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C++ Box3::Axis方法代码示例

本文整理汇总了C++中Box3::Axis方法的典型用法代码示例。如果您正苦于以下问题:C++ Box3::Axis方法的具体用法?C++ Box3::Axis怎么用?C++ Box3::Axis使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Box3的用法示例。


在下文中一共展示了Box3::Axis方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TestIntersection

//----------------------------------------------------------------------------
bool Mgc::TestIntersection (const Line3& rkLine, const Box3& rkBox)
{
    Real fAWdU[3], fAWxDdU[3], fRhs;

    Vector3 kDiff = rkLine.Origin() - rkBox.Center();
    Vector3 kWxD = rkLine.Direction().Cross(kDiff);

    fAWdU[1] = Math::FAbs(rkLine.Direction().Dot(rkBox.Axis(1)));
    fAWdU[2] = Math::FAbs(rkLine.Direction().Dot(rkBox.Axis(2)));
    fAWxDdU[0] = Math::FAbs(kWxD.Dot(rkBox.Axis(0)));
    fRhs = rkBox.Extent(1)*fAWdU[2] + rkBox.Extent(2)*fAWdU[1];
    if ( fAWxDdU[0] > fRhs )
        return false;

    fAWdU[0] = Math::FAbs(rkLine.Direction().Dot(rkBox.Axis(0)));
    fAWxDdU[1] = Math::FAbs(kWxD.Dot(rkBox.Axis(1)));
    fRhs = rkBox.Extent(0)*fAWdU[2] + rkBox.Extent(2)*fAWdU[0];
    if ( fAWxDdU[1] > fRhs )
        return false;

    fAWxDdU[2] = Math::FAbs(kWxD.Dot(rkBox.Axis(2)));
    fRhs = rkBox.Extent(0)*fAWdU[1] + rkBox.Extent(1)*fAWdU[0];
    if ( fAWxDdU[2] > fRhs )
        return false;

    return true;
}
开发者ID:BackupTheBerlios,项目名称:lwpp-svn,代码行数:28,代码来源:MgcIntr3DLinBox.cpp

示例2: FindIntersection

//----------------------------------------------------------------------------
bool Mgc::FindIntersection (const Segment3& rkSegment, const Box3& rkBox,
    int& riQuantity, Vector3 akPoint[2])
{
    // convert segment to box coordinates
    Vector3 kDiff = rkSegment.Origin() - rkBox.Center();
    Vector3 kOrigin(
        kDiff.Dot(rkBox.Axis(0)),
        kDiff.Dot(rkBox.Axis(1)),
        kDiff.Dot(rkBox.Axis(2))
    );
    Vector3 kDirection(
        rkSegment.Direction().Dot(rkBox.Axis(0)),
        rkSegment.Direction().Dot(rkBox.Axis(1)),
        rkSegment.Direction().Dot(rkBox.Axis(2))
    );

    Real fT0 = 0.0f, fT1 = 1.0f;
    bool bIntersects = FindIntersection(kOrigin,kDirection,rkBox.Extents(),
        fT0,fT1);

    if ( bIntersects )
    {
        if ( fT0 > 0.0f )
        {
            if ( fT1 < 1.0f )
            {
                riQuantity = 2;
                akPoint[0] = rkSegment.Origin() + fT0*rkSegment.Direction();
                akPoint[1] = rkSegment.Origin() + fT1*rkSegment.Direction();
            }
            else
            {
                riQuantity = 1;
                akPoint[0] = rkSegment.Origin() + fT0*rkSegment.Direction();
            }
        }
        else  // fT0 == 0
        {
            if ( fT1 < 1.0f )
            {
                riQuantity = 1;
                akPoint[0] = rkSegment.Origin() + fT1*rkSegment.Direction();
            }
            else  // fT1 == 1
            {
                // segment entirely in box
                riQuantity = 0;
            }
        }
    }
    else
    {
        riQuantity = 0;
    }

    return bIntersects;
}
开发者ID:BackupTheBerlios,项目名称:lwpp-svn,代码行数:58,代码来源:MgcIntr3DLinBox.cpp

