本文整理汇总了C++中BlockEnvironment类的典型用法代码示例。如果您正苦于以下问题:C++ BlockEnvironment类的具体用法?C++ BlockEnvironment怎么用?C++ BlockEnvironment使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BlockEnvironment类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void BlockEnvironment::Info::show(STATE, Object* self, int level) {
BlockEnvironment* be = as<BlockEnvironment>(self);
class_header(state, self);
//indent_attribute(++level, "scope"); be->scope()->show(state, level);
// indent_attribute(level, "top_scope"); be->top_scope()->show(state, level);
indent_attribute(level, "compiled_code"); be->compiled_code()->show(state, level);
close_body(level);
}
示例2: dup
BlockEnvironment* BlockEnvironment::dup(STATE) {
BlockEnvironment* be = state->new_object<BlockEnvironment>(G(blokenv));
be->scope(state, scope_);
be->top_scope(state, top_scope_);
be->code(state, code_);
return be;
}
示例3: dup
BlockEnvironment* BlockEnvironment::dup(STATE) {
BlockEnvironment* be = state->new_object_dirty<BlockEnvironment>(G(blokenv));
be->scope(state, scope_);
be->top_scope(state, top_scope_);
be->compiled_code(state, compiled_code_);
be->module(state, nil<Module>());
return be;
}
示例4:
void BlockEnvironment::Info::show(STATE, Object* self, int level) {
BlockEnvironment* be = as<BlockEnvironment>(self);
class_header(state, self);
indent_attribute(++level, "home"); be->home()->show(state, level);
indent_attribute(level, "home_block"); be->home_block()->show(state, level);
indent_attribute(level, "local_count"); be->local_count()->show(state, level);
indent_attribute(level, "method"); be->method()->show(state, level);
close_body(level);
}
示例5: under_call_frame
BlockEnvironment* BlockEnvironment::under_call_frame(STATE, CompiledMethod* cm,
VMMethod* caller, CallFrame* call_frame, size_t index)
{
BlockEnvironment* be = state->new_object<BlockEnvironment>(G(blokenv));
VMMethod* vmm = cm->internalize(state);
if(!vmm) {
Exception::internal_error(state, call_frame, "invalid bytecode method");
return 0;
}
vmm->set_parent(caller);
be->scope(state, call_frame->promote_scope(state));
be->top_scope(state, call_frame->top_scope(state));
be->code(state, cm);
be->module(state, call_frame->module());
return be;
}
示例6: under_call_frame
BlockEnvironment* BlockEnvironment::under_call_frame(STATE, CompiledMethod* cm,
VMMethod* caller, CallFrame* call_frame, size_t index)
{
BlockEnvironment* be = state->new_object<BlockEnvironment>(G(blokenv));
VMMethod* vmm = caller->blocks.at(index);
if(!vmm) {
vmm = cm->formalize(state);
if(caller->type) {
vmm->specialize(state, caller->type);
}
caller->blocks[index] = vmm;
vmm->set_parent(caller);
}
be->scope(state, call_frame->promote_scope(state));
be->top_scope(state, call_frame->top_scope(state));
be->method(state, cm);
be->module(state, call_frame->module());
be->local_count(state, cm->local_count());
be->vmm = vmm;
BlockExecutor native = reinterpret_cast<BlockExecutor>(vmm->native_function);
if(native) {
be->execute = native;
} else {
be->execute = &BlockEnvironment::execute_interpreter;
}
return be;
}
示例7: os
BlockEnvironment* BlockEnvironment::under_call_frame(STATE,
CompiledCode* ccode, MachineCode* caller)
{
MachineCode* mcode = ccode->machine_code();
if(!mcode) {
OnStack<1> os(state, ccode);
mcode = ccode->internalize(state);
if(!mcode) {
Exception::internal_error(state, "invalid bytecode method");
return 0;
}
}
BlockEnvironment* be =
state->memory()->new_object<BlockEnvironment>(state, G(blokenv));
CallFrame* call_frame = state->vm()->call_frame();
be->scope(state, call_frame->promote_scope(state));
be->top_scope(state, call_frame->top_scope(state));
be->compiled_code(state, ccode);
