本文整理汇总了C++中CASW_Marine::AIWantsToFire方法的典型用法代码示例。如果您正苦于以下问题:C++ CASW_Marine::AIWantsToFire方法的具体用法?C++ CASW_Marine::AIWantsToFire怎么用?C++ CASW_Marine::AIWantsToFire使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CASW_Marine
的用法示例。
在下文中一共展示了CASW_Marine::AIWantsToFire方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetButtons
void CASW_Weapon::GetButtons(bool& bAttack1, bool& bAttack2, bool& bReload, bool& bOldReload, bool& bOldAttack1 )
{
CASW_Marine *pMarine = GetMarine();
if (!pMarine)
{
CBasePlayer *pOwner = dynamic_cast<CBasePlayer*>(GetOwner());
if (pOwner)
{
bAttack1 = !!(pOwner->m_nButtons & IN_ATTACK);
bAttack2 = !!(pOwner->m_nButtons & IN_ATTACK2);
bReload = !!(pOwner->m_nButtons & IN_RELOAD);
bOldReload = false;
bOldAttack1 = false;
return;
}
bAttack1 = false;
bAttack2 = false;
bReload = false;
bOldReload = false;
bOldAttack1 = false;
return;
}
// don't allow firing when frozen/stopped from a pickup/kick
if ( pMarine->IsControllingTurret() || ( pMarine->GetFlags() & FL_FROZEN )
|| ( gpGlobals->curtime < pMarine->GetStopTime() ) || pMarine->GetCurrentMeleeAttack() )
{
bAttack1 = false;
bAttack2 = false;
bReload = false;
bOldReload = false;
bOldAttack1 = false;
return;
}
if (pMarine->IsInhabited() && pMarine->GetCommander())
{
bAttack1 = !!(pMarine->GetCommander()->m_nButtons & IN_ATTACK);
bAttack2 = !!(pMarine->GetCommander()->m_nButtons & IN_ATTACK2);
bReload = !!(pMarine->GetCommander()->m_nButtons & IN_RELOAD);
bOldReload = !!(pMarine->m_nOldButtons & IN_RELOAD);
bOldAttack1 = !!(pMarine->m_nOldButtons & IN_ATTACK);
return;
}
// does our uninhabited marine want to fire?
#ifdef GAME_DLL
bAttack1 = pMarine->AIWantsToFire();
bAttack2 = pMarine->AIWantsToFire2();
bReload = pMarine->AIWantsToReload();
bOldReload = false;
bOldAttack1 = false;
return;
#endif
bAttack1 = false;
bAttack2 = false;
bReload = false;
bOldReload = false;
bOldAttack1 = false;
return;
}