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C++ CAI_Node::SetType方法代码示例

本文整理汇总了C++中CAI_Node::SetType方法的典型用法代码示例。如果您正苦于以下问题:C++ CAI_Node::SetType方法的具体用法?C++ CAI_Node::SetType怎么用?C++ CAI_Node::SetType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CAI_Node的用法示例。


在下文中一共展示了CAI_Node::SetType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DestroyAINode

//-----------------------------------------------------------------------------
// Purpose: For destroying nodes in wc edit mode
// Input  :
// Output :
//-----------------------------------------------------------------------------
void NWCEdit::DestroyAINode( CBasePlayer *pPlayer )
{
	// -------------------------------------------------------------
	//  Check that WC is running with the right map version
	// -------------------------------------------------------------
	if (!IsWCVersionValid())
	{
		return;
	}

	if (!pPlayer)
	{
		return;
	}

	NodeType_e nNodeType = NODE_GROUND;
	if (g_pAINetworkManager->GetEditOps()->m_bAirEditMode)
	{
		nNodeType = NODE_AIR;
	}

	CAI_Node* pAINode = FindPickerAINode(pPlayer, nNodeType);
	if (pAINode)
	{
		int status = Editor_DeleteNode(g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pAINode->GetId()], false);

		if (status == Editor_BadCommand)
		{
			Msg( "Worldcraft failed on deletion...\n" );
		}
		else if (status == Editor_OK)
		{
			// Mark this node as deleted and changed
			pAINode->SetType( NODE_DELETED );
			pAINode->m_eNodeInfo   |= bits_NODE_WC_CHANGED;

			// Note that network needs to be rebuild
			g_pAINetworkManager->GetEditOps()->SetRebuildFlags();
			g_pAINetworkManager->GetEditOps()->m_pLastDeletedNode	= pAINode;

			// Now go through at delete any dynamic links that were attached to this node
			for (int link = 0; link < pAINode->NumLinks(); link++)
			{
				int nSrcID = pAINode->GetLinkByIndex(link)->m_iSrcID;
				int nDstID = pAINode->GetLinkByIndex(link)->m_iDestID;
				if (CAI_DynamicLink::GetDynamicLink(nSrcID, nDstID))
				{
					int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nSrcID];
					int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[nDstID];
					int	status	 = Editor_DeleteNodeLink(nWCSrcID, nWCDstID);

					if (status == Editor_BadCommand)
					{
						Msg( "Worldcraft failed on node link deletion...\n" );
					}
				}				
			}
		}
	}
}
开发者ID:WorldGamers,项目名称:Mobile-Forces-Source,代码行数:65,代码来源:wcedit.cpp


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