be->constant_scope(state, call_frame->constant_scope());
be->module(state, call_frame->module());
return be;
}
示例8: os
BlockEnvironment* BlockEnvironment::under_call_frame(STATE, GCToken gct,
CompiledCode* ccode, MachineCode* caller,
CallFrame* call_frame)
{
MachineCode* mcode = ccode->machine_code();
if(!mcode) {
OnStack<1> os(state, ccode);
state->set_call_frame(call_frame);
mcode = ccode->internalize(state, gct);
if(!mcode) {
Exception::internal_error(state, call_frame, "invalid bytecode method");
return 0;
}
}
mcode->set_parent(caller);
BlockEnvironment* be = state->new_object_dirty<BlockEnvironment>(G(blokenv));
be->scope(state, call_frame->promote_scope(state));
be->top_scope(state, call_frame->top_scope(state));
be->compiled_code(state, ccode);
be->module(state, call_frame->module());
be->metadata_container(state, nil<Tuple>());
return be;
}
示例9: under_context
BlockEnvironment* BlockEnvironment::under_context(STATE, CompiledMethod* cm,
MethodContext* parent, MethodContext* active, size_t index) {
BlockEnvironment* be = (BlockEnvironment*)state->new_object(G(blokenv));
VMMethod* vmm;
if((vmm = active->vmm->blocks[index]) == NULL) {
vmm = new VMMethod(state, cm);
if(active->vmm->type) {
vmm->specialize(state, active->vmm->type);
}
active->vmm->blocks[index] = vmm;
}
be->home(state, parent);
be->home_block(state, active);
be->method(state, cm);
be->local_count(state, cm->local_count());
be->vmm = vmm;
return be;
}
示例10: G
BlockEnvironment* BlockEnvironment::dup(STATE) {
BlockEnvironment* be =
state->memory()->new_object<BlockEnvironment>(state, G(blokenv));
be->scope(state, scope());
be->top_scope(state, top_scope());
be->compiled_code(state, compiled_code());
be->constant_scope(state, constant_scope());
be->module(state, nil<Module>());
return be;
}
示例11: perform
virtual void perform() {
for(;;) { // forever
BackgroundCompileRequest* req = 0;
// Lock, wait, get a request, unlock
{
thread::Mutex::LockGuard guard(mutex_);
if(pause_) {
state = cPaused;
paused_ = true;
pause_condition_.signal();
while(pause_) {
condition_.wait(mutex_);
}
state = cUnknown;
paused_ = false;
}
// If we've been asked to stop, do so now.
if(stop_) return;
while(pending_requests_.size() == 0) {
state = cIdle;
// unlock and wait...
condition_.wait(mutex_);
if(stop_) return;
}
// now locked again, shift a request
req = pending_requests_.front();
pending_requests_.pop_front();
state = cRunning;
}
// mutex now unlock, allowing others to push more requests
//
LLVMCompiler* jit = new LLVMCompiler();
{
timer::Running timer(ls_->time_spent);
jit->compile(ls_, req->vmmethod(), req->is_block());
jit->generate_function(ls_);
}
if(show_machine_code_) {
jit->show_machine_code();
}
// Ok, compiled, generated machine code, now update MachineMethod
// Ok, now we are manipulating managed memory, so make
// sure the GC doesn't run.
ls_->shared().gc_dependent();
req->vmmethod()->set_jitted(jit->llvm_function(),
jit->code_bytes(),
jit->function_pointer());
if(req->is_block()) {
BlockEnvironment* be = req->block_env();
if(!be) {
llvm::outs() << "Fatal error in JIT. Expected a BlockEnvironment.\n";
} else {
be->set_native_function(jit->function_pointer());
}
} else {
MachineMethod* mm = req->machine_method();
if(!mm) {
llvm::outs() << "Fatal error in JIT. Expected a MachineMethod.\n";
} else {
mm->update(req->vmmethod(), jit);
mm->activate();
}
}
int which = ls_->add_jitted_method();
if(ls_->config().jit_show_compiling) {
llvm::outs() << "[[[ JIT finished background compiling "
<< which
<< (req->is_block() ? " (block)" : " (method)")
<< " ]]]\n";
}
delete req;
// We don't depend on the GC here, so let it run independent
// of us.
ls_->shared().gc_independent();
}
}