本文整理汇总了C++中CBOINCBaseFrame::Hide方法的典型用法代码示例。如果您正苦于以下问题:C++ CBOINCBaseFrame::Hide方法的具体用法?C++ CBOINCBaseFrame::Hide怎么用?C++ CBOINCBaseFrame::Hide使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBOINCBaseFrame
的用法示例。
在下文中一共展示了CBOINCBaseFrame::Hide方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SetActiveGUI
//.........这里部分代码省略.........
iWidth = 416;
iHeight = 570;
#endif
}
// Make sure that the new window is going to be visible
// on a screen
#ifdef __WXMAC__
if (!IsWindowOnScreen(iLeft, iTop, iWidth, iHeight)) {
iTop = iLeft = 30;
}
#else
// If either co-ordinate is less then 0 then set it equal to 0 to ensure
// it displays on the screen.
if ( iLeft < 0 ) iLeft = 30;
if ( iTop < 0 ) iTop = 30;
// Read the size of the screen
wxInt32 iMaxWidth = wxSystemSettings::GetMetric( wxSYS_SCREEN_X );
wxInt32 iMaxHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
// Max sure that it doesn't go off to the right or bottom
if ( iLeft + iWidth > iMaxWidth ) iLeft = iMaxWidth - iWidth;
if ( iTop + iHeight > iMaxHeight ) iTop = iMaxHeight - iHeight;
#endif
// Create the main window
//
if (BOINC_ADVANCEDGUI == iGUISelection) {
// Initialize the advanced gui window
pNewFrame = new CAdvancedFrame(
m_pSkinManager->GetAdvanced()->GetApplicationName(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon32(),
wxPoint(iLeft, iTop),
wxSize(iWidth, iHeight)
);
} else {
// Initialize the simple gui window
pNewFrame = new CSimpleFrame(
m_pSkinManager->GetAdvanced()->GetApplicationName(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon32(),
wxPoint(iLeft, iTop),
wxSize(iWidth, iHeight)
);
}
wxASSERT(pNewFrame);
if (pNewFrame) {
SetTopWindow(pNewFrame);
// Store the new frame for future use
m_pFrame = pNewFrame;
// Hide the old one if it exists. We must do this
// after updating m_pFrame to prevent Mac OSX from
// hiding the application
if (pOldFrame) pOldFrame->Hide();
// Delete the old one if it exists
if (pOldFrame) pOldFrame->Destroy();
if (iGUISelection != m_iGUISelected) {
m_iGUISelected = iGUISelection;
m_pConfig->SetPath(wxT("/"));
m_pConfig->Write(wxT("GUISelection"), iGUISelection);
m_pConfig->Flush();
}
}
}
// Show the new frame if needed
if (m_pFrame && bShowWindow) {
if (m_pEventLog) {
m_pEventLog->Show();
m_pEventLog->Raise();
#ifdef __WXMSW__
::SetForegroundWindow((HWND)m_pEventLog->GetHWND());
#endif
}
if (!m_pFrame->IsShown()) {
m_pFrame->Show();
}
if (m_pFrame->IsIconized()) {
m_pFrame->Maximize(false);
}
m_pFrame->Raise();
#ifdef __WXMSW__
::SetForegroundWindow((HWND)m_pFrame->GetHWND());
#endif
}
wxLogTrace(wxT("Function Start/End"), wxT("CBOINCGUIApp::SetActiveGUI - Function End"));
return true;
}
示例2: SetActiveGUI
bool CBOINCGUIApp::SetActiveGUI(int iGUISelection, bool bShowWindow) {
CBOINCBaseFrame* pNewFrame = NULL;
CBOINCBaseFrame* pOldFrame = m_pFrame;
wxInt32 iTop = 0;
wxInt32 iLeft = 0;
wxInt32 iHeight = 0;
wxInt32 iWidth = 0;
// Create the new window
if ((iGUISelection != m_iGUISelected) || !m_pFrame) {
// Reterieve the desired window state before creating the
// desired frames
if (BOINC_ADVANCEDGUI == iGUISelection) {
m_pConfig->SetPath(wxT("/"));
m_pConfig->Read(wxT("YPos"), &iTop, 30);
m_pConfig->Read(wxT("XPos"), &iLeft, 30);
m_pConfig->Read(wxT("Width"), &iWidth, 800);
m_pConfig->Read(wxT("Height"), &iHeight, 600);
} else {
m_pConfig->SetPath(wxT("/Simple"));
m_pConfig->Read(wxT("YPos"), &iTop, 30);
m_pConfig->Read(wxT("XPos"), &iLeft, 30);
#ifdef __WXMAC__
m_pConfig->Read(wxT("Width"), &iWidth, 409);
m_pConfig->Read(wxT("Height"), &iHeight, 561);
#else
m_pConfig->Read(wxT("Width"), &iWidth, 416);
m_pConfig->Read(wxT("Height"), &iHeight, 570);
#endif
}
// Make sure that the new window is going to be visible
// on a screen
#ifdef __WXMAC__
Rect titleRect = {iTop, iLeft, iTop+22, iLeft+iWidth };
InsetRect(&titleRect, 5, 5); // Make sure at least a 5X5 piece visible
RgnHandle displayRgn = NewRgn();
CopyRgn(GetGrayRgn(), displayRgn); // Region encompassing all displays
Rect menuRect = ((**GetMainDevice())).gdRect;
menuRect.bottom = GetMBarHeight() + menuRect.top;
RgnHandle menuRgn = NewRgn();
RectRgn(menuRgn, &menuRect); // Region hidden by menu bar
DiffRgn(displayRgn, menuRgn, displayRgn); // Subtract menu bar retion
if (!RectInRgn(&titleRect, displayRgn))
iTop = iLeft = 30;
DisposeRgn(menuRgn);
DisposeRgn(displayRgn);
#else
// If either co-ordinate is less then 0 then set it equal to 0 to ensure
// it displays on the screen.
if ( iLeft < 0 ) iLeft = 30;
if ( iTop < 0 ) iTop = 30;
// Read the size of the screen
wxInt32 iMaxWidth = wxSystemSettings::GetMetric( wxSYS_SCREEN_X );
wxInt32 iMaxHeight = wxSystemSettings::GetMetric( wxSYS_SCREEN_Y );
// Max sure that it doesn't go off to the right or bottom
if ( iLeft + iWidth > iMaxWidth ) iLeft = iMaxWidth - iWidth;
if ( iTop + iHeight > iMaxHeight ) iTop = iMaxHeight - iHeight;
#endif
// Create the main window
//
if (BOINC_ADVANCEDGUI == iGUISelection) {
// Initialize the advanced gui window
pNewFrame = new CAdvancedFrame(
m_pSkinManager->GetAdvanced()->GetApplicationName(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon32(),
wxPoint(iLeft, iTop),
wxSize(iWidth, iHeight)
);
} else {
// Initialize the simple gui window
pNewFrame = new CSimpleFrame(
m_pSkinManager->GetAdvanced()->GetApplicationName(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon(),
m_pSkinManager->GetAdvanced()->GetApplicationIcon32(),
wxPoint(iLeft, iTop),
wxSize(iWidth, iHeight)
);
}
wxASSERT(pNewFrame);
if (pNewFrame) {
SetTopWindow(pNewFrame);
// Store the new frame for future use
m_pFrame = pNewFrame;
// Hide the old one if it exists. We must do this
// after updating m_pFrame to prevent Mac OSX from
// hiding the application
if (pOldFrame) pOldFrame->Hide();
//.........这里部分代码省略.........