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C++ CAniSequencer::SetPropertyVector方法代码示例

本文整理汇总了C++中CAniSequencer::SetPropertyVector方法的典型用法代码示例。如果您正苦于以下问题:C++ CAniSequencer::SetPropertyVector方法的具体用法?C++ CAniSequencer::SetPropertyVector怎么用?C++ CAniSequencer::SetPropertyVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAniSequencer的用法示例。


在下文中一共展示了CAniSequencer::SetPropertyVector方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CreateFileEntry

void CListSaveFilesTask::CreateFileEntry (CGameFile &GameFile, const CTimeDate &ModifiedTime, int yStart, IAnimatron **retpEntry, int *retcyHeight)

//	CreateFileEntry
//
//	Creates a display entry for the save file

	{
	const CVisualPalette &VI = m_HI.GetVisuals();
	const CG16bitFont &MediumFont = VI.GetFont(fontMedium);
	const CG16bitFont &SubTitleFont = VI.GetFont(fontSubTitle);

	int x = 0;
	int y = 0;
	int xText = x + ADVENTURE_ICON_WIDTH + ICON_SPACING_HORZ;
	int cxText = m_cxWidth - (ADVENTURE_ICON_WIDTH + 2 * ICON_SPACING_HORZ + SHIP_IMAGE_WIDTH);

	//	Start with a sequencer

	CAniSequencer *pRoot = new CAniSequencer;
	pRoot->SetPropertyVector(PROP_POSITION, CVector(0, yStart));

	//	Add the character name and current star system

	CString sHeading = strPatternSubst(CONSTLIT("%s — %s"), GameFile.GetPlayerName(), GameFile.GetSystemName());

	IAnimatron *pName = new CAniText;
	pName->SetPropertyVector(PROP_POSITION, CVector(xText, y));
	pName->SetPropertyVector(PROP_SCALE, CVector(10000, 1000));
	pName->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogInput));
	pName->SetPropertyFont(PROP_FONT, &SubTitleFont);
	pName->SetPropertyString(PROP_TEXT, sHeading);

	pRoot->AddTrack(pName, 0);
	y += SubTitleFont.GetHeight();

	//	Now add some additional information

	CShipClass *pClass = g_pUniverse->FindShipClass(GameFile.GetPlayerShip());
	CString sShipClass = (pClass ? pClass->GetName() : NULL_STR);
	CString sGenome = strCapitalize(GetGenomeName(GameFile.GetPlayerGenome()));

	CString sState;
	if (GameFile.IsGameResurrect())
		sState = strPatternSubst(CONSTLIT("Resurrect in the %s System"), GameFile.GetSystemName());
	else
		sState = strPatternSubst(CONSTLIT("Continue in the %s System"), GameFile.GetSystemName());

	CString sDesc;
	if (!sGenome.IsBlank() && !sShipClass.IsBlank())
		sDesc = strPatternSubst(CONSTLIT("%s — %s — %s"), sGenome, sShipClass, sState);
	else
		sDesc = sState;

	IAnimatron *pDesc = new CAniText;
	pDesc->SetPropertyVector(PROP_POSITION, CVector(xText, y));
	pDesc->SetPropertyVector(PROP_SCALE, CVector(cxText, 1000));
	pDesc->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogInput));
	pDesc->SetPropertyFont(PROP_FONT, &MediumFont);
	pDesc->SetPropertyString(PROP_TEXT, sDesc);

	RECT rcLine;
	pDesc->GetSpacingRect(&rcLine);

	pRoot->AddTrack(pDesc, 0);
	y += RectHeight(rcLine);

	//	Adventure info

	CExtension *pAdventure = NULL;
	bool bHasAdventureIcon = false;

	if (g_pUniverse->FindExtension(GameFile.GetAdventure(), 0, &pAdventure))
		{
		//	Adventure icon

		CG16bitImage *pIcon;
		pAdventure->CreateIcon(ADVENTURE_ICON_WIDTH, ADVENTURE_ICON_HEIGHT, &pIcon);

		if (pIcon)
			{
			int xOffset = (ADVENTURE_ICON_WIDTH - pIcon->GetWidth()) / 2;
			IAnimatron *pIconAni = new CAniRect;
			pIconAni->SetPropertyVector(PROP_POSITION, CVector(x + xOffset, 0));
			pIconAni->SetPropertyVector(PROP_SCALE, CVector(pIcon->GetWidth(), pIcon->GetHeight()));
			pIconAni->SetFillMethod(new CAniImageFill(pIcon, true));

			pRoot->AddTrack(pIconAni, 0);

			bHasAdventureIcon = true;
			}

		//	Adventure name

		pName = new CAniText;
		pName->SetPropertyVector(PROP_POSITION, CVector(xText, y));
		pName->SetPropertyVector(PROP_SCALE, CVector(10000, 1000));
		pName->SetPropertyColor(PROP_COLOR, VI.GetColor(colorTextDialogLabel));
		pName->SetPropertyFont(PROP_FONT, &MediumFont);
		pName->SetPropertyString(PROP_TEXT, pAdventure->GetName());

//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例2: CreateNewsAnimation

void CTranscendenceWnd::CreateNewsAnimation (CMultiverseNewsEntry *pEntry, IAnimatron **retpAnimatron)

//	CreateNewsAnimation
//
//	Creates animation of a Multiverse news entry.

