本文整理汇总了C++中BitSet32类的典型用法代码示例。如果您正苦于以下问题:C++ BitSet32类的具体用法?C++ BitSet32怎么用?C++ BitSet32使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BitSet32类的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TEST_F
TEST_F(BitSet32Test, BitWiseAnd_Disjoint) {
b1.markBit(2);
b1.markBit(4);
b1.markBit(6);
BitSet32 tmp = b1 & b2;
EXPECT_TRUE(tmp.isEmpty());
// Check that the operator is symmetric
EXPECT_TRUE((b2 & b1) == (b1 & b2));
b2 &= b1;
EXPECT_TRUE(b2.isEmpty());
EXPECT_EQ(b1.count(), 3u);
EXPECT_TRUE(b1.hasBit(2) && b1.hasBit(4) && b1.hasBit(6));
}
示例2: remainingIdBits
void VelocityTracker::clearPointers(BitSet32 idBits) {
BitSet32 remainingIdBits(mCurrentPointerIdBits.value & ~idBits.value);
mCurrentPointerIdBits = remainingIdBits;
if (mActivePointerId >= 0 && idBits.hasBit(mActivePointerId)) {
mActivePointerId = !remainingIdBits.isEmpty() ? remainingIdBits.firstMarkedBit() : -1;
}
mStrategy->clearPointers(idBits);
}
示例3: lightScene
bool LightManager::lightScene( const char* callback, const char* param )
{
BitSet32 flags = 0;
if ( param )
{
if ( !dStricmp( param, "forceAlways" ) )
flags.set( SceneLighting::ForceAlways );
else if ( !dStricmp(param, "forceWritable" ) )
flags.set( SceneLighting::ForceWritable );
else if ( !dStricmp(param, "loadOnly" ) )
flags.set( SceneLighting::LoadOnly );
}
// The SceneLighting object will delete itself
// once the lighting process is complete.
SceneLighting* sl = new SceneLighting( getSceneLightingInterface() );
return sl->lightScene( callback, flags );
}
示例4: AddMovement
void VelocityTracker::AddMovement(const TimeTicks& event_time,
BitSet32 id_bits,
const PointerXY* positions) {
while (id_bits.count() > MAX_POINTERS)
id_bits.clear_last_marked_bit();
if ((current_pointer_id_bits_.value & id_bits.value) &&
(event_time - last_event_time_) >=
base::TimeDelta::FromMilliseconds(kAssumePointerMoveStoppedTimeMs)) {
// We have not received any movements for too long. Assume that all pointers
// have stopped.
strategy_->Clear();
}
last_event_time_ = event_time;
current_pointer_id_bits_ = id_bits;
if (active_pointer_id_ < 0 || !id_bits.has_bit(active_pointer_id_))
active_pointer_id_ = id_bits.is_empty() ? -1 : id_bits.first_marked_bit();
strategy_->AddMovement(event_time, id_bits, positions);
}
示例5: remaining_id_bits
void VelocityTracker::ClearPointers(BitSet32 id_bits) {
BitSet32 remaining_id_bits(current_pointer_id_bits_.value & ~id_bits.value);
current_pointer_id_bits_ = remaining_id_bits;
if (active_pointer_id_ >= 0 && id_bits.has_bit(active_pointer_id_)) {
active_pointer_id_ = !remaining_id_bits.is_empty()
? remaining_id_bits.first_marked_bit()
: -1;
}
strategy_->ClearPointers(id_bits);
}
示例6: addMovement
void LegacyVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits,
const VelocityTracker::Position* positions) {
if (++mIndex == HISTORY_SIZE) {
mIndex = 0;
}
Movement& movement = mMovements[mIndex];
movement.eventTime = eventTime;
movement.idBits = idBits;
uint32_t count = idBits.count();
for (uint32_t i = 0; i < count; i++) {
movement.positions[i] = positions[i];
}
}
示例7: ALOGD
void PointerController::setSpots(const PointerCoords* spotCoords,
const uint32_t* spotIdToIndex, BitSet32 spotIdBits) {
#if DEBUG_POINTER_UPDATES
ALOGD("setSpots: idBits=%08x", spotIdBits.value);
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.firstMarkedBit();
idBits.clearBit(id);
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
ALOGD(" spot %d: position=(%0.3f, %0.3f), pressure=%0.3f", id,
c.getAxisValue(AMOTION_EVENT_AXIS_X),
c.getAxisValue(AMOTION_EVENT_AXIS_Y),
c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE));
}
#endif
AutoMutex _l(mLock);
mSpriteController->openTransaction();
// Add or move spots for fingers that are down.
for (BitSet32 idBits(spotIdBits); !idBits.isEmpty(); ) {
uint32_t id = idBits.clearFirstMarkedBit();
const PointerCoords& c = spotCoords[spotIdToIndex[id]];
const SpriteIcon& icon = c.getAxisValue(AMOTION_EVENT_AXIS_PRESSURE) > 0
? mResources.spotTouch : mResources.spotHover;
float x = c.getAxisValue(AMOTION_EVENT_AXIS_X);
float y = c.getAxisValue(AMOTION_EVENT_AXIS_Y);
Spot* spot = getSpotLocked(id);
if (!spot) {
spot = createAndAddSpotLocked(id);
}
spot->updateSprite(&icon, x, y);
}
// Remove spots for fingers that went up.
