本文整理汇总了C++中CCCallFunc::initWithTarget方法的典型用法代码示例。如果您正苦于以下问题:C++ CCCallFunc::initWithTarget方法的具体用法?C++ CCCallFunc::initWithTarget怎么用?C++ CCCallFunc::initWithTarget使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCCallFunc
的用法示例。
在下文中一共展示了CCCallFunc::initWithTarget方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: copyWithZone
CCObject* CCCallFunc::copyWithZone ( CCZone* pZone )
{
CCZone* pNewZone = KD_NULL;
CCCallFunc* pRet = KD_NULL;
if ( pZone && pZone->m_pCopyObject )
{
pRet = (CCCallFunc *) pZone->m_pCopyObject;
}
else
{
pRet = new CCCallFunc ( );
pZone = pNewZone = new CCZone ( pRet );
}
CCActionInstant::copyWithZone ( pZone );
pRet->initWithTarget ( m_pSelectorTarget );
pRet->m_pCallFunc = m_pCallFunc;
if ( m_nScriptHandler > 0 )
{
pRet->m_nScriptHandler = CCScriptEngineManager::sharedManager ( )->getScriptEngine ( )->reallocateScriptHandler ( m_nScriptHandler );
}
CC_SAFE_DELETE ( pNewZone );
return pRet;
}
示例2: CCCallFunc
CCCallFunc * CCCallFunc::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector)
{
CCCallFunc* pCallFunc = new CCCallFunc();
pCallFunc->autorelease();
pCallFunc->initWithTarget(pSelectorTarget);
pCallFunc->m_pCallFunc = selector;
return pCallFunc;
}
示例3: CCCallFunc
CCCallFunc * CCCallFunc::actionWithTarget(SelectorProtocol* pSelectorTarget, SEL_CallFunc selector)
{
CCCallFunc *pRet = new CCCallFunc();
if(pRet->initWithTarget(pSelectorTarget))
{
pRet->m_pCallFunc = selector;
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
示例4: CCCallFunc
CCCallFunc * CCCallFunc::create(CCObject* pSelectorTarget, SEL_CallFunc selector)
{
CCCallFunc *pRet = new CCCallFunc();
if (pRet && pRet->initWithTarget(pSelectorTarget)) {
pRet->m_pCallFunc = selector;
pRet->autorelease();
return pRet;
}
CC_SAFE_DELETE(pRet);
return NULL;
}
示例5: CCCallFunc
CCObject * CCCallFunc::copyWithZone(CCZone *pZone) {
CCZone* pNewZone = NULL;
CCCallFunc* pRet = NULL;
if (pZone && pZone->m_pCopyObject) {
//in case of being called at sub class
pRet = (CCCallFunc*) (pZone->m_pCopyObject);
} else {
pRet = new CCCallFunc();
pZone = pNewZone = new CCZone(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithTarget(m_pSelectorTarget);
pRet->m_pCallFunc = m_pCallFunc;
if (m_nScriptHandler > 0 ) {
CCLuaEngine::defaultEngine()->reallocateScriptHandler(m_nScriptHandler);
}
CC_SAFE_DELETE(pNewZone);
return pRet;
}
示例6: CCCallFunc
CCObject * CCCallFunc::copyWithZone(CCZone *pZone) {
CCZone* pNewZone = NULL;
CCCallFunc* pRet = NULL;
if (pZone && pZone->m_pCopyObject) {
//in case of being called at sub class
pRet = (CCCallFunc*) (pZone->m_pCopyObject);
} else {
pRet = new CCCallFunc();
pZone = pNewZone = new CCZone(pRet);
CC_SAFE_AUTORELEASE(pRet);
}
CCActionInstant::copyWithZone(pZone);
pRet->initWithTarget(m_pSelectorTarget);
pRet->m_pCallFunc = m_pCallFunc;
if (m_nScriptHandler.handler) {
pRet->m_nScriptHandler.target = m_nScriptHandler.target;
pRet->m_nScriptHandler.handler = cocos2d::CCScriptEngineManager::sharedManager()->getScriptEngine()->reallocateScriptHandler(m_nScriptHandler.handler);
}
CC_SAFE_DELETE(pNewZone);
return pRet;
}