本文整理汇总了C++中CButtonUI::SetEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ CButtonUI::SetEnabled方法的具体用法?C++ CButtonUI::SetEnabled怎么用?C++ CButtonUI::SetEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CButtonUI
的用法示例。
在下文中一共展示了CButtonUI::SetEnabled方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ShowPropPage
//显示道具页
void CRightFrame::ShowPropPage(UINT uPage)
{
if (uPage < 0)
{
return;
}
if (uPage >= m_uPropPageNums)
{
return;
}
//当前显示道具的页
m_uCurrPropPage = uPage;
int iMinPos = uPage * m_uPropPageSize;
int iMaxPos = iMinPos + m_uPropPageSize - 1;
for (int i = 0; i < MAX_PROP_NUMS; ++i)
{
if (m_pPropBtn[i])
{
m_pPropBtn[i]->SetVisible(i >= iMinPos && i <= iMaxPos);
}
}
CButtonUI* pBtnPrev = static_cast<CButtonUI*>(m_pm.FindControl("Prop_Btn_Prev"));
CButtonUI* pBtnNext = static_cast<CButtonUI*>(m_pm.FindControl("Prop_Btn_Next"));
pBtnPrev->SetEnabled(uPage > 0);
pBtnNext->SetEnabled(uPage < m_uPropPageNums - 1);
return;
}
示例2: SetPageBtn
void CVisitor::SetPageBtn()
{
CButtonUI* pLast = static_cast<CButtonUI*>(m_pManager->FindControl(_T("Visitor_LastPage")));
CButtonUI* pNext = static_cast<CButtonUI*>(m_pManager->FindControl(_T("Visitor_NextPage")));
if (m_iCurrentPage == 1)
{
pLast->SetEnabled(false);
}
else
{
pLast->SetEnabled(true);
}
if (m_iCurrentPage >= m_iPage)
{
pNext->SetEnabled(false);
}
else
{
pNext->SetEnabled(true);
}
}
示例3: Search
static DWORD WINAPI Search(LPVOID lpParameter)
{
try
{
struct Prama* prama = (struct Prama *)lpParameter;
CListUI* pList = prama->pList;
CButtonUI* pSearch = prama->pSearch;
CStdString tDomain = prama->tDomain;
//-------------------------------------
/*
* 添加数据循环
*/
for(int i=0; i<100; i++)
{
std::stringstream ss;
ss << "www." << i << ".com";
domain.push_back(ss.str());
ss.clear();
ss << "it's " << i;
desc.push_back(ss.str());
CListTextElementUI* pListElement = new CListTextElementUI;
pListElement->SetTag(i);
if (pListElement != NULL)
{
::PostMessage(prama->hWnd, WM_ADDLISTITEM, 0L, (LPARAM)pListElement);
}
/*
* Sleep 为了展示添加的动态效果,故放慢了添加速度,同时可以看到添加过程中界面仍然可以响应
*/
::Sleep(100);
}
//------------------------------------------
delete prama;
pSearch->SetEnabled(true);
return 0;
}
catch(...)
{
return 0;
}
}
示例4: UpdateButton
void CToolbarBottom::UpdateButton(ToolbarButtonType btnNeedUpdate, buttonStatusType btnStatus)
{
CButtonUI* button = GetButton(btnNeedUpdate);
if(NULL == button)
return;
switch(btnNeedUpdate)
{
case Toolbar_Button_Audio:
{
if(Button_UnMuted==btnStatus)
{
wchar_t* strText = L"Mute Audio";
button->SetText(strText);
int nWidth = max(button->GetFixedWidth(), button->GetMinWidth());
button->SetFixedWidth(nWidth);
int nImageRight = 0;
UpdateButtonImage((void*)button, _T("toolbar_btn_mute.png"), nImageRight);
}
else if(Button_Muted == btnStatus)
{
wchar_t* strText = L"Unmute Audio";
button->SetText(strText);
int nWidth = max(button->GetFixedWidth(), button->GetMinWidth());
button->SetFixedWidth(nWidth);
int nImageRight = 0;
UpdateButtonImage((void*)button, _T("toolbar_btn_unmute.png"), nImageRight);
}
else if(Button_Enabled == btnStatus)
{
button->SetEnabled(true);
}
else if(Button_Disabled == btnStatus)
{
button->SetEnabled(false);
}
}
break;
