本文整理汇总了C++中BinTree::UnlinkAll方法的典型用法代码示例。如果您正苦于以下问题:C++ BinTree::UnlinkAll方法的具体用法?C++ BinTree::UnlinkAll怎么用?C++ BinTree::UnlinkAll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BinTree
的用法示例。
在下文中一共展示了BinTree::UnlinkAll方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RemoveDeadTransports
//
// FindTransports
//
// Find a suitable list of transports for this squad
//
void Transport::Manager::FindTransports(Script &script)
{
// We have a number of slots we need (provided by the number of units in the squad)
// Use the transports closest to the squad first
U32 slots = script.GetSquad()->GetList().GetCount();
BinTree<Transport, F32> transports;
// Get the current location of the suqad
Vector location;
if (script.GetSquad()->GetLocation(location))
{
// Make sure that there's no dead transports lingering around
RemoveDeadTransports();
// Sort the transports by distance from the squad
for (NBinTree<Transport>::Iterator i(&idle); *i; i++)
{
transports.Add((location - (**i)->Origin()).Magnitude2(), *i);
}
// Now itereate the sorted transports and assign them to the script
for (BinTree<Transport, F32>::Iterator t(&transports); *t; t++)
{
Transport &transport = **t;
// Assign this transport to the script
transport.AssignToSquad(&script);
// How many slots does this transport provide ?
U32 available = transport->TransportType()->GetSpaces();
if (available >= slots)
{
slots = 0;
break;
}
// We still have slots to go .. keep looking
slots -= available;
}
// We're out of transports, did we get enough ?
if (slots)
{
// We didn't get enough, notify the script
script.Notify(0x3BBBD1F7); // "Transport::NotEnough"
}
else
{
// We got enough, notify the script
script.Notify(0x9BA84E05); // "Transport::Enough"
}
transports.UnlinkAll();
}
}