本文整理汇总了C++中CCLuaStack::pushInt方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLuaStack::pushInt方法的具体用法?C++ CCLuaStack::pushInt怎么用?C++ CCLuaStack::pushInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLuaStack
的用法示例。
在下文中一共展示了CCLuaStack::pushInt方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: frameEventCallback
void LuaArmatureWrapper::frameEventCallback(CCBone* bone, const char* frameEventName, int orginFrameIndex, int currentFrameIndex)
{
if (0 != m_lHandler)
{
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCLuaStack* pStack = pEngine->getLuaStack();
pStack->pushCCObject(bone, "CCBone");
pStack->pushString(frameEventName);
pStack->pushInt(orginFrameIndex);
pStack->pushInt(currentFrameIndex);
pStack->executeFunctionByHandler(m_lHandler, 4);
pStack->clean();
}
}
示例2: eventCallbackFunc
void LuaCocoStudioEventListener::eventCallbackFunc(CCObject* sender,int eventType)
{
if (0 != m_lHandler)
{
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCLuaStack* pStack = pEngine->getLuaStack();
pStack->pushCCObject(sender, "CCObject");
pStack->pushInt(eventType);
pStack->executeFunctionByHandler(m_lHandler, 2);
pStack->clean();
}
}
示例3: movementEventCallback
void LuaArmatureWrapper::movementEventCallback(CCArmature* armature, MovementEventType type,const char* movementID)
{
if (0 != m_lHandler)
{
CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
CCLuaStack* pStack = pEngine->getLuaStack();
pStack->pushCCObject(armature, "CCArmature");
pStack->pushInt(type);
pStack->pushString(movementID);
pStack->executeFunctionByHandler(m_lHandler, 3);
pStack->clean();
}
}
示例4: onMessage
virtual void onMessage(WebSocket* ws, const WebSocket::Data& data)
{
LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
if (NULL != luaWs) {
if (data.isBinary) {
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
if (-1 != nHandler) {
CCLuaStack *pStack = CCLuaEngine::defaultEngine()->getLuaStack();
pStack->pushFunctionByHandler(nHandler);
pStack->pushString(data.bytes, (int)data.len);
pStack->pushInt((int)data.len);
pStack->executeFunction(2);
}
}
else{
int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
if (-1 != nHandler) {
CCScriptEngineManager::sharedManager()->getScriptEngine()->executeEvent(nHandler,data.bytes);
}
}
}
}