本文整理汇总了C++中BossSpellWorker::timedCast方法的典型用法代码示例。如果您正苦于以下问题:C++ BossSpellWorker::timedCast方法的具体用法?C++ BossSpellWorker::timedCast怎么用?C++ BossSpellWorker::timedCast使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BossSpellWorker
的用法示例。
在下文中一共展示了BossSpellWorker::timedCast方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdateAI
void UpdateAI(const uint32 uiDiff)
{
if (m_pInstance->GetData(TYPE_JARAXXUS) != IN_PROGRESS)
m_creature->ForcedDespawn();
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
bsw->timedCast(SPELL_FEL_INFERNO, uiDiff);
bsw->timedCast(SPELL_FEL_STREAK, uiDiff);
DoMeleeAttackIfReady();
}
示例2: UpdateAI
void UpdateAI(const uint32 uiDiff)
{
if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
return;
bsw->timedCast(SPELL_BATTER, uiDiff);
if (bsw->timedCast(SPELL_FIRE_BOMB, uiDiff, m_creature->getVictim()) == CAST_OK)
{
bsw->doCast(SPELL_FIRE_BOMB_1, m_creature->getVictim());
bsw->doCast(SPELL_FIRE_BOMB_DOT, m_creature->getVictim());
}
bsw->timedCast(SPELL_HEAD_CRACK, uiDiff);
DoMeleeAttackIfReady();
}
示例3: UpdateAI
void UpdateAI(const uint32 uiDiff)
{
if (m_pInstance && !Unit::GetCreature((*me), m_pInstance->GetData64(NPC_ACIDMAW)))
this->JustReachedHome();
if (!UpdateVictim())
return;
switch (stage)
{
case 0: {
bsw->timedCast(SPELL_BURNING_BITE, uiDiff);
bsw->timedCast(SPELL_MOLTEN_SPEW, uiDiff);
bsw->timedCast(SPELL_FIRE_SPIT, uiDiff);
bsw->timedCast(SPELL_BURNING_SPRAY, uiDiff);
bsw->timedCast(SPELL_SWEEP_0, uiDiff);
if (m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == DREADSCALE_SUBMERGED)
stage = 1;
break;}
case 1: {
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
bsw->doCast(SPELL_SUBMERGE_0);
stage = 2;
DoScriptText(-1713557,me);
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, DREADSCALE_SUBMERGED);
break;}
case 2: {
if (bsw->timedQuery(SPELL_SLIME_POOL, uiDiff))
bsw->doCast(NPC_SLIME_POOL);
if (bsw->timedQuery(SPELL_SUBMERGE_0, uiDiff) && m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == DREADSCALE_SUBMERGED)
stage = 3;
break;}
case 3: {
DoScriptText(-1713559,me);
bsw->doRemove(SPELL_SUBMERGE_0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
bsw->resetTimer(SPELL_SLIME_POOL);
stage = 0;
m_pInstance->SetData(TYPE_NORTHREND_BEASTS, ACIDMAW_SUBMERGED);
break;}
}
if (m_pInstance->GetData(TYPE_NORTHREND_BEASTS) == SNAKES_SPECIAL && !enraged)
{
DoScriptText(-1713559,me);
bsw->doRemove(SPELL_SUBMERGE_0);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
bsw->doCast(SPELL_ENRAGE);
enraged = true;
stage = 0;
DoScriptText(-1713504,me);
};
DoMeleeAttackIfReady();
}