示例3: BoxProjection

void Wml::BoxProjection (const Vector3<Real>& rkAxis,
    const Box3<Real>& rkBox, Real& rfMin, Real& rfMax)
{
    Real fOrigin = rkAxis.Dot(rkBox.Center());
    Real fMaximumExtent =
        Math<Real>::FAbs(rkBox.Extent(0)*rkAxis.Dot(rkBox.Axis(0))) +
        Math<Real>::FAbs(rkBox.Extent(1)*rkAxis.Dot(rkBox.Axis(1))) +
        Math<Real>::FAbs(rkBox.Extent(2)*rkAxis.Dot(rkBox.Axis(2)));

    rfMin = fOrigin - fMaximumExtent;
    rfMax = fOrigin + fMaximumExtent;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:12,代码来源:WmlIntrUtilityBox3.cpp

示例4: Culled

bool Wml::Culled (const Plane3<Real>& rkPlane, const Box3<Real>& rkBox)
{
    Real fTmp[3] =
    {
        rkBox.Extent(0)*(rkPlane.GetNormal().Dot(rkBox.Axis(0))),
        rkBox.Extent(1)*(rkPlane.GetNormal().Dot(rkBox.Axis(1))),
        rkBox.Extent(2)*(rkPlane.GetNormal().Dot(rkBox.Axis(2)))
    };

    Real fRadius = Math<Real>::FAbs(fTmp[0]) + Math<Real>::FAbs(fTmp[1]) +
        Math<Real>::FAbs(fTmp[2]);

    Real fPseudoDistance = rkPlane.DistanceTo(rkBox.Center());
    return fPseudoDistance <= -fRadius;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:15,代码来源:WmlIntrPln3Box3.cpp

示例5: MinimalBoxForAngles

//----------------------------------------------------------------------------
static void MinimalBoxForAngles (int iQuantity, const Vector3* akPoint,
    Real afAngle[3], Box3& rkBox)
{
    Real fCos0 = Math::Cos(afAngle[0]);
    Real fSin0 = Math::Sin(afAngle[0]);
    Real fCos1 = Math::Cos(afAngle[1]);
    Real fSin1 = Math::Sin(afAngle[1]);
    Vector3 kAxis(fCos0*fSin1,fSin0*fSin1,fCos1);
    Matrix3 kRot;
    kRot.FromAxisAngle(kAxis,afAngle[2]);

    Vector3 kMin = akPoint[0]*kRot, kMax = kMin;
    for (int i = 1; i < iQuantity; i++)
    {
        Vector3 kTest = akPoint[i]*kRot;

        if ( kTest.x < kMin.x )
            kMin.x = kTest.x;
        else if ( kTest.x > kMax.x )
            kMax.x = kTest.x;

        if ( kTest.y < kMin.y )
            kMin.y = kTest.y;
        else if ( kTest.y > kMax.y )
            kMax.y = kTest.y;

        if ( kTest.z < kMin.z )
            kMin.z = kTest.z;
        else if ( kTest.z > kMax.z )
            kMax.z = kTest.z;
    }

    Vector3 kMid = 0.5f*(kMax + kMin);
    Vector3 kRng = 0.5f*(kMax - kMin);

    rkBox.Center() = kRot*kMid;
    rkBox.Axis(0) = kRot.GetColumn(0);
    rkBox.Axis(1) = kRot.GetColumn(1);
    rkBox.Axis(2) = kRot.GetColumn(2);
    rkBox.Extent(0) = kRng.x;
    rkBox.Extent(1) = kRng.y;
    rkBox.Extent(2) = kRng.z;
}
开发者ID:OpenXRay,项目名称:xray,代码行数:44,代码来源:MgcCont3DMinBox.cpp

示例6: if

void MinBox3<Real>::MinimalBoxForAngles (int iQuantity,
    const Vector3<Real>* akPoint, Real afAngle[3], Box3<Real>& rkBox)
{
    Real fCos0 = Math<Real>::Cos(afAngle[0]);
    Real fSin0 = Math<Real>::Sin(afAngle[0]);
    Real fCos1 = Math<Real>::Cos(afAngle[1]);
    Real fSin1 = Math<Real>::Sin(afAngle[1]);
    Vector3<Real> kAxis(fCos0*fSin1,fSin0*fSin1,fCos1);
    Matrix3<Real> kRot(kAxis,afAngle[2]);