case Toolbar_Button_Video:
{
if(Button_UnMuted == btnStatus)
{
wchar_t* strText = L"Hide Video";
button->SetText(strText);
int nWidth = max(button->GetFixedWidth(), button->GetMinWidth());
button->SetFixedWidth(nWidth);
int nImageRight = 0;
UpdateButtonImage((void*)button, _T("toolbar_btn_stopVideo.png"), nImageRight);
}
else if(Button_Muted == btnStatus)
{
wchar_t* strText = L"Start Video";
button->SetText(strText);
int nWidth = max(button->GetFixedWidth(), button->GetMinWidth());
button->SetFixedWidth(nWidth);
int nImageRight = 0;
UpdateButtonImage((void*)button, _T("toolbar_btn_startVideo.png"), nImageRight);
}
else if(Button_Enabled == btnStatus)
{
button->SetEnabled(true);
}
else if(Button_Disabled == btnStatus)
{
button->SetEnabled(false);
}
}
break;
case Toolbar_Button_Invite:
break;
case Toolbar_Button_Chat:
{
if(Button_UnMuted == btnStatus)
{
wchar_t* strText = L"Show Chat";
button->SetText(strText);
}
else if(Button_Muted == btnStatus)
{
wchar_t* strText = L"Hide Chat";
button->SetText(strText);
}
}
break;
case Toolbar_Button_Participant:
{
if(Button_UnMuted == btnStatus)
{
wchar_t* strText = L"Show Participant";
button->SetText(strText);
}
else if(Button_Muted == btnStatus)
{
wchar_t* strText = L"Hide Participant";
button->SetText(strText);
}
}
break;
case Toolbar_Button_ThumbnailVideo:
{
//.........这里部分代码省略.........
示例5: Init
void CRightFrame::Init()
{
CLoveSendClassInExe* pGameFrame = static_cast<CLoveSendClassInExe*>(m_pRoom);
CString sPath = CBcfFile::GetAppPath();
//获取窗口的最大宽度与最小宽度
CBcfFile fGSkin(sPath + "GameOption.bcf");
m_uMaxWidth = fGSkin.GetKeyVal(_T("RightFrame"),"max_width",324);
m_uMinWidth = fGSkin.GetKeyVal(_T("RightFrame"),"min_width",248);
m_uOldWidth = fGSkin.GetKeyVal("RightFrame","old_width",0);
//是否能隐藏该窗口
m_bCanHide = fGSkin.GetKeyVal(_T("RightFrame"),"can_hide",1);
//判断是否百家乐游戏
TCHAR szKey[10];
CBcfFile fsr(sPath + "..\\SpecialRule.bcf");
wsprintf(szKey, "%d", pGameFrame->m_pGameInfo->uNameID);
m_bBJLGame = (fsr.GetKeyVal(_T("BJLType"),szKey,0) == 1);
//玩家是否用踢人道具
CBcfFile fOr(sPath + "..\\Order.bcf");
m_bUseKickUserProp = (fOr.GetKeyVal(_T("ClassInExe"),_T("UseKickUserProp"),0) == 1);
//如果是百人游戏,显示与隐藏窗口按钮无效
CButtonUI* pBtnCtrl = static_cast<CButtonUI*>(m_pm.FindControl("Btn_Show_Wnd"));
if (pBtnCtrl)
{
pBtnCtrl->SetEnabled(m_bCanHide && (!m_bBJLGame));
}
//用户列表指针
CListUI* pListCtrl = static_cast<CListUI*>(m_pm.FindControl("Lst_List_Users"));
pListCtrl->SetTextCallback(this);
pListCtrl->SetContextMenuUsed(true);
m_pUsersList = new CGameUserListCtrlDu(pListCtrl);
//加载常用控件的样式
LoadNormalCtrlSkin();
//初始化道具栏
InitProp();
CFont f;
f.CreateFont(
12, // nHeight
0, // nWidth
0, // nEscapement
0, // nOrientation
FW_NORMAL, // nWeight
FALSE, // bItalic
FALSE, // bUnderline下划线标记,需要下划线把这里设置成TRUE
0, // cStrikeOut
ANSI_CHARSET, // nCharSet
OUT_DEFAULT_PRECIS, // nOutPrecision
CLIP_DEFAULT_PRECIS, // nClipPrecision
DEFAULT_QUALITY, // nQuality
DEFAULT_PITCH | FF_SWISS, // nPitchAndFamily
_T("宋体")); // lpszFacename
//聊天框
m_pTalkBoxList = static_cast<CListUI*>(m_pm.FindControl("Talk_Lst_Main"));
//开聊天框缓冲文本
m_pTalkTempText = static_cast<CTextUI*>(m_pm.FindControl("Talk_Text_Temp"));
OnReLoadTalkINI();
}