本文整理汇总了C++中CCBone::getName方法的典型用法代码示例。如果您正苦于以下问题:C++ CCBone::getName方法的具体用法?C++ CCBone::getName怎么用?C++ CCBone::getName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCBone
的用法示例。
在下文中一共展示了CCBone::getName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: init
bool CCArmature::init(const char *name)
{
bool bRet = false;
do
{
removeAllChildren();
CC_SAFE_DELETE(m_pAnimation);
m_pAnimation = new CCArmatureAnimation();
m_pAnimation->init(this);
CC_SAFE_DELETE(m_pBoneDic);
m_pBoneDic = new CCDictionary();
CC_SAFE_DELETE(m_pTopBoneList);
m_pTopBoneList = new CCArray();
m_pTopBoneList->init();
CC_SAFE_DELETE(m_pTextureAtlasDic);
m_pTextureAtlasDic = new CCDictionary();
m_sBlendFunc.src = CC_BLEND_SRC;
m_sBlendFunc.dst = CC_BLEND_DST;
m_strName = name == NULL ? "" : name;
CCArmatureDataManager *armatureDataManager = CCArmatureDataManager::sharedArmatureDataManager();
if(m_strName.length() != 0)
{
m_strName = name;
CCAnimationData *animationData = armatureDataManager->getAnimationData(name);
CCAssert(animationData, "CCAnimationData not exist! ");
m_pAnimation->setAnimationData(animationData);
CCArmatureData *armatureData = armatureDataManager->getArmatureData(name);
CCAssert(armatureData, "");
m_pArmatureData = armatureData;
CCDictElement *_element = NULL;
CCDictionary *boneDataDic = &armatureData->boneDataDic;
CCDICT_FOREACH(boneDataDic, _element)
{
CCBone *bone = createBone(_element->getStrKey());
//! init bone's CCTween to 1st movement's 1st frame
do
{
CCMovementData *movData = animationData->getMovement(animationData->movementNames.at(0).c_str());
CC_BREAK_IF(!movData);
CCMovementBoneData *movBoneData = movData->getMovementBoneData(bone->getName().c_str());
CC_BREAK_IF(!movBoneData || movBoneData->frameList.count() <= 0);
CCFrameData *frameData = movBoneData->getFrameData(0);
CC_BREAK_IF(!frameData);
bone->getTweenData()->copy(frameData);
bone->changeDisplayWithIndex(frameData->displayIndex, false);
}
while (0);
}
update(0);
updateOffsetPoint();
}