    Vector3<Real> kMin = akPoint[0]*kRot, kMax = kMin;
    for (int i = 1; i < iQuantity; i++)
    {
        Vector3<Real> kTest = akPoint[i]*kRot;

        if ( kTest.X() < kMin.X() )
            kMin.X() = kTest.X();
        else if ( kTest.X() > kMax.X() )
            kMax.X() = kTest.X();

        if ( kTest.Y() < kMin.Y() )
            kMin.Y() = kTest.Y();
        else if ( kTest.Y() > kMax.Y() )
            kMax.Y() = kTest.Y();

        if ( kTest.Z() < kMin.Z() )
            kMin.Z() = kTest.Z();
        else if ( kTest.Z() > kMax.Z() )
            kMax.Z() = kTest.Z();
    }

    Vector3<Real> kMid = ((Real)0.5)*(kMax + kMin);
    Vector3<Real> kRng = ((Real)0.5)*(kMax - kMin);

    rkBox.Center() = kRot*kMid;
    rkBox.Axis(0) = kRot.GetColumn(0);
    rkBox.Axis(1) = kRot.GetColumn(1);
    rkBox.Axis(2) = kRot.GetColumn(2);
    rkBox.Extent(0) = kRng.X();
    rkBox.Extent(1) = kRng.Y();
    rkBox.Extent(2) = kRng.Z();
}
开发者ID:2asoft,项目名称:xray,代码行数:42,代码来源:WmlContMinBox3.cpp

示例7: InBox

bool Wml::InBox (const Vector3<Real>& rkPoint, const Box3<Real>& rkBox,
    Real fEpsilon)
{
    Vector3<Real> kDiff = rkPoint - rkBox.Center();
    for (int i = 0; i < 3; i++)
    {
        Real fCoeff = kDiff.Dot(rkBox.Axis(i));
        if ( Math<Real>::FAbs(fCoeff) > rkBox.Extent(i) + fEpsilon )
            return false;
    }
    return true;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:12,代码来源:WmlContBox3.cpp

示例8: if

Box3<Real> Wml::ContOrientedBox (int iQuantity, const Vector3<Real>* akPoint)
{
    Box3<Real> kBox;

    GaussPointsFit(iQuantity,akPoint,kBox.Center(),kBox.Axes(),
        kBox.Extents());

    // Let C be the box center and let U0, U1, and U2 be the box axes.  Each
    // input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.  The
    // following code computes min(y0), max(y0), min(y1), max(y1), min(y2),
    // and max(y2).  The box center is then adjusted to be
    //   C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1 +
    //        0.5*(min(y2)+max(y2))*U2

    Vector3<Real> kDiff = akPoint[0] - kBox.Center();
    Real fY0Min = kDiff.Dot(kBox.Axis(0)), fY0Max = fY0Min;
    Real fY1Min = kDiff.Dot(kBox.Axis(1)), fY1Max = fY1Min;
    Real fY2Min = kDiff.Dot(kBox.Axis(2)), fY2Max = fY2Min;

    for (int i = 1; i < iQuantity; i++)
    {
        kDiff = akPoint[i] - kBox.Center();

        Real fY0 = kDiff.Dot(kBox.Axis(0));
        if ( fY0 < fY0Min )
            fY0Min = fY0;
        else if ( fY0 > fY0Max )
            fY0Max = fY0;

        Real fY1 = kDiff.Dot(kBox.Axis(1));
        if ( fY1 < fY1Min )
            fY1Min = fY1;
        else if ( fY1 > fY1Max )
            fY1Max = fY1;

        Real fY2 = kDiff.Dot(kBox.Axis(2));
        if ( fY2 < fY2Min )
            fY2Min = fY2;
        else if ( fY2 > fY2Max )
            fY2Max = fY2;
    }

    kBox.Center() += (((Real)0.5)*(fY0Min+fY0Max))*kBox.Axis(0) +
        (((Real)0.5)*(fY1Min+fY1Max))*kBox.Axis(1) +
        (((Real)0.5)*(fY2Min+fY2Max))*kBox.Axis(2);

    kBox.Extent(0) = ((Real)0.5)*(fY0Max - fY0Min);
    kBox.Extent(1) = ((Real)0.5)*(fY1Max - fY1Min);
    kBox.Extent(2) = ((Real)0.5)*(fY2Max - fY2Min);

    return kBox;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:52,代码来源:WmlContBox3.cpp

示例9:

