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C++ Bounds::getX方法代码示例

本文整理汇总了C++中Bounds::getX方法的典型用法代码示例。如果您正苦于以下问题:C++ Bounds::getX方法的具体用法?C++ Bounds::getX怎么用?C++ Bounds::getX使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bounds的用法示例。


在下文中一共展示了Bounds::getX方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: deferedHasColidedWith

bool Bounds::deferedHasColidedWith(Bounds otherobj)
{
	//al_draw_filled_rectangle(getX(),getY(),getX() + getW(),getY() + getH(),al_map_rgb(255,255,255));
	//al_draw_filled_rectangle(otherobj.getX(),otherobj.getY(),otherobj.getX() + otherobj.getW(),otherobj.getY() + otherobj.getH(),al_map_rgb(255,255,255));
	if(	getX() - (getW() / 2) < otherobj.getX() + (otherobj.getW() / 2) &&
		getX() + (getW() / 2) > otherobj.getX() - (otherobj.getW() / 2) &&
		getY() - (getH() / 2) < otherobj.getY() + (otherobj.getH() / 2) &&
		getY() + (getH() / 2) > otherobj.getY() - (otherobj.getH() / 2))
	{
		//cout << "HIT:{" << getX() << "|" << getY() << "|" << getW() << "|" << getH() << "},{" << otherobj.getX() << "|" << otherobj.getY() << "|" << otherobj.getW() << "|" << otherobj.getH()  << endl;
		return true;
	}
	return false;
}
开发者ID:deathmock5,项目名称:Project-Crawl,代码行数:14,代码来源:Bounds.cpp

