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C++ BiomeManager::create方法代码示例

本文整理汇总了C++中BiomeManager::create方法的典型用法代码示例。如果您正苦于以下问题:C++ BiomeManager::create方法的具体用法?C++ BiomeManager::create怎么用?C++ BiomeManager::create使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BiomeManager的用法示例。


在下文中一共展示了BiomeManager::create方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: l_register_biome

// register_biome({lots of stuff})
int ModApiMapgen::l_register_biome(lua_State *L)
{
	int index = 1;
	luaL_checktype(L, index, LUA_TTABLE);

	INodeDefManager *ndef = getServer(L)->getNodeDefManager();
	BiomeManager *bmgr    = getServer(L)->getEmergeManager()->biomemgr;

	enum BiomeType biometype = (BiomeType)getenumfield(L, index, "type",
		es_BiomeTerrainType, BIOME_TYPE_NORMAL);
	Biome *b = bmgr->create(biometype);

	b->name            = getstringfield_default(L, index, "name", "");
	b->depth_top       = getintfield_default(L, index, "depth_top",          1);
	b->depth_filler    = getintfield_default(L, index, "depth_filler",       3);
	b->height_shore    = getintfield_default(L, index, "height_shore",       3);
	b->depth_water_top = getintfield_default(L, index, "depth_water_top",    0);
	b->y_min           = getintfield_default(L, index, "y_min",         -31000);
	b->y_max           = getintfield_default(L, index, "y_max",          31000);
	b->heat_point      = getfloatfield_default(L, index, "heat_point",     0.f);
	b->humidity_point  = getfloatfield_default(L, index, "humidity_point", 0.f);
	b->flags           = 0; //reserved

	u32 id = bmgr->add(b);
	if (id == (u32)-1) {
		delete b;
		return 0;
	}

	NodeResolveInfo *nri = new NodeResolveInfo(b);
	std::list<std::string> &nnames = nri->nodenames;
	nnames.push_back(getstringfield_default(L, index, "node_top",          ""));
	nnames.push_back(getstringfield_default(L, index, "node_filler",       ""));
	nnames.push_back(getstringfield_default(L, index, "node_shore_top",    ""));
	nnames.push_back(getstringfield_default(L, index, "node_shore_filler", ""));
	nnames.push_back(getstringfield_default(L, index, "node_underwater",   ""));
	nnames.push_back(getstringfield_default(L, index, "node_stone",        ""));
	nnames.push_back(getstringfield_default(L, index, "node_water_top",    ""));
	nnames.push_back(getstringfield_default(L, index, "node_water",        ""));
	nnames.push_back(getstringfield_default(L, index, "node_dust",         ""));
	ndef->pendNodeResolve(nri);

	verbosestream << "register_biome: " << b->name << std::endl;

	lua_pushinteger(L, id);
	return 1;
}
开发者ID:AnnXGame,项目名称:Minetest,代码行数:48,代码来源:l_mapgen.cpp


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