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C++ CCBReader::getAnimationManager方法代码示例

本文整理汇总了C++中CCBReader::getAnimationManager方法的典型用法代码示例。如果您正苦于以下问题:C++ CCBReader::getAnimationManager方法的具体用法?C++ CCBReader::getAnimationManager怎么用?C++ CCBReader::getAnimationManager使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCBReader的用法示例。


在下文中一共展示了CCBReader::getAnimationManager方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CCBReader

CCNode * CCNodeLoader::parsePropTypeCCBFile(CCNode * pNode, CCNode * pParent, CCBReader * pCCBReader) {
    CCString * ccbFileName = pCCBReader->readCachedString();

    /* Change path extension to .ccbi. */
    CCString * ccbFileWithoutPathExtension = CCBReader::deletePathExtension(ccbFileName);
    ccbFileName = CCBReader::concat(ccbFileWithoutPathExtension, CCString::create(".ccbi"));
    
    // Load sub file
    const char *path = CCFileUtils::sharedFileUtils()->fullPathFromRelativePath(ccbFileName->getCString());
    CCBReader * ccbReader = new CCBReader(pCCBReader);
    ccbReader->autorelease();

    unsigned long size;
    
    unsigned char * pBytes = CCFileUtils::sharedFileUtils()->getFileData(path, "rb", &size);
    CCData *data = new CCData(pBytes, size);
    ccbReader->initWithData(data, pCCBReader->getOwner());
    data->release();
    ccbReader->getAnimationManager()->setRootContainerSize(pParent->getContentSize());

    CCNode * ccbFileNode = ccbReader->readFileWithCleanUp(false);
    
    if (ccbFileNode && ccbReader->getAnimationManager()->getAutoPlaySequenceId() != -1)
    {
        // Auto play animations
        ccbReader->getAnimationManager()->runAnimations(ccbReader->getAnimationManager()->getAutoPlaySequenceId(), 0);
    }
    
    return ccbFileNode;
}
开发者ID:1901,项目名称:CCDate,代码行数:30,代码来源:CCNodeLoader.cpp

示例2: Init

bool Background::Init()
{
    do
    {
        CCNodeLoaderLibrary * ccNodeLoaderLibraryLeft = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
        CCBReader * ccbReaderLeft = new CCBReader(ccNodeLoaderLibraryLeft);
        CCNode * bgLeft = ccbReaderLeft->readNodeGraphFromFile("ccb/background.ccbi", this);
        CCBAnimationManager* animationManagerLeft = ccbReaderLeft->getAnimationManager();
        animationManagerLeft->runAnimationsForSequenceNamed("left");
        ccbReaderLeft->release();
        
        CCNodeLoaderLibrary * ccNodeLoaderLibraryRight = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
        CCBReader * ccbReaderRight = new CCBReader(ccNodeLoaderLibraryRight);
        CCNode * bgRight = ccbReaderRight->readNodeGraphFromFile("ccb/background.ccbi", this);
        CCBAnimationManager* animationManagerRight = ccbReaderRight->getAnimationManager();
        animationManagerRight->runAnimationsForSequenceNamed("right");
        ccbReaderRight->release();
        
        CCClippingNode * clippingNodeLeft = CCClippingNode::create();
        addChild(clippingNodeLeft);
        clippingNodeLeft->addChild(bgLeft,enZOrderBack,enTagBgLeft);
        CCDrawNode *shapeLeft = CCDrawNode::create();
        static CCPoint triangleLeft[3];
        triangleLeft[0] = ccp(0, 0);
        triangleLeft[1] = ccp(SCREEN_WIDTH,0);
        triangleLeft[2] = ccp(0,SCREEN_HEIGHT);
        static ccColor4F green = {0, 1, 0, 1};
        shapeLeft->drawPolygon(triangleLeft, 3, green, 0, green);
        clippingNodeLeft->setStencil(shapeLeft);
        clippingNodeLeft->setInverted(false);
        
