本文整理汇总了C++中CAccessControlList::AddRight方法的典型用法代码示例。如果您正苦于以下问题:C++ CAccessControlList::AddRight方法的具体用法?C++ CAccessControlList::AddRight怎么用?C++ CAccessControlList::AddRight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CAccessControlList
的用法示例。
在下文中一共展示了CAccessControlList::AddRight方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: aclSetRight
int CLuaACLDefs::aclSetRight ( lua_State* luaVM )
{
// bool aclSetRight ( acl theAcl, string rightName, bool hasAccess )
CAccessControlList* pACL; SString strRight; bool bAccess;
CScriptArgReader argStream ( luaVM );
argStream.ReadUserData ( pACL );
argStream.ReadString ( strRight );
argStream.ReadBool ( bAccess );
if ( !argStream.HasErrors () )
{
// Grab the type from the name passed
const char* szRightAftedDot = strRight;
CAccessControlListRight::ERightType eType;
if ( StringBeginsWith ( strRight, "command." ) )
{
eType = CAccessControlListRight::RIGHT_TYPE_COMMAND;
szRightAftedDot += 8;
}
else if ( StringBeginsWith ( strRight, "function." ) )
{
eType = CAccessControlListRight::RIGHT_TYPE_FUNCTION;
szRightAftedDot += 9;
}
else if ( StringBeginsWith ( strRight, "resource." ) )
{
eType = CAccessControlListRight::RIGHT_TYPE_RESOURCE;
szRightAftedDot += 9;
}
else if ( StringBeginsWith ( strRight, "general." ) )
{
eType = CAccessControlListRight::RIGHT_TYPE_GENERAL;
szRightAftedDot += 8;
}
else
{
lua_pushboolean ( luaVM, false );
return 1;
}
// Grab the right from the name and type
CAccessControlListRight* pACLRight = pACL->GetRight ( szRightAftedDot, eType );
if ( pACLRight )
{
// Set the new access right
if ( pACLRight->GetRightAccess () != bAccess )
CLogger::LogPrintf ( "ACL: %s: Right '%s' changed to %s in ACL '%s'\n", GetResourceName ( luaVM ), strRight.c_str (), bAccess ? "ALLOW" : "DISALLOW", pACL->GetName () );
pACLRight->SetRightAccess ( bAccess );
lua_pushboolean ( luaVM, true );
return 1;
}
// Try to add it
pACLRight = pACL->AddRight ( szRightAftedDot, eType, bAccess );
if ( pACLRight )
{
// LOGLEVEL_LOW to stop spam from admin resource at new server startup
CLogger::LogPrintf ( LOGLEVEL_LOW, "ACL: %s: Right '%s' %s added in ACL '%s'\n", GetResourceName ( luaVM ), strRight.c_str (), bAccess ? "ALLOW" : "DISALLOW", pACL->GetName () );
lua_pushboolean ( luaVM, true );
return 1;
}
}
else
m_pScriptDebugging->LogCustom ( luaVM, argStream.GetFullErrorMessage () );
lua_pushboolean ( luaVM, false );
return 1;
}
示例2: Load
bool CAccessControlListManager::Load ( void )
{
// Eventually destroy the previously loaded xml
if ( m_pXML )
{
delete m_pXML;
}
// Load the XML
m_pXML = g_pServerInterface->GetXML ()->CreateXML ( GetFileName ().c_str () );
if ( !m_pXML )
{
CLogger::ErrorPrintf ( "Error loading Access Control List file\n" );
return false;
}
// Parse it
if ( !m_pXML->Parse () )
{
CLogger::ErrorPrintf ( "Error parsing Access Control List file\n" );
return false;
}
// Grab the XML root node
m_pRootNode = m_pXML->GetRootNode ();
if ( !m_pRootNode )
{
CLogger::ErrorPrintf ( "Missing root node ('ACL')\n" );
return false;
}
// Clear previous ACL stuff
ClearACLs ();
ClearGroups ();
// load the acl's
CXMLNode* pSubNode = NULL;
unsigned int uiSubNodesCount = m_pRootNode->GetSubNodeCount ();
for ( unsigned int i = 0 ; i < uiSubNodesCount ; i++ )
{
pSubNode = m_pRootNode->GetSubNode ( i );
if ( !pSubNode ) continue;
if ( pSubNode->GetTagName ().compare ( "acl" ) == 0 )
{
CXMLAttribute* pAttribute = pSubNode->GetAttributes ().Find ( "name" );
if ( pAttribute )
{
CAccessControlList* pACL = AddACL ( pAttribute->GetValue ().c_str () );
CXMLNode* pSubSubNode = NULL;
unsigned int uiSubSubNodesCount = pSubNode->GetSubNodeCount ();
for ( unsigned int j = 0 ; j < uiSubSubNodesCount ; j++ )
{
// If this subnode doesn't exist, return to the for loop and continue it
pSubSubNode = pSubNode->GetSubNode ( j );
if ( !pSubSubNode ) continue;
// Check that this subsub node is named "right"
if ( pSubSubNode->GetTagName ().compare ( "right" ) == 0 )
{
// Grab the name and the access attributes
CXMLAttribute* pNameAttribute = pSubSubNode->GetAttributes ().Find ( "name" );
CXMLAttribute* pAccessAttribute = pSubSubNode->GetAttributes ().Find ( "access" );
if ( pNameAttribute && pAccessAttribute )
{
// See if the access attribute is true or false
bool bAccess = false;
std::string strAccess = pAccessAttribute->GetValue ();
if ( stricmp ( strAccess.c_str (), "true" ) == 0 ||
stricmp ( strAccess.c_str (), "yes" ) == 0 ||
strcmp ( strAccess.c_str (), "1" ) == 0 )
{
bAccess = true;
}
// Grab the name of the 'right' name
const char *szRightName = pNameAttribute->GetValue ().c_str ();
// Create the rights control list
CAccessControlListRight* pRight = NULL;
if ( StringBeginsWith ( szRightName, "command." ) )
{
pRight = pACL->AddRight ( &szRightName[8], CAccessControlListRight::RIGHT_TYPE_COMMAND, bAccess );
}
else if ( StringBeginsWith ( szRightName, "function." ) )
{
pRight = pACL->AddRight ( &szRightName[9], CAccessControlListRight::RIGHT_TYPE_FUNCTION, bAccess );
}
else if ( StringBeginsWith ( szRightName, "resource." ) )
{
pRight = pACL->AddRight ( &szRightName[9], CAccessControlListRight::RIGHT_TYPE_RESOURCE, bAccess );
}
else if ( StringBeginsWith ( szRightName, "general." ) )
{
pRight = pACL->AddRight ( &szRightName[8], CAccessControlListRight::RIGHT_TYPE_GENERAL, bAccess );
}
else continue;
//.........这里部分代码省略.........