	{
	int iDuration = 600;
	int iInitialFade = 30;
	int iEndFade = 30;

	//	Compute some metrics for the pane based on the entry information

	int cxInnerPane = NEWS_PANE_WIDTH - (2 * NEWS_PANE_PADDING_X);

	CG32bitImage *pImage = pEntry->LoadImageHandoff();
	int cyImage = (pImage ? pImage->GetHeight() : 0);

	TArray<CString> TitleLines;
	m_Fonts.SubTitle.BreakText(pEntry->GetTitle(), cxInnerPane, &TitleLines);
	int cyTitle = m_Fonts.SubTitle.GetHeight() * TitleLines.GetCount();

	TArray<CString> BodyLines;
	m_Fonts.Medium.BreakText(pEntry->GetBody(), cxInnerPane, &BodyLines);
	int cyBody = m_Fonts.Medium.GetHeight() * BodyLines.GetCount();

	TArray<CString> FooterLines;
	m_Fonts.MediumHeavyBold.BreakText(pEntry->GetCallToActionText(), cxInnerPane, &FooterLines);
	int cyFooter = m_Fonts.MediumHeavyBold.GetHeight() * FooterLines.GetCount();

	int cyPane = cyImage
			+ cyTitle
			+ NEWS_PANE_INNER_SPACING_Y
			+ cyBody
			+ NEWS_PANE_INNER_SPACING_Y
			+ cyFooter
			+ NEWS_PANE_PADDING_Y;

	int xPane = m_rcIntroMain.left + (RectWidth(m_rcIntroMain) / 2) + (RectWidth(m_rcIntroMain) / 6);
	int yPane = m_rcIntroMain.top + ((RectHeight(m_rcIntroMain) - cyPane) / 2);

	//	Create sequencer to hold everything The origin of the sequencer is
	//	at the top-center of the pane.

	CAniSequencer *pSeq = new CAniSequencer;
	pSeq->SetPropertyVector(PROP_POSITION, CVector(xPane, yPane));

	int xLeft = -NEWS_PANE_WIDTH / 2;

	//	Create a button that will respond to clicks on the news pane

	CAniButton *pButton = new CAniButton;
	pButton->SetPropertyVector(PROP_POSITION, CVector(xLeft, 0));
	pButton->SetPropertyVector(PROP_SCALE, CVector(NEWS_PANE_WIDTH, cyPane));
	pButton->SetStyle(STYLE_DOWN, NULL);
	pButton->SetStyle(STYLE_HOVER, NULL);
	pButton->SetStyle(STYLE_NORMAL, NULL);
	pButton->SetStyle(STYLE_DISABLED, NULL);
	pButton->SetStyle(STYLE_TEXT, NULL);
	pButton->AddListener(EVENT_ON_CLICK, m_pIntroSession, CMD_OPEN_NEWS);

	pSeq->AddTrack(pButton, 0);

	//	Create the background

	CAniRoundedRect *pPane = new CAniRoundedRect;
	pPane->SetPropertyVector(PROP_POSITION, CVector(xLeft, 0));
	pPane->SetPropertyVector(PROP_SCALE, CVector(NEWS_PANE_WIDTH, cyPane));
	pPane->SetPropertyColor(PROP_COLOR, RGB_NEWS_PANE_BACKGROUND);
	pPane->SetPropertyOpacity(PROP_OPACITY, 64);
	pPane->SetPropertyInteger(PROP_UL_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_UR_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_LL_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->SetPropertyInteger(PROP_LR_RADIUS, NEWS_PANE_CORNER_RADIUS);
	pPane->AnimateLinearFade(iDuration, iInitialFade, iEndFade, 64);

	pSeq->AddTrack(pPane, 0);

	//	Add the content

	int yPos = 0;
	int xInnerLeft = -(cxInnerPane / 2);

	//	Create the image

	if (pImage)
		{
		//	If the image is wide enough to hit the rounded corners, then we
		//	need to mask it out.

		if (pImage->GetWidth() > (NEWS_PANE_WIDTH - 2 * NEWS_PANE_CORNER_RADIUS))
			{
			//	Create a mask the size of the pane and apply it to the image
			//	(We own the image so we can modify it).

			CG8bitImage PaneMask;
			PaneMask.CreateRoundedRect(NEWS_PANE_WIDTH, cyPane, NEWS_PANE_CORNER_RADIUS);
			pImage->IntersectMask(0, 
					0, 
					PaneMask.GetWidth(), 
//.........这里部分代码省略.........
开发者ID:AvanWolf,项目名称:Transcendence,代码行数:101,代码来源:IntroScreen.cpp


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