        CCClippingNode * clippingNodeRight = CCClippingNode::create();
        addChild(clippingNodeRight);
        clippingNodeRight->addChild(bgRight,enZOrderBack,enTagBgRight);
        CCDrawNode *shapeRight = CCDrawNode::create();
        static CCPoint triangleRight[3];
        triangleRight[0] = ccp(SCREEN_WIDTH, SCREEN_HEIGHT);
        triangleRight[1] = ccp(SCREEN_WIDTH,0);
        triangleRight[2] = ccp(0,SCREEN_HEIGHT);
//        static ccColor4F green = {0, 1, 0, 1};
        shapeRight->drawPolygon(triangleRight, 3, green, 0, green);
        clippingNodeRight->setStencil(shapeRight);
        clippingNodeRight->setInverted(false);
        
        m_CraterArrayLeft = CCArray::create();
        m_CraterArrayLeft->retain();
        m_CraterArrayRight = CCArray::create();
        m_CraterArrayRight->retain();
        m_CraterArrayLeftDeleted = CCArray::create();
        m_CraterArrayLeftDeleted->retain();
        m_CraterArrayRightDeleted = CCArray::create();
        m_CraterArrayRightDeleted->retain();
        
        
        return true;
    } while (false);
    CCLog("Function Background::Init Error!");
    return false;
}
开发者ID:cjlaaa,项目名称:WarDemo,代码行数:59,代码来源:Background.cpp

示例3: OnDead

void Background::OnDead(enUnitIndex target, CCPoint targetPos)
{
    enUnitType eType = GlobalData::sharedDirector()->getUnitTypeByIndex(target);
    unitDataMap unitData = GlobalData::sharedDirector()->getUnitDefaultData();
//    unitPosMap unitsPos = GlobalData::sharedDirector()->getUnitPos();
    
    if(eType==enUnitTypeTroopMine ||
       eType==enUnitTypeTroopEnemy)
    {
        CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
        CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary);
        CCNode * ccbNode = ccbReader->readNodeGraphFromFile(unitData[eType].strCCBI.c_str(), this);
        CCBAnimationManager* animationManager = ccbReader->getAnimationManager();
        animationManager->runAnimationsForSequenceNamed("dead");
        ccbReader->release();
        ccbNode->setScaleX(0.5);//the bg sprite in ccb is scale.
        
        if(target<enUnitIndexEnemy1)
        {
            m_backgroundLeft->addChild(ccbNode);
            ccbNode->setPosition(m_backgroundLeft->convertToNodeSpace(targetPos));
            m_CraterArrayLeft->addObject(ccbNode);
        }
        else
        {
            m_backgroundRight->addChild(ccbNode);
            ccbNode->setPosition(m_backgroundRight->convertToNodeSpace(targetPos));
            m_CraterArrayRight->addObject(ccbNode);
        }
    }
    else if(eType==enUnitTypeCarMine ||
            eType==enUnitTypeCarEnemy)
    {
        CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
        CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary);
        CCNode * ccbNode = ccbReader->readNodeGraphFromFile("ccb/boom.ccbi", this);
        CCBAnimationManager* animationManager = ccbReader->getAnimationManager();
        animationManager->runAnimationsForSequenceNamed("boom");
        ccbReader->release();
        ccbNode->setScaleX(0.5);//the bg sprite in ccb is scale.
        
        if(target<enUnitIndexEnemy1)
        {
            m_backgroundLeft->addChild(ccbNode);
            ccbNode->setPosition(m_backgroundLeft->convertToNodeSpace(targetPos));
            m_CraterArrayLeft->addObject(ccbNode);
        }
        else
        {
            m_backgroundRight->addChild(ccbNode);
            ccbNode->setPosition(m_backgroundRight->convertToNodeSpace(targetPos));
            m_CraterArrayRight->addObject(ccbNode);
        }
    }
}
开发者ID:cjlaaa,项目名称:WarDemo,代码行数:55,代码来源:Background.cpp

示例4: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    auto director = Director::getInstance();
    auto eglView = EGLView::getInstance();

    director->setOpenGLView(eglView);
    
    // turn on display FPS
    director->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    director->setAnimationInterval(1.0 / 60);
    
