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C++ CBattleEntity::GetMaxHP方法代码示例

本文整理汇总了C++中CBattleEntity::GetMaxHP方法的典型用法代码示例。如果您正苦于以下问题:C++ CBattleEntity::GetMaxHP方法的具体用法?C++ CBattleEntity::GetMaxHP怎么用?C++ CBattleEntity::GetMaxHP使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBattleEntity的用法示例。


在下文中一共展示了CBattleEntity::GetMaxHP方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TryHeal


//.........这里部分代码省略.........
    }

    threshold = dsp_cap(threshold + PAutomaton->getMod(Mod::AUTO_HEALING_THRESHOLD), 30, 90);
    CBattleEntity* PCastTarget = nullptr;

    bool haveHate = false;
    EnmityList_t* enmityList;

    auto PMob = dynamic_cast<CMobEntity*>(PTarget);
    if (PMob)
    {
        enmityList = PMob->PEnmityContainer->GetEnmityList();
        auto masterEnmity_obj = enmityList->find(PAutomaton->PMaster->id);
        auto selfEnmity_obj = enmityList->find(PAutomaton->id);

        if (masterEnmity_obj == enmityList->end())
            haveHate = true;
        else if (selfEnmity_obj == enmityList->end())
            haveHate = false;
        else
        {
            uint16 selfEnmity = selfEnmity_obj->second.CE + selfEnmity_obj->second.VE;
            uint16 masterEnmity = masterEnmity_obj->second.CE + masterEnmity_obj->second.VE;
            haveHate = selfEnmity > masterEnmity ? true : false;
        }
    }
    
    // Prioritize hate
    if (haveHate)
    {
        if (PAutomaton->GetHPP() <= 50) // Automaton only heals itself when <= 50%
            PCastTarget = PAutomaton;
        else if (PAutomaton->PMaster->GetHPP() <= threshold && distance(PAutomaton->loc.p, PAutomaton->PMaster->loc.p) < 20)
            PCastTarget = PAutomaton->PMaster;
    }
    else
    {
        if (PAutomaton->PMaster->GetHPP() <= threshold)
            PCastTarget = PAutomaton->PMaster;
        else if (PAutomaton->GetHPP() <= 50) // Automaton only heals itself when <= 50%
            PCastTarget = PAutomaton;
    }

    if (maneuvers.light && !PCastTarget && PAutomaton->getHead() == HEAD_SOULSOOTHER && PAutomaton->PMaster->PParty) // Light + Soulsoother head -> Heal party
    {
        if (PMob)
        {
            uint16 highestEnmity = 0;
            for (uint8 i = 0; i < PAutomaton->PMaster->PParty->members.size(); ++i)
            {
                CBattleEntity* member = PAutomaton->PMaster->PParty->members.at(i);
                if (member->id != PAutomaton->PMaster->id)
                {
                    auto enmity_obj = enmityList->find(member->id);
                    if (enmity_obj != enmityList->end() && highestEnmity < enmity_obj->second.CE + enmity_obj->second.VE &&
                        member->GetHPP() <= threshold && distance(PAutomaton->loc.p, PAutomaton->PMaster->loc.p) < 20)
                    {
                        highestEnmity = enmity_obj->second.CE + enmity_obj->second.VE;
                        PCastTarget = member;
                    }
                }
            }
        }
        else
        {
            for (uint8 i = 0; i < PAutomaton->PMaster->PParty->members.size(); ++i)
            {
                CBattleEntity* member = PAutomaton->PMaster->PParty->members.at(i);
                if (member->id != PAutomaton->PMaster->id && distance(PAutomaton->loc.p, PAutomaton->PMaster->loc.p) < 20)
                {
                    if (member->GetHPP() <= threshold)
                    {
                        PCastTarget = member;
                        break;
                    }
                }
            }
        }
    }

    // This might be wrong
    if (PCastTarget)
    {
        float missinghp = PCastTarget->GetMaxHP() - PCastTarget->health.hp;
        if (missinghp > 850 && Cast(PCastTarget->targid, SpellID::Cure_VI ))
            return true;
        else if (missinghp > 600 && Cast(PCastTarget->targid, SpellID::Cure_V))
            return true;
        else if (missinghp > 350 && Cast(PCastTarget->targid, SpellID::Cure_IV))
            return true;
        else if (missinghp > 190 && Cast(PCastTarget->targid, SpellID::Cure_III))
            return true;
        else if (missinghp > 120 && Cast(PCastTarget->targid, SpellID::Cure_II))
            return true;
        else if (Cast(PCastTarget->targid, SpellID::Cure))
            return true;
    }

    return false;
}
开发者ID:Darkstorm87,项目名称:darkstar,代码行数:101,代码来源:automaton_controller.cpp


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