Vector3<Real> Wml::GetPoint (int iIndex, const Box3<Real>& rkBox)
{
    Vector3<Real> kPoint = rkBox.Center();

    if ( iIndex & 4 )
        kPoint += rkBox.Extent(2)*rkBox.Axis(2);
    else
        kPoint -= rkBox.Extent(2)*rkBox.Axis(2);

    if ( iIndex & 2 )
        kPoint += rkBox.Extent(1)*rkBox.Axis(1);
    else
        kPoint -= rkBox.Extent(1)*rkBox.Axis(1);

    if ( iIndex & 1 )
        kPoint += rkBox.Extent(0)*rkBox.Axis(0);
    else
        kPoint -= rkBox.Extent(0)*rkBox.Axis(0);

    return kPoint;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:21,代码来源:WmlIntrUtilityBox3.cpp

示例10: ContOrientedBox

bool Wml::ContOrientedBox (int iQuantity, const Vector3<Real>* akPoint,
    const bool* abValid, Box3<Real>& rkBox)
{
    if ( !GaussPointsFit(iQuantity,akPoint,abValid,rkBox.Center(),
         rkBox.Axes(),rkBox.Extents()) )
    {
        return false;
    }

    // Let C be the box center and let U0, U1, and U2 be the box axes.  Each
    // input point is of the form X = C + y0*U0 + y1*U1 + y2*U2.  The
    // following code computes min(y0), max(y0), min(y1), max(y1), min(y2),
    // and max(y2).  The box center is then adjusted to be
    //   C' = C + 0.5*(min(y0)+max(y0))*U0 + 0.5*(min(y1)+max(y1))*U1 +
    //        0.5*(min(y2)+max(y2))*U2

    // get first valid vertex
    Vector3<Real> kDiff;
    Real fY0Min = (Real)0.0, fY0Max = (Real)0.0;
    Real fY1Min = (Real)0.0, fY1Max = (Real)0.0;
    Real fY2Min = (Real)0.0, fY2Max = (Real)0.0;
    int i;
    for (i = 0; i < iQuantity; i++)
    {
        if ( abValid[i] )
        {
            kDiff = akPoint[i] - rkBox.Center();
            fY0Min = kDiff.Dot(rkBox.Axis(0));
            fY0Max = fY0Min;
            fY1Min = kDiff.Dot(rkBox.Axis(1));
            fY1Max = fY1Min;
            fY2Min = kDiff.Dot(rkBox.Axis(2));
            fY2Max = fY2Min;
            break;
        }
    }

    for (i++; i < iQuantity; i++)
    {
        if ( abValid[i] )
        {
            kDiff = akPoint[i] - rkBox.Center();

            Real fY0 = kDiff.Dot(rkBox.Axis(0));
            if ( fY0 < fY0Min )
                fY0Min = fY0;
            else if ( fY0 > fY0Max )
                fY0Max = fY0;

            Real fY1 = kDiff.Dot(rkBox.Axis(1));
            if ( fY1 < fY1Min )
                fY1Min = fY1;
            else if ( fY1 > fY1Max )
                fY1Max = fY1;

            Real fY2 = kDiff.Dot(rkBox.Axis(2));
            if ( fY2 < fY2Min )
                fY2Min = fY2;
            else if ( fY2 > fY2Max )
                fY2Max = fY2;
        }
    }

    rkBox.Center() += (0.5f*(fY0Min+fY0Max))*rkBox.Axis(0)
        + (0.5f*(fY1Min+fY1Max))*rkBox.Axis(1) +
        (0.5f*(fY2Min+fY2Max))*rkBox.Axis(2);

    rkBox.Extent(0) = 0.5f*(fY0Max - fY0Min);
    rkBox.Extent(1) = 0.5f*(fY1Max - fY1Min);
    rkBox.Extent(2) = 0.5f*(fY2Max - fY2Min);

    return true;
}
开发者ID:Steven0818,项目名称:Deform,代码行数:73,代码来源:WmlContBox3.cpp

示例11: GetBoxConfiguration

void Wml::GetBoxConfiguration (const Vector3<Real>& rkAxis, 
    const Box3<Real>& rkBox, ContactConfig<Real>& rkConfig)
{
    // Description of coordinate ordering scheme for ContactConfig.m_aiIndex.
    //
    // Vertex number (up/down) vs. sign of extent (only matters in mapping
    // back)
    //   012
    // 0 ---
    // 1 +--
    // 2 -+-
    // 3 ++-
    // 4 --+
    // 5 +-+
    // 6 -++
    // 7 +++
    //
    // When it returns an ordering in the ContactConfig, it is also
    // guarenteed to be in-order (if 4 vertices, then they are guarunteed in
    // an order that will create a box, e.g. 0,1,3,2).
    //
    // assert: akAxis is an array containing unit length vectors

