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C++ BinaryHeap::Add方法代码示例

本文整理汇总了C++中BinaryHeap::Add方法的典型用法代码示例。如果您正苦于以下问题:C++ BinaryHeap::Add方法的具体用法?C++ BinaryHeap::Add怎么用?C++ BinaryHeap::Add使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BinaryHeap的用法示例。


在下文中一共展示了BinaryHeap::Add方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FindBestScore

float FindBestScore ( int iCountdown, float fCurrentScore, float fInputBestSoFar, 
					 //WORD *pwIndices,
					 ScoreTri **ppstCurTris,		// Pointer to a list of pointers to ScoreTris
					 int iNumTris, WORD *pwResult )


{
	int iLookahead = iCountdown;
	if ( iLookahead > LOOKAHEAD )
	{
		iLookahead = LOOKAHEAD;
	}

	//VERIFY ( fCurrentScore < 1e9 );


	// At the start, limit the lookahead, or it takes ages.
	if ( ( iNumTris > 100 ) && ( fCurrentScore < 50.0f ) && ( iLookahead > 2 ) )
	{
		iLookahead = 2;
	}


	float fBestSoFar = fInputBestSoFar;

	// Given the BestSoFar score, what is the average cost of each lookahead tri?
	float fAverageCost = ( fBestSoFar - fCurrentScore ) / (int)iLookahead;
	// And now allow tris that are a bit worse.
	float fExpensiveCutoff = fAverageCost * fExpensiveFactor;



	VERIFY ( iCountdown > 0 );
	VERIFY ( iNumTris > 0 );

	int j;



	if ( iNumTris == 1 )
	{
		// Well, that's an easy decision then.

		// Find score after removal.
		//float fTriScore = CacheAddTri ( pwIndices[0], pwIndices[1], pwIndices[2], TRUE );
		ScoreTri *pstCur = ppstCurTris[0];
		float fTriScore = CacheAddTri ( pstCur->wIndex[0], pstCur->wIndex[1], pstCur->wIndex[2], TRUE );
		for ( j = 0; j < 3; j++ )
		{
			// Use the valence score after the tri has been removed.
			//int iValence = (*(iValenceCounts.item(pwIndices[j]))) - 1;
			int iValence = (svVertex.item(pstCur->wIndex[j])->iCurrentValence) - 1;
			VERIFY ( iValence >= 0 );
			if ( iValence < c_iMaxValenceBoost )
			{
				fTriScore += fValenceBoost[iValence];
			}
			else
			{
				fTriScore += fValenceBoost[c_iMaxValenceBoost-1];
			}
		}

		fTriScore += fCurrentScore;

		//pwResult[0] = pwIndices[0];
		//pwResult[1] = pwIndices[1];
		//pwResult[2] = pwIndices[2];
		pwResult[0] = pstCur->wIndex[0];
		pwResult[1] = pstCur->wIndex[1];
		pwResult[2] = pstCur->wIndex[2];

		if ( fTriScore > fBestSoFar )
		{
			// Oh well.
			// (actually, not sure this ever happens).
			return fInputBestSoFar;




		}
		else
		{
			return fTriScore;
		}
	}



#ifdef _DEBUG
	for ( int k = 0; k < iNumTris; k++ )
	{
		VERIFY ( !ppstCurTris[k]->bAllowed );
		VERIFY ( !ppstCurTris[k]->bUsed );
	}
#endif


	// Should we limit ourselves to tris that share at least one vert with the previous one?
//.........这里部分代码省略.........
开发者ID:NeoAnomaly,项目名称:xray,代码行数:101,代码来源:optimize_vertex_order.cpp


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