本文整理汇总了C++中CAmmoDef::PlrDamage方法的典型用法代码示例。如果您正苦于以下问题:C++ CAmmoDef::PlrDamage方法的具体用法?C++ CAmmoDef::PlrDamage怎么用?C++ CAmmoDef::PlrDamage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CAmmoDef
的用法示例。
在下文中一共展示了CAmmoDef::PlrDamage方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetAmmoDamage
//-----------------------------------------------------------------------------
// Purpose: Returns how much damage the given ammo type should do to the victim
// when fired by the attacker.
// Input : pAttacker - Dude what shot the gun.
// pVictim - Dude what done got shot.
// nAmmoType - What been shot out.
// Output : How much hurt to put on dude what done got shot (pVictim).
//-----------------------------------------------------------------------------
float CGameRules::GetAmmoDamage( CBaseEntity *pAttacker, CBaseEntity *pVictim, int nAmmoType )
{
float flDamage = 0;
CAmmoDef *pAmmoDef = GetAmmoDef();
if ( pAttacker->IsPlayer() )
{
flDamage = pAmmoDef->PlrDamage( nAmmoType );
}
else
{
flDamage = pAmmoDef->NPCDamage( nAmmoType );
}
return flDamage;
}