    Real afAxis[3] =
    {
        rkAxis.Dot(rkBox.Axis(0)),
        rkAxis.Dot(rkBox.Axis(1)),
        rkAxis.Dot(rkBox.Axis(2))
    };

    Real afAAxis[3] =
    {
        Math<Real>::FAbs(afAxis[0]),
        Math<Real>::FAbs(afAxis[1]),
        Math<Real>::FAbs(afAxis[2])
    };

    Real fMaxProjectedExtent;

    if ( afAAxis[0] < Math<Real>::EPSILON )
    {
        if ( afAAxis[1] < Math<Real>::EPSILON )
        {
            // face-face
            rkConfig.m_kMap = m44;

            fMaxProjectedExtent = afAAxis[2]*rkBox.Extent(2);

            // faces have normals along axis[2]
            if ( afAxis[2] > (Real)0.0 )
            {       
                rkConfig.m_aiIndex[0] = 0;
                rkConfig.m_aiIndex[1] = 1;
                rkConfig.m_aiIndex[2] = 3;
                rkConfig.m_aiIndex[3] = 2;

                rkConfig.m_aiIndex[4] = 6;
                rkConfig.m_aiIndex[5] = 7;
                rkConfig.m_aiIndex[6] = 5;
                rkConfig.m_aiIndex[7] = 4;
            }
            else
            {
                rkConfig.m_aiIndex[0] = 6;
                rkConfig.m_aiIndex[1] = 7;
                rkConfig.m_aiIndex[2] = 5;
                rkConfig.m_aiIndex[3] = 4;

                rkConfig.m_aiIndex[4] = 0;
                rkConfig.m_aiIndex[5] = 1;
                rkConfig.m_aiIndex[6] = 3;
                rkConfig.m_aiIndex[7] = 2;
            }
        }
        else if ( afAAxis[2] < Math<Real>::EPSILON )
        {
            // face-face
            rkConfig.m_kMap = m44;

            fMaxProjectedExtent = afAAxis[1]*rkBox.Extent(1);

            // faces have normals along axis[1]
            if ( afAxis[1] > (Real)0.0 ) 
            {
                rkConfig.m_aiIndex[0] = 4;
                rkConfig.m_aiIndex[1] = 5;
                rkConfig.m_aiIndex[2] = 1;
                rkConfig.m_aiIndex[3] = 0;

                rkConfig.m_aiIndex[4] = 2;
                rkConfig.m_aiIndex[5] = 3;
                rkConfig.m_aiIndex[6] = 7;
                rkConfig.m_aiIndex[7] = 6;
            }
            else
            {
                rkConfig.m_aiIndex[0] = 2;
                rkConfig.m_aiIndex[1] = 3;
                rkConfig.m_aiIndex[2] = 7;
                rkConfig.m_aiIndex[3] = 6;
//.........这里部分代码省略.........
开发者ID:Steven0818,项目名称:Deform,代码行数:101,代码来源:WmlIntrUtilityBox3.cpp

示例12: SqrDistance

//----------------------------------------------------------------------------
Real Mgc::SqrDistance (const Line3& rkLine, const Box3& rkBox,
    Real* pfLParam, Real* pfBParam0, Real* pfBParam1, Real* pfBParam2)
{
#ifdef _DEBUG
    // The four parameters pointers are either all non-null or all null.
    if ( pfLParam )
    {
        assert( pfBParam0 && pfBParam1 && pfBParam2 );
    }
    else
    {
        assert( !pfBParam0 && !pfBParam1 && !pfBParam2 );
    }
#endif

