本文整理汇总了C++中Board::AddAParticle方法的典型用法代码示例。如果您正苦于以下问题:C++ Board::AddAParticle方法的具体用法?C++ Board::AddAParticle怎么用?C++ Board::AddAParticle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Board
的用法示例。
在下文中一共展示了Board::AddAParticle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main() {
Board Z;
Z.AddAParticle(0, "Red");
Z.AddBParticle(9, 2.7128);
Z.AddAParticle(7, "Yellow");
Z.AddBParticle(12, 24601);
std::cout << Z << std::endl;
std::cout << "Are there any Particles in position 9? ";
bool a = Z[9];
if (a) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
std::cout << std::endl;
std::cout << "Are there any Particles in position 2? ";
bool b = Z[2];
if (b) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
std::cout << std::endl;
std::cout << "Are there any Particles that share the same position? ";
bool c = Z();
if (c) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
std::cout << std::endl;
Z.AddAParticle(12, "John Cena");
std::cout << Z << std::endl;
std::cout<<"After adding a Particle, now are there any Particles that share the same position? ";
bool d = Z();
if (d) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
std::cout << std::endl;
ThingB copy = ThingB(20, 12.5, Z);
copy.print(std::cout);
std::cout << std::endl << std::endl;
std::cout << "We propose the change the Particle's position to 12. Will it work? ";
bool e = copy.propose_new_position(12);
if (e) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
copy.print(std::cout);
std::cout << std::endl << std::endl;
std::cout << "We propose the change the Particle's position to 24. Will it work? ";
bool f = copy.propose_new_position(24);
if (f) { std::cout << "Yes" << std::endl; }
else { std::cout << "No" << std::endl; }
copy.print(std::cout);
std::cout << std::endl << std::endl;
return 0;
}
示例2: main
int main() {
Board test;
//Testing operator << on empty board, should return nothing
std::cout << test << std::endl;
//Testing operator [] on empty board, should return 0
std::cout << test[0] << std::endl;
//Add particles to the board
test.AddAParticle(0, "red");
test.AddBParticle(9, 2.71828);
test.AddAParticle(7, "yellow");
//Test operator << on board with particles, should print out particles added above
std::cout << test;
//Test oeprator [] on board with particles, both particles in existence and not in existence, should return 1 for existing particles and return 0 for non-existing particles
std::cout << test[0] << std::endl;
std::cout << test[3] << std::endl;
//Test operator () on board with no particles, should return 0
Board test1;
std::cout << test1() << std::endl;
//Add two of the same particles to the board
test1.AddAParticle(2, "blue");
test1.AddAParticle(2, "blue");
//Test operator () on board with same particles, should return 1
std::cout << test1() << std::endl;
//Add two different particles to a different board
Board test2;
test2.AddAParticle(3, "black");
test2.AddBParticle(3, 6.8795);
//Test operator () on board with different particles, should return 0
std::cout << test2() << std::endl;
//Test operator () on board with random particles
Board test3;
test3.AddAParticle(3, "black");
test3.AddAParticle(0, "red");
test3.AddBParticle(2, 5.4623);
test3.AddAParticle(3, "black");
//Test operator () should return 1
std::cout << test3() << std::endl;
return 0;
}
示例3: main
int main()
{
//need this to get a memory leak dump at end of code execution
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
Board Z;
Z.AddAParticle(0, "red");
Z.AddBParticle(9, 2.71828);
Z.AddAParticle(7, "yellow");
//ThingA a = ThingA(0, "red");
//a.print(cout);
ThingB* B = new ThingB(-1, 9, &Z);
cout<<"Does the particle at position 5 change?(true) "<< B->propose_new_position(5)<<"\n\n";
//cout << "Did the propose_new_position function replace the current position with the input value?(5) ";
//cout << Z.get_things()[5];
cout << "Does the particle at position 7 change?(false) " << B->propose_new_position(7) << "\n\n";
cout << Z << endl << endl;
cout << "Is there a particle at 9?(true) " << Z[9]<<"\n\n"; //should return a 1
cout << "Is there a particle at 3?(false) " << Z[3]<<"\n\n"; //should return 0
cout <<"Do any particles share the same position?(false) "<< Z()<<"\n\n";
Z.AddAParticle(0, "lavender");
cout << "Two particles should now share the same position.(true) " << Z() << "\n\n";
ThingB* B1 = new ThingB(-1, 5, &Z);
ThingB* B2 = new ThingB(-2, 4, &Z);
B1->propose_new_position(9); //checks to see if B1 object changed and if placed on board
Z.AddThingBParticlePtr(B1); //add B1 to the board, Z
cout<<"B1 object: ";
B1->print(cout);
cout << "\nGood, B1 did not change its position to 9 because there's already a Thing there." << Z;
cout << endl << endl;
B2->propose_new_position(2);
Z.AddThingBParticlePtr(B2); //add B2 to the board, Z
cout<<"B2 object: ";
B2->print(cout);
cout << "\nAs expected, B2 changed its position to 2.";
cout <<"\n\n"<< Z <<"\n\n";
/* These pointers get deleted after they get added to the board, whose deconstructor automatically deallocates all
thing pointers on it, in the vector, thing, of thing pointers.
*/
//delete B;
//delete B1;
//delete B2;
cout << "\n\n";
return 0;
//_CrtDumpMemoryLeaks();
}