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C++ BossSpellWorker::timedCast方法代码示例

本文整理汇总了C++中BossSpellWorker::timedCast方法的典型用法代码示例。如果您正苦于以下问题:C++ BossSpellWorker::timedCast方法的具体用法?C++ BossSpellWorker::timedCast怎么用?C++ BossSpellWorker::timedCast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BossSpellWorker的用法示例。


在下文中一共展示了BossSpellWorker::timedCast方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateAI

    void UpdateAI(const uint32 uiDiff)
    {
        if (m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS) 
            m_creature->ForcedDespawn();

        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        bsw->timedCast(SPELL_FEL_INFERNO, uiDiff);
        bsw->timedCast(SPELL_FEL_STREAK, uiDiff);

        DoMeleeAttackIfReady();
    }
开发者ID:eviljared,项目名称:diamondcore,代码行数:13,代码来源:boss_jaraxxus.cpp

示例2: UpdateAI

    void UpdateAI(const uint32 uiDiff)
    {
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        bsw->timedCast(SPELL_BATTER, uiDiff);

        if (bsw->timedCast(SPELL_FIRE_BOMB, uiDiff, m_creature->getVictim()) == CAST_OK)
        {
            bsw->doCast(SPELL_FIRE_BOMB_1, m_creature->getVictim());
            bsw->doCast(SPELL_FIRE_BOMB_DOT, m_creature->getVictim());
        }

        bsw->timedCast(SPELL_HEAD_CRACK, uiDiff);

        DoMeleeAttackIfReady();
    }
开发者ID:eviljared,项目名称:diamondcore,代码行数:17,代码来源:boss_northrend_beasts.cpp

示例3: UpdateAI

    void UpdateAI(const uint32 uiDiff)
    {
        if (m_pInstance && !Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ACIDMAW)))
            this->JustReachedHome();

        if (!UpdateVictim())
            return;

        switch (stage) 
        {
        case 0: {
                bsw->timedCast(SPELL_BURNING_BITE, uiDiff);

                bsw->timedCast(SPELL_MOLTEN_SPEW, uiDiff);

                bsw->timedCast(SPELL_FIRE_SPIT, uiDiff);

                bsw->timedCast(SPELL_BURNING_SPRAY, uiDiff);

                bsw->timedCast(SPELL_SWEEP_0, uiDiff);

                if (m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == DREADSCALE_SUBMERGED)
                     stage = 1;

                    break;}
        case 1: {
                    me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                    bsw->doCast(SPELL_SUBMERGE_0);
                    stage = 2;
                    DoScriptText(-1713557,me);
                    m_pInstance->SetData(TYPE_NORTHREND_BEASTS, DREADSCALE_SUBMERGED);
                    break;}
        case 2: {
                if (bsw->timedQuery(SPELL_SLIME_POOL, uiDiff))
                    bsw->doCast(NPC_SLIME_POOL);

                if (bsw->timedQuery(SPELL_SUBMERGE_0, uiDiff) && m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == DREADSCALE_SUBMERGED) 
                         stage = 3;
                    break;}
        case 3: {
                    DoScriptText(-1713559,me);
                    bsw->doRemove(SPELL_SUBMERGE_0);

                    me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                    bsw->resetTimer(SPELL_SLIME_POOL);
                    stage = 0;
                    m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ACIDMAW_SUBMERGED);
                    break;}
        }

        if (m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !enraged)
                        {
                        DoScriptText(-1713559,me);
                        bsw->doRemove(SPELL_SUBMERGE_0);
                        me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                        bsw->doCast(SPELL_ENRAGE);
                        enraged = true;
                        stage = 0;
                        DoScriptText(-1713504,me);
                        };

        DoMeleeAttackIfReady();
    }
开发者ID:SergeySV,项目名称:PhantomCore,代码行数:63,代码来源:boss_northrend_beasts.cpp


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