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C++ Boundary::process方法代码示例

本文整理汇总了C++中Boundary::process方法的典型用法代码示例。如果您正苦于以下问题:C++ Boundary::process方法的具体用法?C++ Boundary::process怎么用?C++ Boundary::process使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Boundary的用法示例。


在下文中一共展示了Boundary::process方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processTerrain

float ProceduralTerrainAppearance::processTerrain(Layer* layer, float x, float y, float& baseValue, float affectorTransformValue, int affectorType) {
	Vector<Boundary*>* boundaries = layer->getBoundaries();
	Vector<AffectorProceduralRule*>* affectors = layer->getAffectors();
	Vector<FilterProceduralRule*>* filters = layer->getFilters();

	float transformValue = 0;

	bool hasBoundaries = false;

	FilterRectangle rect;
	rect.minX = FLT_MAX, rect.maxX = FLT_MIN, rect.minY = FLT_MAX, rect.maxY = FLT_MIN;

	for (int i = 0; i < boundaries->size(); ++i) {
		Boundary* boundary = boundaries->get(i);

		if (!boundary->isEnabled()) {
			continue;
		} else
			hasBoundaries = true;

		float result = boundary->process(x, y);

		if (result != 0.0) {
			if (boundary->getMinX() < rect.minX)
				rect.minX = boundary->getMinX();

			if (boundary->getMaxX() > rect.maxX)
				rect.maxX = boundary->getMaxX();

			if (boundary->getMinY() < rect.minY)
				rect.minY = boundary->getMinY();

			if (boundary->getMaxY() > rect.maxY)
				rect.maxY = boundary->getMaxY();
		}

		int featheringType = boundary->getFeatheringType();

		result = calculateFeathering(result, featheringType);

		if (result > transformValue)
			transformValue = result;

		if (transformValue >= 1) {
			break;
		}
	}

	if (!hasBoundaries)
		transformValue = 1.0;

	if (layer->invertBoundaries())
		transformValue = 1.0 - transformValue;

	if (transformValue != 0) {
		for (int i = 0; i < filters->size(); ++i) {
			FilterProceduralRule* filter = filters->get(i);

			if (!filter->isEnabled())
				continue;

			/*if (!(filter->getFilterType() & affectorType))
				continue;*/

			float result = filter->process(x, y, transformValue, baseValue, terrainGenerator, &rect);

			int featheringType = filter->getFeatheringType();

			result = calculateFeathering(result, featheringType);

			if (transformValue > result)
				transformValue = result;

			if (transformValue == 0)
				break;
		}

		if (layer->invertFilters())
			transformValue = 1.0 - transformValue;

		if (transformValue != 0) {
			for (int i = 0; i < affectors->size(); ++i) {
				AffectorProceduralRule* affector = affectors->get(i);

				/*if (!affector->isEnabled()) filtered in height affectors vector
					continue;*/

				if (affector->isEnabled() && (affector->getAffectorType() & affectorType))
					affector->process(x, y, transformValue * affectorTransformValue, baseValue, terrainGenerator);
			}


			Vector<Layer*>* children = layer->getChildren();

			for (int i = 0; i < children->size(); ++i) {
				Layer* layer = children->get(i);

				if (layer->isEnabled()) {
					processTerrain(layer, x, y, baseValue, affectorTransformValue * transformValue, affectorType);
				}
//.........这里部分代码省略.........
开发者ID:Chilastra-Reborn,项目名称:Chilastra-source-code,代码行数:101,代码来源:ProceduralTerrainAppearance.cpp


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