    // compute coordinates of line in box coordinate system
    Vector3 kDiff = rkLine.Origin() - rkBox.Center();
    Vector3 kPnt(kDiff.Dot(rkBox.Axis(0)),kDiff.Dot(rkBox.Axis(1)),
        kDiff.Dot(rkBox.Axis(2)));
    Vector3 kDir(rkLine.Direction().Dot(rkBox.Axis(0)),
        rkLine.Direction().Dot(rkBox.Axis(1)),
        rkLine.Direction().Dot(rkBox.Axis(2)));

    // Apply reflections so that direction vector has nonnegative components.
    bool bReflect[3];
    int i;
    for (i = 0; i < 3; i++)
    {
        if ( kDir[i] < 0.0f )
        {
            kPnt[i] = -kPnt[i];
            kDir[i] = -kDir[i];
            bReflect[i] = true;
        }
        else
        {
            bReflect[i] = false;
        }
    }

    Real fSqrDistance = 0.0f;

    if ( kDir.x > 0.0f )
    {
        if ( kDir.y > 0.0f )
        {
            if ( kDir.z > 0.0f )
            {
                // (+,+,+)
                CaseNoZeros(kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
            else
            {
                // (+,+,0)
                Case0(0,1,2,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
        }
        else
        {
            if ( kDir.z > 0.0f )
            {
                // (+,0,+)
                Case0(0,2,1,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
            else
            {
                // (+,0,0)
                Case00(0,1,2,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
        }
    }
    else
    {
        if ( kDir.y > 0.0f )
        {
            if ( kDir.z > 0.0f )
            {
                // (0,+,+)
                Case0(1,2,0,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
            else
            {
                // (0,+,0)
                Case00(1,0,2,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
        }
        else
        {
            if ( kDir.z > 0.0f )
            {
                // (0,0,+)
                Case00(2,0,1,kPnt,kDir,rkBox,pfLParam,fSqrDistance);
            }
            else
            {
                // (0,0,0)
                Case000(kPnt,rkBox,fSqrDistance);
                if ( pfLParam )
                    *pfLParam = 0.0f;
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:lwpp-svn,代码行数:101,代码来源:MgcDist3DLinBox.cpp

示例13: FindIntersection

bool Wml::FindIntersection (const Box3<Real>& rkBox,
    const Vector3<Real>& rkBoxVelocity, const Sphere3<Real>& rkSphere,
    const Vector3<Real>& rkSphVelocity, Real& rfTFirst, Real fTMax,
    int& riQuantity, Vector3<Real>& rkP)
{
    // Find intersections relative to the coordinate system of the box.
    // The sphere is transformed to the box coordinates and the velocity of
    // the sphere is relative to the box.
    Vector3<Real> kCDiff = rkSphere.Center() - rkBox.Center();
    Vector3<Real> kVel = rkSphVelocity - rkBoxVelocity;
    Real fAx = kCDiff.Dot(rkBox.Axis(0));
    Real fAy = kCDiff.Dot(rkBox.Axis(1));
    Real fAz = kCDiff.Dot(rkBox.Axis(2));
    Real fVx = kVel.Dot(rkBox.Axis(0));
    Real fVy = kVel.Dot(rkBox.Axis(1));
    Real fVz = kVel.Dot(rkBox.Axis(2));

    // flip coordinate frame into the first octant
    int iSignX = 1;
    if ( fAx < (Real)0.0 )
    {
        fAx = -fAx;
        fVx = -fVx;
        iSignX = -1;
    }

    int iSignY = 1;
    if ( fAy < (Real)0.0 )
    {
        fAy = -fAy;
        fVy = -fVy;
        iSignY = -1;
    }

    int iSignZ = 1;
    if ( fAz < (Real)0.0 )
    {
        fAz = -fAz;
        fVz = -fVz;
        iSignZ = -1;
    }

    // intersection coordinates
    Real fIx, fIy, fIz;
    int iRetVal;

