHT ) dispx = width - lw;
}
// テキストを設定
StringLabel* label = cstr->getStrLabel();
label->setAlign( TEXT_ALIGN_LEFT_BOTTOM );
//label->setPosition( dispx, dispy );
label->setOffsetX( dispx );
label->setOffsetY( dispy );
ret->addObject( label );
// ラベルサイズ取得
CCSize size = label->getContentSize();
dispx += size.width;
}
dispx = basex;
}
return ret;
}