    // create a scene. it's an autorelease object
    auto scene = Scene::create();
#if 0
    NodeLoaderLibrary *pLoaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary();
    CCBReader *ccbReader = new CCBReader(pLoaderLibrary);
    pLoaderLibrary->registerNodeLoader("plane_figtht_main", XCMainMenuLoader::loader());
    Node *pMainMenu = ccbReader->readNodeGraphFromFile("ccb/ccbi/plane_fight_main.ccbi");
    dynamic_cast<XCMainMenu*>(pMainMenu)->setAnimationManager(ccbReader->getAnimationManager());
    dynamic_cast<XCMainMenu*>(pMainMenu)->initPlaneMain();
    ccbReader->release();
    scene->addChild(pMainMenu); 
#else
    
#endif
    
    // run
    director->runWithScene(scene);

    return true;
}
开发者ID:jiatuhao,项目名称:coco2dx3.0,代码行数:33,代码来源:AppDelegate.cpp

示例5: applicationDidFinishLaunching

bool AppDelegate::applicationDidFinishLaunching() {
    // initialize director
    CCDirector* pDirector = CCDirector::sharedDirector();
    CCEGLView* pEGLView = CCEGLView::sharedOpenGLView();

    pDirector->setOpenGLView(pEGLView);
	
    // デザインサイズの設定
    pEGLView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);

    CCSize frameSize = pEGLView->getFrameSize();

    std::vector<std::string> searchPath;

    if (frameSize.height > largeResource.size.height)
    {
        // iPad Retina用リソースを使用
        searchPath.push_back(xlargeResource.directory);
        pDirector->setContentScaleFactor(MIN(xlargeResource.size.height / designResolutionSize.height, xlargeResource.size.width / designResolutionSize.width));
    }
    else if (frameSize.height > smallResource.size.height)
    {
        // iPad用リソースを使用
        searchPath.push_back(largeResource.directory);
        pDirector->setContentScaleFactor(MIN(largeResource.size.height / designResolutionSize.height, largeResource.size.width / designResolutionSize.width));
    }
    else
    {
        // iPhone用リソースを使用
        searchPath.push_back(smallResource.directory);
        pDirector->setContentScaleFactor(MIN(smallResource.size.height / designResolutionSize.height, smallResource.size.width / designResolutionSize.width));
    }

    // リソースディレクトリを指定
    CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);

    // turn on display FPS
    pDirector->setDisplayStats(true);

    // set FPS. the default value is 1.0/60 if you don't call this
    pDirector->setAnimationInterval(1.0 / 60);

    // CocosBuilderのファイルを読み込みゲーム画面を生成する
    CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
    ccNodeLoaderLibrary->registerCCNodeLoader("GameLayer", GameLayerLoader::loader());
    CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary);
    CCNode* node = ccbReader->readNodeGraphFromFile("GameLayer.ccbi");
    ((GameLayer*)node)->setAnimationManager(ccbReader->getAnimationManager());

    // シーンを用意し、ゲーム画面を設置する
    CCScene* pScene = CCScene::create();
    if (node != NULL)
        pScene->addChild(node);
    ccbReader->release();

    // run
    pDirector->runWithScene(pScene);

    return true;
}
开发者ID:shun-tak,项目名称:cocos2d-x-programming-guide,代码行数:60,代码来源:AppDelegate.cpp

示例6: Init

bool Unit::Init(enUnitType eType, enUnitIndex eIndex)
{
    do
    {
        unitDataMap unitData = GlobalData::sharedDirector()->getUnitDefaultData();
        m_unitData = unitData[eType];
        
        m_nFireCd = m_unitData.nFireCD;
        m_eUnitType = m_unitData.eType;
        m_eUnitStatus = enUnitStatusPre;
        m_nHp = m_unitData.nHp;
        m_eUnitIndex = eIndex;
        
        CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
        CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary);
        CCNode * ccbNode = ccbReader->readNodeGraphFromFile(m_unitData.strCCBI.c_str(), this);
        m_animationManager = ccbReader->getAnimationManager();
        m_animationManager->runAnimationsForSequenceNamed("run");
        m_animationManager->setAnimationCompletedCallback(this, callfunc_selector(Unit::AnimationCallBack));
        ccbReader->release();
        
        addChild(ccbNode);
        return true;
    } while (false);
    CCLog("Function Unit::Init Error!");
    return false;
}
开发者ID:cjlaaa,项目名称:WarDemo,代码行数:27,代码来源:Units.cpp

示例7: Model

// Constructor for the enemy. The layer is initialized in Model's constructor.
Enemy::Enemy(int x, int y) : Model(x,y)
{
    // Create a default NodeLoaderLibrary.
    NodeLoaderLibrary* nodeLoaderLibrary;
    nodeLoaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary();
    
    // Create a new CCBReader with a default NodeLoaderLibrary
    // This can take a lot of parameters to use code connections and more
    CCBReader* ccbReader = new CCBReader(nodeLoaderLibrary);
    
    // Load the main node from the CocosBuilder file
    modelNodes = ccbReader->readNodeGraphFromFile("Orc.ccbi");
    
    // Get the animationmanager so we can animate the thing afterwards
    animationManager = ccbReader->getAnimationManager();
    modelNodes->setPosition( Point(x, y));
    //modelNodes->setScale(0.5f);
    
    Node* rShoulder = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(1);
    rShoulder->setZOrder(0);
    Node* lHip = modelNodes->getChildByTag(1)->getChildByTag(1);
    lHip->setZOrder(0);
    Node* rHip = modelNodes->getChildByTag(1)->getChildByTag(2);
    rHip->setZOrder(0);
    Node* rUpperArm = rShoulder->getChildByTag(2);
    rUpperArm->setZOrder(-1);
    Node* chest = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(2);
    chest->setZOrder(0);
    Node* hips = modelNodes->getChildByTag(1)->getChildByTag(3);
    hips->setZOrder(0);
    modelNodes->getChildByTag(1)->getChildByTag(4)->setZOrder(0);
    
    Node* lShoulder = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(4);
    lShoulder->setZOrder(3);
    Node* rElbow = rShoulder->getChildByTag(1);
    rElbow->setZOrder(1);
    Node* rLowerArm = rShoulder->getChildByTag(1)->getChildByTag(1);
    rLowerArm->setZOrder(2);
    Node* rHand = rShoulder->getChildByTag(1)->getChildByTag(2);
    rHand->getChildByTag(1)->setVisible(true);
    rHand->setZOrder(2);
    
    Node* neck = modelNodes->getChildByTag(1)->getChildByTag(4)->getChildByTag(3);
    neck->setZOrder(2);
    
    
    this->addChild(modelNodes); // Add the loaded node to the scene (this)
    
    healthStatus->setPosition(Point(x-500, y+100));
    this->addChild(healthStatus);
    
    initAttacks();
    
    // As nobody called ccbReader->autoRelease(), returning now would cause
    // a memory leak. We can call autoRelease or delete it ourselves.
    delete ccbReader;
    
}
开发者ID:Enniwhere,项目名称:BookBattleMultiplatform,代码行数:59,代码来源:Enemy.cpp

示例8: bomb

Bomb* Bomb::bomb()
{
    CCNodeLoaderLibrary *nodeLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();
    nodeLibrary->registerCCNodeLoader("Bomb", BombLoader::loader());
    CCBReader *ccbReader = new CCBReader(nodeLibrary);
    Bomb *node = (Bomb *)ccbReader->readNodeGraphFromFile("ccb/bomb");
    ccbReader->getAnimationManager()->setAnimationCompletedCallback(node, callfunc_selector(Bomb::test));
    ccbReader->release();
    
