本文整理汇总了C++中Boggle::getScoreHuman方法的典型用法代码示例。如果您正苦于以下问题:C++ Boggle::getScoreHuman方法的具体用法?C++ Boggle::getScoreHuman怎么用?C++ Boggle::getScoreHuman使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Boggle
的用法示例。
在下文中一共展示了Boggle::getScoreHuman方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: computerTurn
/*
* Function: computerTurn
* --------------------
* This is the computer's turn. Find all of the remaining words using the boggles onj.
* Print this to the console and to the GUI.
*
* Preconditions:
*
* @param: word: the word to check
* @return: boolean true if valid word
*/
void computerTurn(Boggle& boggles) {
Set<string> humanWords;
string userInputW;
Set<string> computerSearch;
computerSearch = boggles.computerWordSearch();
cout << endl;
cout << "It's my turn!" << endl;
// Print out computer's words
cout << "My words (" << computerSearch.size()<<") "<< computerSearch.toString() << endl;
for(string i:computerSearch)
BoggleGUI::recordWord(i,BoggleGUI::COMPUTER);
cout << "My score: " << boggles.getScoreComputer()<<endl;
BoggleGUI::setScore(boggles.getScoreComputer(),BoggleGUI::COMPUTER);
if(boggles.getScoreComputer()>boggles.getScoreHuman()){
string statusMessage = "Ha ha ha, I destroyed you. Better luck next time, puny human!";
BoggleGUI::setStatusMessage(statusMessage);
cout << statusMessage << endl;
} else {
string statusMessage = "WOW, you defeated me! Congratulations!" ;
BoggleGUI::setStatusMessage(statusMessage);
cout << statusMessage << endl;
}
}
示例2: userTurn
/*
* Function: userTurn
* --------------------
* This is the user's turn. Prompt them for random/set board, get their word selections
* use the boggles obj to check words
*
* Preconditions:
*
* @param: word: the word to check
* @return: boolean true if valid word
*/
void userTurn(Boggle& boggles) {
Set<string> humanWords;
string userInputW;
//int humanScore = 0;
while(true) {
clearConsole();
// First time through this is skipped, goes to else
if(userInputW!=""){
if(boggles.checkWord(userInputW)){
if(boggles.humanWordSearch(toLowerCase(userInputW))){
string statusMessage = "You found a new word! \""+toUpperCase(userInputW)+"\"";
BoggleGUI::setStatusMessage(statusMessage);
cout << statusMessage<<endl;
BoggleGUI::recordWord(userInputW,BoggleGUI::HUMAN);
} else{
string statusMessage = "That word cant be formed on this board!";
BoggleGUI::setStatusMessage(statusMessage);
cout << statusMessage<<endl;
}
} else {
cout << "You must enter an unfound 4+ letter word from the dictionary." << endl;
}
}else {
string sM = "It's your turn!";
BoggleGUI::setStatusMessage(sM);
cout << sM << endl;
}
cout << boggles;
cout << "Your words (" << boggles.getUserValidStrings().size() << "): " << boggles.getUserValidStrings().toString() << endl;
cout << "Your score: " << boggles.getScoreHuman() << endl;
BoggleGUI::setScore(boggles.getScoreHuman(),BoggleGUI::HUMAN);
userInputW = getLine("Type a word (or enter to stop): ");
// Enter to stop
if(userInputW==""){
break;
}
}
}
示例3: humanTurn
void humanTurn(string message, Boggle& boggleobj) {
while (true) {
printStatus(message, "Your", boggleobj.getScoreHuman(), boggleobj.getFoundWords(), boggleobj);
string word = getLine("Type a word (or Enter to stop):");
word = toLowerCase(word);
if (word == "") {
break;
} else {
clearConsole();
if (boggleobj.checkWord(word) && boggleobj.humanWordSearch(word)) {
message = "You have found a new word! \"" + word + "\"";
BoggleGUI::recordWord(word, BoggleGUI::HUMAN);
BoggleGUI::setScore(boggleobj.getScoreHuman(),BoggleGUI::HUMAN);
} else {
message = "You must enter an unfound 4+ letter word from the dictionary.";
}
}
}
}
示例4: compTurn
string compTurn(Boggle& boggleobj, string message) {
Set<string> compWords = boggleobj.computerWordSearch();
message = "It's my turn!";
for (auto i : compWords) {
BoggleGUI::recordWord(i, BoggleGUI::COMPUTER);
}
BoggleGUI::setScore(boggleobj.getScoreComputer(),BoggleGUI::COMPUTER);
printStatus(message, "My", boggleobj.getScoreComputer(), compWords, boggleobj);
if (boggleobj.getScoreHuman() >= boggleobj.getScoreComputer()) {
message = "WOW, you defeated me! Congratulations!";
} else {
message = "Ha ha ha, I destroyed you. Better luck next time, puny human!";
}
return message;
}