    if ( fAx <= rkBox.Extent(0) )
    {
        if ( fAy <= rkBox.Extent(1) )
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // sphere center inside box
                rfTFirst = (Real)0.0;
                riQuantity = 0;
                return false;
            }
            else
            {
                // sphere above face on axis Z
                iRetVal = FindFaceRegionIntersection(rkBox.Extent(0), 
                    rkBox.Extent(1),rkBox.Extent(2),fAx,fAy,fAz,fVx,fVy,fVz,
                    rfTFirst,rkSphere.Radius(),fIx,fIy,fIz,true);     
            }
        }
        else
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // sphere above face on axis Y
                iRetVal = FindFaceRegionIntersection(rkBox.Extent(0), 
                    rkBox.Extent(2),rkBox.Extent(1),fAx,fAz,fAy,fVx,fVz,fVy,
                    rfTFirst,rkSphere.Radius(),fIx,fIz,fIy,true);   
            }
            else
            {
                // sphere is above the edge formed by faces y and z
                iRetVal = FindEdgeRegionIntersection(rkBox.Extent(1), 
                    rkBox.Extent(0),rkBox.Extent(2),fAy,fAx,fAz,fVy,fVx,fVz,
                    rfTFirst,rkSphere.Radius(),fIy,fIx,fIz,true);
            }
        }
    }
    else
    {
        if ( fAy <= rkBox.Extent(1) )
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // sphere above face on axis X
                iRetVal = FindFaceRegionIntersection(rkBox.Extent(1),
                    rkBox.Extent(2),rkBox.Extent(0),fAy,fAz,fAx,fVy,fVz,fVx,
                    rfTFirst,rkSphere.Radius(),fIy,fIz,fIx,true);
            }
            else
            {
                // sphere is above the edge formed by faces x and z
                iRetVal = FindEdgeRegionIntersection(rkBox.Extent(0), 
                    rkBox.Extent(1),rkBox.Extent(2),fAx,fAy,fAz,fVx,fVy,fVz,
                    rfTFirst,rkSphere.Radius(),fIx,fIy,fIz,true);
//.........这里部分代码省略.........
开发者ID:Hengplank,项目名称:kucgbowling,代码行数:101,代码来源:WmlIntrBox3Sph3.cpp

示例14: TestIntersection

bool Wml::TestIntersection (const Box3<Real>& rkBox,
    const Sphere3<Real>& rkSphere)
{
    // Test for intersection in the coordinate system of the box by
    // transforming the sphere into that coordinate system.
    Vector3<Real> kCDiff = rkSphere.Center() - rkBox.Center();

    Real fAx = Math<Real>::FAbs(kCDiff.Dot(rkBox.Axis(0)));
    Real fAy = Math<Real>::FAbs(kCDiff.Dot(rkBox.Axis(1)));
    Real fAz = Math<Real>::FAbs(kCDiff.Dot(rkBox.Axis(2)));
    Real fDx = fAx - rkBox.Extent(0);
    Real fDy = fAy - rkBox.Extent(1);
    Real fDz = fAz - rkBox.Extent(2);

    if ( fAx <= rkBox.Extent(0) )
    {
        if ( fAy <= rkBox.Extent(1) )
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // sphere center inside box
                return true;
            }
            else
            {
                // potential sphere-face intersection with face z
                return fDz <= rkSphere.Radius();
            }
        }
        else
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // potential sphere-face intersection with face y
                return fDy <= rkSphere.Radius();
            }
            else
            {
                // potential sphere-edge intersection with edge formed
                // by faces y and z
                Real fRSqr = rkSphere.Radius()*rkSphere.Radius();
                return fDy*fDy + fDz*fDz <= fRSqr;
            }
        }
    }
    else
    {
        if ( fAy <= rkBox.Extent(1) )
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // potential sphere-face intersection with face x
                return fDx <= rkSphere.Radius();
            }
            else
            {
                // potential sphere-edge intersection with edge formed
                // by faces x and z
                Real fRSqr = rkSphere.Radius()*rkSphere.Radius();
                return fDx*fDx + fDz*fDz <= fRSqr;
            }
        }
        else
        {
            if ( fAz <= rkBox.Extent(2) )
            {
                // potential sphere-edge intersection with edge formed
                // by faces x and y
                Real fRSqr = rkSphere.Radius()*rkSphere.Radius();
                return fDx*fDx + fDy*fDy <= fRSqr;
            }
            else
            {
                // potential sphere-vertex intersection at corner formed
                // by faces x,y,z
                Real fRSqr = rkSphere.Radius()*rkSphere.Radius();
                return fDx*fDx + fDy*fDy + fDz*fDz <= fRSqr;
            }
        }
    }
}
开发者ID:Hengplank,项目名称:kucgbowling,代码行数:81,代码来源:WmlIntrBox3Sph3.cpp


注:本文中的Box3::Axis方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。