//    CCBAnimationManager * ccbManager = (CCBAnimationManager *)node->getUserObject();
//    ccbManager->setAnimationCompletedCallback(node, callfunc_selector(Bomb::test));
    
    return node;
}
开发者ID:shinsuo,项目名称:PracCococs2dX,代码行数:14,代码来源:Bomb.cpp

示例9: clearThis

void CSpriteObject::clearThis()
{
    CCBReader* pCCBReader = getCCBReader();
    if (pCCBReader)
    {
        pCCBReader->getAnimationManager()->setDelegate(NULL);
    }
    setCCBReader(NULL);
    setActionDelegate(NULL);
    
    if (pSprite_ != NULL)
    {
        pSprite_->removeFromParentAndCleanup(true);
        setInnerSprite(NULL);
    }
}
开发者ID:raymondma,项目名称:EliminationPlane,代码行数:16,代码来源:CSpriteObject.cpp

示例10: init

bool CPKDlg::init()
{
    CCLayer::init();
    m_pLeftPhoto = m_pRightPhoto = NULL ;
    m_pDelegate = NULL ;
    
    CCNodeLoaderLibrary* plib = CCNodeLoaderLibrary::sharedCCNodeLoaderLibrary();
    CCBReader* pReader = new CCBReader(plib);
    CCNode* pnode =  pReader->readNodeGraphFromFile("PkDlg.ccbi",this);
    pnode->setPosition(ccpMult(ccpFromSize(getContentSize()), 0.5)) ;
    addChild(pnode) ;
    m_pAnimate = pReader->getAnimationManager() ;
    m_pAnimate->setDelegate(this);
    pReader->autorelease() ;
    return true ;
}
开发者ID:BillXu,项目名称:Project,代码行数:16,代码来源:PKDlg.cpp

示例11: readCCB

void NBGCCBReader::readCCB(const char * ccbiName)
{
    releaseMembers();
    
    /* Create an autorelease NodeLoaderLibrary. */
    NodeLoaderLibrary* ccNodeLoaderLibrary = NodeLoaderLibrary::newDefaultNodeLoaderLibrary();
    
    /* Create an autorelease CCBReader. */
    CCBReader* ccbReader = new CCBReader(ccNodeLoaderLibrary);
    ccbReader->setCCBRootPath(CCBRESOURCES_BASE_PATH);
    ccbReader->autorelease();
    
    /* Read a ccbi file. */
    m_pCCBNode = ccbReader->readNodeGraphFromFile(ccbiName, this);
    if (m_pCCBNode != nullptr)
    {
        m_pAnimationManager = ccbReader->getAnimationManager();
        m_pAnimationManager->setDelegate(this);
    }
    CC_SAFE_RETAIN(m_pCCBNode);
    CC_SAFE_RETAIN(m_pAnimationManager);
}
开发者ID:ourgames,项目名称:nbg,代码行数:22,代码来源:NBGCCBReader.cpp

示例12: setSpriteFromCcbi

bool CSpriteObject::setSpriteFromCcbi(const char* name)
{
    // Create auto-release node loader
    CCNodeLoaderLibrary* ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary();

    // Create a CCBReader, auto release.
    CCBReader * ccbReader = new CCBReader(ccNodeLoaderLibrary);
    ccbReader->autorelease();

    // Read a ccbi file, return a CCNode instance.
    setInnerSprite(dynamic_cast<CCSprite*>(ccbReader->readNodeGraphFromFile(name, this)));

    if (NULL == getInnerSprite())
    {
        return false;
    }

    ccbReader->getAnimationManager()->setDelegate(this);
    
    setCCBReader(ccbReader);
    return true;
}
开发者ID:raymondma,项目名称:EliminationPlane,代码行数:22,代码来源:CSpriteObject.cpp

示例13: loadCCBFromFileToFenneX


//.........这里部分代码省略.........
        //Note : Panels are never tested against isKindOfClass because :
        //against Node, all nodes return true
        //against CustomNode, a tagging is required on cocosBuilder
        
        //Depth 0 of nesting
        if(isKindOfClass(node, Label))
        {
            Label* label = (Label*)node;
#if VERBOSE_LOAD_CCB
            CCLOG("label font : %s", label->getSystemFontName().c_str());
#endif
            label->setSystemFontSize(label->getSystemFontSize() * usedScale);
            /*TTFConfig newConfig = label->getTTFConfig();
            newConfig.fontSize *= usedScale;
            label->setTTFConfig(newConfig);*/
        }
        else if(isKindOfClass(node, CustomInput))
        {
            
