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C++ Box3F::transform方法代码示例

本文整理汇总了C++中Box3F::transform方法的典型用法代码示例。如果您正苦于以下问题:C++ Box3F::transform方法的具体用法?C++ Box3F::transform怎么用?C++ Box3F::transform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Box3F的用法示例。


在下文中一共展示了Box3F::transform方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: renderTool

void TransformTool::renderTool()
{
   if (!mActive)
      return;

   // Grid
   {
      Point3F editorPos = mEditorManager->mEditorCamera.getWorldPosition();
      editorPos = editorPos / 10.0f;
      editorPos.x = mFloor(editorPos.x);
      editorPos.y = mFloor(editorPos.y);
      editorPos = editorPos * 10.0f;

      Torque::Debug.ddPush();
      Torque::Debug.ddSetState(true, false, true);

      Torque::Debug.ddSetWireframe(true);
      Torque::Debug.ddSetColor(BGFXCOLOR_RGBA(255, 255, 255, 255));
      F32 gridNormal[3] = { 0.0f, 0.0f, 1.0f };
      F32 gridPos[3] = { editorPos.x, editorPos.y, -0.01f };
      Torque::Debug.ddDrawGrid(gridNormal, gridPos, 100, 10.0f);
   }

   // Draw Light Icons
   /*if (mLightIcon != NULL)
   {
      Vector<Lighting::LightData*> lightList = Torque::Lighting.getLightList();
      for (S32 n = 0; n < lightList.size(); ++n)
      {
         Lighting::LightData* light = lightList[n];

         Torque::Graphics.drawBillboard(mEditorManager->mRenderLayer4View->id,
                                              mLightIcon,
                                              light->position,
                                              1.0f, 1.0f,
                                              ColorI(light->color[0] * 255, light->color[1] * 255, light->color[2] * 255, 255),
                                              NULL);
      }
   }*/

   if (mMultiselect)
   {
      Box3F multiSelectBox;
      multiSelectBox.set(Point3F(0, 0, 0));
         
      for (S32 n = 0; n < mSelectedObjects.size(); ++n)
      {
         Scene::SceneObject* obj = dynamic_cast<Scene::SceneObject*>(mSelectedObjects[n]);
         if (obj)
         {
            if (n == 0)
               multiSelectBox = obj->mBoundingBox;
            else
               multiSelectBox.intersect(obj->mBoundingBox);
         }

         Scene::BaseComponent* component = dynamic_cast<Scene::BaseComponent*>(mSelectedObjects[n]);
         if (component)
         {
            Box3F boundingBox = component->getBoundingBox();
            boundingBox.transform(component->mTransform.matrix);

            if (n == 0)
               multiSelectBox = boundingBox;
            else
               multiSelectBox.intersect(boundingBox);
         }
      }

      mSelectionBounds        = true;
      mSelectionBoundsStart   = multiSelectBox.minExtents;
      mSelectionBoundsEnd     = multiSelectBox.maxExtents;
   }

   // Object Selected
   if (mSelectedObject != NULL && mSelectedComponent == NULL)
   {
      mSelectionBounds        = true;
      mSelectionBoundsStart   = mSelectedObject->mBoundingBox.minExtents;
      mSelectionBoundsEnd     = mSelectedObject->mBoundingBox.maxExtents;
   }

   // Component Selected
   if (mSelectedObject != NULL && mSelectedComponent != NULL)
   {
      Box3F boundingBox = mSelectedComponent->getBoundingBox();
      boundingBox.transform(mSelectedObject->mTransform.matrix);

      mSelectionBounds        = true;
      mSelectionBoundsStart   = boundingBox.minExtents;
      mSelectionBoundsEnd     = boundingBox.maxExtents;
   }

   // Selection Bounding Box
   if (mSelectionBounds)
   {
      Aabb debugBox;
      debugBox.m_min[0] = mSelectionBoundsStart.x;
      debugBox.m_min[1] = mSelectionBoundsStart.y;
      debugBox.m_min[2] = mSelectionBoundsStart.z;
//.........这里部分代码省略.........
开发者ID:andr3wmac,项目名称:Torque6Editor,代码行数:101,代码来源:transformTool.cpp


注:本文中的Box3F::transform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。