示例2: initMenus


//.........这里部分代码省略.........
    mainmenu->addImage(0,0,mainmenubg);
    mainmenu->addImage(112,60,mainmenutitle);
    mainmenu->addButton(266,350,mainmenusingle_UP,mainmenusingle_DOWN,"Single",mainmenusingleclick);
    mainmenu->addImage(266,414,mainmenumulti);//TODO:multiplayer button
    mainmenu->addButton(266,480,mainmenuoptions_UP,mainmenuoptions_DOWN,"Options",mainmenuoptionclick);
    mainmenu->addButton(266,545,mainmenuexit_UP,mainmenuexit_DOWN,"Exit",mainmenuexitclick);
    mainmenu->addImage(0,606,mainmenucopyright);
    mainmenu->addImage(575,606,mainmenuversion);
    mainmenu->setBgs(mainmenubgs);
    getGameRefrence()->registerGameObject(mainmenu);//register menu
    //optionsmenu
    menuoptions = new Menu(); // options menu
    logHelperMessage(INFO,1,"Creating optionmenu");
    //images
    ALLEGRO_BITMAP* optionmenubg = load_image("Images\\Menus\\option\\bg.png");
    ALLEGRO_BITMAP* optionmenutitle = load_image("Images\\Menus\\option\\options_title.png");
    ALLEGRO_BITMAP* optionmenuresolution_UP = load_image("Images\\Menus\\option\\resolution_up.png");
    ALLEGRO_BITMAP* optionmenuresolution_DOWN = load_image("Images\\Menus\\option\\resolution_down.png");
    ALLEGRO_BITMAP* optionmenubrightness_UP = load_image("Images\\Menus\\option\\brightness_up.png");
    ALLEGRO_BITMAP* optionmenubrightness_DOWN = load_image("Images\\Menus\\option\\brightness_down.png");
    ALLEGRO_BITMAP* optionmenuconfig_UP = load_image("Images\\Menus\\option\\configuration_up.png");
    ALLEGRO_BITMAP* optionmenuconfig_DOWN = load_image("Images\\Menus\\option\\configuration_down.png");
    ALLEGRO_BITMAP* optionmenudifficulty_UP = load_image("Images\\Menus\\option\\dificulty_up.png");
    ALLEGRO_BITMAP* optionmenudifficulty_DOWN = load_image("Images\\Menus\\option\\dificulty_down.png");
    ALLEGRO_BITMAP* optionmenuback_UP = load_image("Images\\Menus\\option\\back_up.png");
    ALLEGRO_BITMAP* optionmenuback_DOWN = load_image("Images\\Menus\\option\\back_down.png");
    //function pointers
    void(*optionmenuresolutionclick)() = &optionsMenuClickResolution;
    void(*optionmenubrightnessclick)() = &optionsMenuClickBrightness;
    void(*optionmenuconfigclick)() = &optionsMenuClickConfig;
    void(*optionmenudificultyclick)() = &optionsMenuClickDificulty;
    void(*optionmenubackclick)() = &optionsMenuClickBack;
    //add information to menu
    menuoptions->addImage(0,0,optionmenubg);
    menuoptions->addImage(241,21,optionmenutitle);
    menuoptions->addButton(125,156,optionmenuresolution_UP,optionmenuresolution_DOWN,"resolution",optionmenuresolutionclick);
    menuoptions->addButton(125,254,optionmenubrightness_UP,optionmenubrightness_DOWN,"brightness",optionmenubrightnessclick);
    menuoptions->addButton(125,351,optionmenuconfig_UP,optionmenuconfig_DOWN,"config",optionmenuconfigclick);
    menuoptions->addButton(125,446,optionmenudifficulty_UP,optionmenudifficulty_DOWN,"difficulty",optionmenudificultyclick);
    menuoptions->addButton(125,546,optionmenuback_UP,optionmenuback_DOWN,"back",optionmenubackclick);
    getGameRefrence()->registerGameObject(menuoptions);//register menu
    //menuoverworld
    menuoverworld = new Menu();
    logHelperMessage(INFO,1,"Creating overworldmenu");
    //load images
    ALLEGRO_BITMAP* overworldmenubg = load_image("Images\\Menus\\overworld\\bg.jpg");
    ALLEGRO_BITMAP* overworlddung_UP = load_image("Images\\Menus\\overworld\\dng.png");
    ALLEGRO_BITMAP* overworlddung1_DOWN = load_image("Images\\Menus\\overworld\\dng1.png");
    ALLEGRO_BITMAP* overworlddung2_DOWN = load_image("Images\\Menus\\overworld\\dng2.png");
    ALLEGRO_BITMAP* overworlddung3_DOWN = load_image("Images\\Menus\\overworld\\dng3.png");
    //asign function pointers
    void(*overworldmenuclickdung1)() = &overworldMenuClickDung1;
    void(*overworldmenuclickdung2)() = &overworldMenuClickDung2;
    void(*overworldmenuclickdung3)() = &overworldMenuClickDung3;
    //add buttons
    menuoverworld->addImage(0,0,overworldmenubg);
    menuoverworld->addButton(107,465,overworlddung_UP,overworlddung1_DOWN,"dung1",overworldMenuClickDung1);
    menuoverworld->addButton(714,416,overworlddung_UP,overworlddung2_DOWN,"dung2",overworldMenuClickDung2);
    menuoverworld->addButton(574,323,overworlddung_UP,overworlddung3_DOWN,"dung3",overworldMenuClickDung3);
    getGameRefrence()->registerGameObject(menuoverworld);//register menu
    //menumulti
    menumulti = new Menu();
    //TODO: Load multiplayer gui elements
    getGameRefrence()->registerGameObject(menumulti);//register menu
    //menuingame
    menuingame = new Menu();
    logHelperMessage(INFO,1,"Creating menuingame ");
    ALLEGRO_BITMAP* menuingamephpimg = load_image("Images\\Menus\\ingame\\health.png");
    ALLEGRO_BITMAP* menuingamepmpimg = load_image("Images\\Menus\\ingame\\mana.png");
    ALLEGRO_BITMAP* menuingameplvimg = load_image("Images\\Menus\\ingame\\life.png");
    Bounds menuingamephpbounds = Bounds(608,0,192,32);
    Bounds menuingamepmpbounds = Bounds(416,0,192,32);
    Bounds menuingameplvbounds = Bounds(0,0,192,32);
    menuingame->addGauge(menuingamephpimg,menuingamephpbounds,GAUGE_LAYER,10,"PHP");
    menuingame->addGauge(menuingamepmpimg,menuingamepmpbounds,GAUGE_LAYER,10,"PMP");
    menuingame->addGauge(menuingameplvimg,menuingameplvbounds,GAUGE_LAYER,10,"PLV");
    //TODO: load ingamemenu gui elements
    getGameRefrence()->registerGameObject(menuingame);//register menu
    //menucutscene
    menucutscene = new Menu();
    //TODO: load cutscene gui elements
    getGameRefrence()->registerGameObject(menucutscene);//register menu
    //menu shop
    menushop = new Menu();
    //TODO: load menushot gui elements
    getGameRefrence()->registerGameObject(menushop);//register menu
    //menu invintory
    menuinvintory = new Menu();
    ALLEGRO_BITMAP* menuinvintoybg = load_image("Images\\Menus\\invintory\\bg.png");
    Bounds menuinvintorybgbounds = Bounds(64,122,672,418);
    Bounds menuinvintorymoneybounds = Bounds(560,145,0,0);
    menuinvintory->addImage(menuinvintorybgbounds.getX(),menuinvintorybgbounds.getY(),menuinvintoybg);
    menuinvintory->addNumber(menuinvintorymoneybounds,"INVMONEY",0);
    getGameRefrence()->registerGameObject(menuinvintory);//register menu
    //TODO: load menuinvintory gui elements
    //menusaveload
    menusaveload = new Menu();
    //TODO: load saveload gui elements
    getGameRefrence()->registerGameObject(menusaveload);//register menu
}
开发者ID:deathmock5,项目名称:Project-Crawl,代码行数:101,代码来源:main.cpp


注:本文中的Bounds::getX方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。