        }
        else if(isKindOfClass(node, Sprite) || isKindOfClass(node, ui::Scale9Sprite))
        {
            
        }
        else if(!node->getChildren().empty())//Panel
        {
            node->setScaleX(node->getScaleX()*usedScale);
            node->setScaleY(node->getScaleY()*usedScale);
            Node* parentNode = node;
            
            for(auto nodeChild : node->getChildren())
            {
                //Depth 1 is a special case too, because nodes don't have to be moved and the scale is not calculated the same way
                if(isKindOfClass(nodeChild, Label))
                {
                    Label* label = (Label*)nodeChild;
                    label->setScale(label->getScale() / parentNode->getScale());
                    label->setSystemFontSize(label->getSystemFontSize() * parentNode->getScale());
                    /*TTFConfig newConfig = label->getTTFConfig();
                    newConfig.fontSize *= parentNode->getScale();
                    label->setTTFConfig(newConfig);*/
#if VERBOSE_LOAD_CCB
                    CCLOG("label font : %s, size : %f, scale : %f, parent node scale : %f, dimensions : %f, %f, depth 1", label->getSystemFontName().c_str(), label->getSystemFontSize(), label->getScale(), parentNode->getScale(), label->getDimensions().width, label->getDimensions().height);
#endif
                }
                else if(isKindOfClass(nodeChild, CustomInput))
                {
                    //input->setFontSize((float)input->getFontSize() / usedScale);
                    //input->setPreferredSize(Size(input->getPreferredSize().width / usedScale, input->getPreferredSize().height / usedScale));
                    //input->setFontSize((float)input->getFontSize() * parentNode->getScale());
#if VERBOSE_LOAD_CCB
                    CustomInput* input = (CustomInput*)nodeChild;
                    CCLOG("input font size : %d, parent node scale : %f, dimensions : %f, %f, depth 1", input->getFontSize() , parentNode->getScale(), input->getPreferredSize().width, input->getPreferredSize().height);
#endif
                }
                else if(isKindOfClass(nodeChild, Sprite))
                {
                    nodeChild->setScaleX(nodeChild->getScaleX() / usedScale);
                    nodeChild->setScaleY(nodeChild->getScaleY() / usedScale);
                }
                else if(isKindOfClass(nodeChild, ui::Scale9Sprite))
                {
                    nodeChild->setScaleX(nodeChild->getScaleX() / usedScale);
                    nodeChild->setScaleY(nodeChild->getScaleY() / usedScale);
                    nodeChild->setContentSize(SizeMult(nodeChild->getContentSize(), usedScale));
                }
                else if(!nodeChild->getChildren().empty())//Panel
                {
                    nodeChild->setScaleX(nodeChild->getScaleX() / usedScale);
                    nodeChild->setScaleY(nodeChild->getScaleY() / usedScale);
                    nodeChild->setContentSize(SizeMult(nodeChild->getContentSize(), usedScale));
                    //For depth 2 and more, the algorithm is the same
                    resizeChildren(parentNode, nodeChild, usedScale, 2);
                }
            }
        }
    }
    
    Panel* parent = NULL;
    if(inPanel != NULL)
    {
        myNode->setContentSize(Size(0, 0));
        parent = GraphicLayer::sharedLayer()->createPanelWithNode(inPanel, myNode, zIndex);
    }
    
    loadNodeToFenneX(myNode, parent);
    reorderZindex();
    linkInputLabels();
    
    animManagers.push_back(ccbReader->getAnimationManager());
    
    ccbReader->release();
    
#if VERBOSE_PERFORMANCE_TIME
    timeval endTime;
    gettimeofday(&endTime, NULL);
    CCLOG("Node %s loaded to FenneX in %f ms, total with load file : %f ms", file, getTimeDifferenceMS(middleTime, endTime), getTimeDifferenceMS(startTime, endTime));
#endif
    return parent;
}
开发者ID:makkajai,项目名称:FenneX,代码行数:101,代码来源:FenneXCCBLoader.cpp


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