for (size_t i = 0; i < mLocked.spots.size(); i++) {
Spot* spot = mLocked.spots.itemAt(i);
if (spot->id != Spot::INVALID_ID
&& !spotIdBits.hasBit(spot->id)) {
fadeOutAndReleaseSpotLocked(spot);
}
}
mSpriteController->closeTransaction();
}
示例8: while
void VelocityTracker::addMovement(nsecs_t eventTime, BitSet32 idBits, const Position* positions) {
while (idBits.count() > MAX_POINTERS) {
idBits.clearLastMarkedBit();
}
if ((mCurrentPointerIdBits.value & idBits.value)
&& eventTime >= mLastEventTime + ASSUME_POINTER_STOPPED_TIME) {
#if DEBUG_VELOCITY
ALOGD("VelocityTracker: stopped for %0.3f ms, clearing state.",
(eventTime - mLastEventTime) * 0.000001f);
#endif
// We have not received any movements for too long. Assume that all pointers
// have stopped.
mStrategy->clear();
}
mLastEventTime = eventTime;
mCurrentPointerIdBits = idBits;
if (mActivePointerId < 0 || !idBits.hasBit(mActivePointerId)) {
mActivePointerId = idBits.isEmpty() ? -1 : idBits.firstMarkedBit();
}
mStrategy->addMovement(eventTime, idBits, positions);
#if DEBUG_VELOCITY
ALOGD("VelocityTracker: addMovement eventTime=%" PRId64 ", idBits=0x%08x, activePointerId=%d",
eventTime, idBits.value, mActivePointerId);
for (BitSet32 iterBits(idBits); !iterBits.isEmpty(); ) {
uint32_t id = iterBits.firstMarkedBit();
uint32_t index = idBits.getIndexOfBit(id);
iterBits.clearBit(id);
Estimator estimator;
getEstimator(id, &estimator);
ALOGD(" %d: position (%0.3f, %0.3f), "
"estimator (degree=%d, xCoeff=%s, yCoeff=%s, confidence=%f)",
id, positions[index].x, positions[index].y,
int(estimator.degree),
vectorToString(estimator.xCoeff, estimator.degree + 1).c_str(),
vectorToString(estimator.yCoeff, estimator.degree + 1).c_str(),
estimator.confidence);
}
#endif
}
示例9: switch
void VelocityTracker::addMovement(const MotionEvent* event) {
int32_t actionMasked = event->getActionMasked();
switch (actionMasked) {
case AMOTION_EVENT_ACTION_DOWN:
case AMOTION_EVENT_ACTION_HOVER_ENTER:
// Clear all pointers on down before adding the new movement.
clear();
break;
case AMOTION_EVENT_ACTION_POINTER_DOWN: {
// Start a new movement trace for a pointer that just went down.
// We do this on down instead of on up because the client may want to query the
// final velocity for a pointer that just went up.
BitSet32 downIdBits;
downIdBits.markBit(event->getPointerId(event->getActionIndex()));
clearPointers(downIdBits);
break;
}
case AMOTION_EVENT_ACTION_MOVE:
case AMOTION_EVENT_ACTION_HOVER_MOVE:
break;
default:
// Ignore all other actions because they do not convey any new information about
// pointer movement. We also want to preserve the last known velocity of the pointers.
// Note that ACTION_UP and ACTION_POINTER_UP always report the last known position
// of the pointers that went up. ACTION_POINTER_UP does include the new position of
// pointers that remained down but we will also receive an ACTION_MOVE with this
// information if any of them actually moved. Since we don't know how many pointers
// will be going up at once it makes sense to just wait for the following ACTION_MOVE
// before adding the movement.
return;
}
size_t pointerCount = event->getPointerCount();
if (pointerCount > MAX_POINTERS) {
pointerCount = MAX_POINTERS;
}
BitSet32 idBits;
for (size_t i = 0; i < pointerCount; i++) {
idBits.markBit(event->getPointerId(i));
}
uint32_t pointerIndex[MAX_POINTERS];
for (size_t i = 0; i < pointerCount; i++) {
pointerIndex[i] = idBits.getIndexOfBit(event->getPointerId(i));
}
nsecs_t eventTime;
Position positions[pointerCount];
size_t historySize = event->getHistorySize();
for (size_t h = 0; h < historySize; h++) {
eventTime = event->getHistoricalEventTime(h);
for (size_t i = 0; i < pointerCount; i++) {
uint32_t index = pointerIndex[i];
positions[index].x = event->getHistoricalX(i, h);
positions[index].y = event->getHistoricalY(i, h);
}
addMovement(eventTime, idBits, positions);
}
eventTime = event->getEventTime();
for (size_t i = 0; i < pointerCount; i++) {
uint32_t index = pointerIndex[i];
positions[index].x = event->getX(i);
positions[index].y = event->getY(i);
}
addMovement(eventTime, idBits, positions);
}
示例10: getVelocity
void VelocityTrackerState::getVelocity(int32_t id, float* outVx, float* outVy) {
if (id == ACTIVE_POINTER_ID) {
id = mVelocityTracker.getActivePointerId();
}
float vx, vy;
if (id >= 0 && id <= MAX_POINTER_ID && mCalculatedIdBits.hasBit(id)) {
uint32_t index = mCalculatedIdBits.getIndexOfBit(id);
const Velocity& velocity = mCalculatedVelocity[index];
vx = velocity.vx;
vy = velocity.vy;
} else {
vx = 0;
vy = 0;
}
if (outVx) {
*outVx = vx;
}
if (outVy) {
*outVy = vy;
}
}
示例11: clear
void VelocityTrackerState::clear() {
mVelocityTracker.clear();
mActivePointerId = -1;
mCalculatedIdBits.clear();
}
示例12: TearDown
virtual void TearDown() {
b1.clear();
b2.clear();
}