本文整理汇总了C++中CBaseHandle::Term方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseHandle::Term方法的具体用法?C++ CBaseHandle::Term怎么用?C++ CBaseHandle::Term使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseHandle
的用法示例。
在下文中一共展示了CBaseHandle::Term方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetResourceEntity
void GetResourceEntity()
{
g_ResourceEntity.Term();
#if SOURCE_ENGINE >= SE_ORANGEBOX
const char *classname = g_pGameConf->GetKeyValue("ResourceEntityClassname");
if (classname != NULL)
{
for (CBaseEntity *pEntity = (CBaseEntity *)servertools->FirstEntity(); pEntity; pEntity = (CBaseEntity *)servertools->NextEntity(pEntity))
{
if (!strcmp(gamehelpers->GetEntityClassname(pEntity), classname))
{
g_ResourceEntity = ((IHandleEntity *)pEntity)->GetRefEHandle();
break;
}
}
}
else
#endif
{
int edictCount = gpGlobals->maxEntities;
for (int i=0; i<edictCount; i++)
{
edict_t *pEdict = PEntityOfEntIndex(i);
if (!pEdict || pEdict->IsFree())
{
continue;
}
if (!pEdict->GetNetworkable())
{
continue;
}
IHandleEntity *pHandleEnt = pEdict->GetNetworkable()->GetEntityHandle();
if (!pHandleEnt)
{
continue;
}
ServerClass *pClass = pEdict->GetNetworkable()->GetServerClass();
if (FindNestedDataTable(pClass->m_pTable, "DT_PlayerResource"))
{
g_ResourceEntity = pHandleEnt->GetRefEHandle();
break;
}
}
}
}