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C++ CCLuaStack::pushInt方法代码示例

本文整理汇总了C++中CCLuaStack::pushInt方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLuaStack::pushInt方法的具体用法?C++ CCLuaStack::pushInt怎么用?C++ CCLuaStack::pushInt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCLuaStack的用法示例。


在下文中一共展示了CCLuaStack::pushInt方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: frameEventCallback

void LuaArmatureWrapper::frameEventCallback(CCBone* bone, const char* frameEventName, int orginFrameIndex, int currentFrameIndex)
{
    if (0 != m_lHandler)
    {
        CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
        CCLuaStack* pStack = pEngine->getLuaStack();
        
        pStack->pushCCObject(bone, "CCBone");
        pStack->pushString(frameEventName);
        pStack->pushInt(orginFrameIndex);
        pStack->pushInt(currentFrameIndex);
        pStack->executeFunctionByHandler(m_lHandler, 4);
        pStack->clean();
    }
}
开发者ID:237676098,项目名称:quick-cocos2d-x,代码行数:15,代码来源:lua_cocos2dx_cocostudio_manual.cpp

示例2: eventCallbackFunc

void LuaCocoStudioEventListener::eventCallbackFunc(CCObject* sender,int eventType)
{
    if (0 != m_lHandler)
    {
        CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
        CCLuaStack* pStack = pEngine->getLuaStack();
        pStack->pushCCObject(sender, "CCObject");
        pStack->pushInt(eventType);
        pStack->executeFunctionByHandler(m_lHandler, 2);
        pStack->clean();
    }
}
开发者ID:fordream,项目名称:quick,代码行数:12,代码来源:lua_cocos2dx_cocostudio_manual.cpp

示例3: movementEventCallback

void LuaArmatureWrapper::movementEventCallback(CCArmature* armature, MovementEventType type,const char* movementID)
{
    if (0 != m_lHandler)
    {
        CCLuaEngine* pEngine = CCLuaEngine::defaultEngine();
        CCLuaStack* pStack = pEngine->getLuaStack();
        
        pStack->pushCCObject(armature, "CCArmature");
        pStack->pushInt(type);
        pStack->pushString(movementID);
        pStack->executeFunctionByHandler(m_lHandler, 3);
        pStack->clean();
    }
}
开发者ID:237676098,项目名称:quick-cocos2d-x,代码行数:14,代码来源:lua_cocos2dx_cocostudio_manual.cpp

示例4: onMessage

 virtual void onMessage(WebSocket* ws, const WebSocket::Data& data)
 {
     LuaWebSocket* luaWs = dynamic_cast<LuaWebSocket*>(ws);
     if (NULL != luaWs) {
         if (data.isBinary) {
             int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
             if (-1 != nHandler) {
                 CCLuaStack *pStack = CCLuaEngine::defaultEngine()->getLuaStack();
                 pStack->pushFunctionByHandler(nHandler);
                 pStack->pushString(data.bytes, (int)data.len);
                 pStack->pushInt((int)data.len);
                 pStack->executeFunction(2);
             }
         }
         else{
             
             int nHandler = luaWs->getScriptHandler(LuaWebSocket::kWebSocketScriptHandlerMessage);
             if (-1 != nHandler) {
                 CCScriptEngineManager::sharedManager()->getScriptEngine()->executeEvent(nHandler,data.bytes);
             }
         }
     }
 }
开发者ID:13609594236,项目名称:quick-cocos2d-x,代码行数:23,代码来源:Lua_web_socket.cpp


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