本文整理汇总了C++中BaseSettingControlPtr::Update方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseSettingControlPtr::Update方法的具体用法?C++ BaseSettingControlPtr::Update怎么用?C++ BaseSettingControlPtr::Update使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseSettingControlPtr
的用法示例。
在下文中一共展示了BaseSettingControlPtr::Update方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnClick
void CGUIWindowSettingsCategory::OnClick(BaseSettingControlPtr pSettingControl)
{
if (pSettingControl->GetSetting()->GetId() == RESET_SETTING_ID)
{
OnAction(CAction(ACTION_SETTINGS_RESET));
return;
}
// we need to first set the delayed setting and then execute OnClick()
// because OnClick() triggers OnSettingChanged() and there we need to
// know if the changed setting is delayed or not
if (pSettingControl->IsDelayed())
{
m_delayedSetting = pSettingControl;
if (m_delayedTimer.IsRunning())
m_delayedTimer.Restart();
else
m_delayedTimer.Start(SETTING_DELAY);
return;
}
// if changing the setting fails
// we need to restore the proper state
if (!pSettingControl->OnClick())
pSettingControl->Update();
}
示例2: UpdateSettings
void CGUIWindowSettingsCategory::UpdateSettings()
{
for (vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
{
BaseSettingControlPtr pSettingControl = *it;
CSetting *pSetting = pSettingControl->GetSetting();
CGUIControl *pControl = pSettingControl->GetControl();
if (pSetting == NULL || pControl == NULL)
continue;
// update the setting's control's state (enabled/disabled etc)
const SettingDependencies &deps = pSetting->GetDependencies();
for (SettingDependencies::const_iterator dep = deps.begin(); dep != deps.end(); dep++)
{
// don't check "update" dependencies here as all the controls are already
// setup properly based on the existing values
if (dep->GetType() == SettingDependencyTypeUpdate)
continue;
CheckDependency(pSettingControl, *dep);
}
pSettingControl->Update();
}
}
示例3: UpdateControl
void CGUIWindowSettingsCategory::UpdateControl(const std::string &dependingSetting, const CSettingDependency &dependency)
{
if (dependingSetting.empty())
return;
BaseSettingControlPtr pControl = GetSettingControl(dependingSetting);
if (pControl == NULL)
return;
CSetting *pSetting = pControl->GetSetting();
if (pSetting == NULL)
return;
CheckDependency(pControl, dependency);
const SettingDependencyMap& deps = m_settings.GetDependencies(pSetting->GetId());
for (SettingDependencyMap::const_iterator depsIt = deps.begin(); depsIt != deps.end(); depsIt++)
{
for (SettingDependencies::const_iterator depIt = depsIt->second.begin(); depIt != depsIt->second.end(); depIt++)
UpdateControl(depsIt->first, *depIt);
}
// update GUI of the changed setting as the change could have been triggered by something else
pControl->Update();
}
示例4: OnSettingPropertyChanged
void CGUIWindowSettingsCategory::OnSettingPropertyChanged(const CSetting *setting, const char *propertyName)
{
if (setting == NULL || propertyName == NULL)
return;
BaseSettingControlPtr settingControl = GetSettingControl(setting->GetId());
if (settingControl == NULL)
return;
settingControl->Update();
}
示例5: OnSettingChanged
void CGUIWindowSettingsCategory::OnSettingChanged(const CSetting *setting)
{
if (setting == NULL || setting->GetType() == SettingTypeNone ||
setting->GetType() == SettingTypeAction)
return;
BaseSettingControlPtr pControl = GetSettingControl(setting->GetId());
if (pControl == NULL)
return;
pControl->Update();
}
示例6: UpdateSettings
void CGUIDialogSettingsBase::UpdateSettings()
{
for (vector<BaseSettingControlPtr>::iterator it = m_settingControls.begin(); it != m_settingControls.end(); it++)
{
BaseSettingControlPtr pSettingControl = *it;
CSetting *pSetting = pSettingControl->GetSetting();
CGUIControl *pControl = pSettingControl->GetControl();
if (pSetting == NULL || pControl == NULL)
continue;
pSettingControl->Update();
}
}
示例7: OnClick
void CGUIDialogSettingsBase::OnClick(BaseSettingControlPtr pSettingControl)
{
if (AllowResettingSettings() &&
pSettingControl->GetSetting()->GetId() == SETTINGS_RESET_SETTING_ID)
{
OnAction(CAction(ACTION_SETTINGS_RESET));
return;
}
// we need to first set the delayed setting and then execute OnClick()
// because OnClick() triggers OnSettingChanged() and there we need to
// know if the changed setting is delayed or not
if (pSettingControl->IsDelayed())
{
m_delayedSetting = pSettingControl;
// for some controls we need to update its displayed data/text before
// OnClick() is called after the delay timer has expired because
// otherwise the displayed value of the control does not match with
// the user's interaction
pSettingControl->Update(true);
// either start or restart the delay timer which will result in a call to
// the control's OnClick() method to update the setting's value
if (m_delayedTimer.IsRunning())
m_delayedTimer.Restart();
else
m_delayedTimer.Start(GetDelayMs());
return;
}
// if changing the setting fails
// we need to restore the proper state
if (!pSettingControl->OnClick())
pSettingControl->Update();
}
示例8: OnSettingChanged
void CGUIWindowSettingsCategory::OnSettingChanged(const CSetting *setting)
{
if (setting == NULL || setting->GetType() == SettingTypeNone ||
setting->GetType() == SettingTypeAction)
return;
BaseSettingControlPtr pControl = GetSettingControl(setting->GetId());
if (pControl == NULL)
return;
const SettingDependencyMap& deps = m_settings.GetDependencies(setting->GetId());
for (SettingDependencyMap::const_iterator depsIt = deps.begin(); depsIt != deps.end(); depsIt++)
{
for (SettingDependencies::const_iterator depIt = depsIt->second.begin(); depIt != depsIt->second.end(); depIt++)
UpdateControl(depsIt->first, *depIt);
}
// update GUI of the changed setting as the change could have been triggered by something else
pControl->Update();
}
示例9: OnMessage
//.........这里部分代码省略.........
{
// unable to go to this category - focus the previous one
SET_CONTROL_FOCUS(CONTROL_SETTINGS_START_BUTTONS + m_iCategory, 0);
return false;
}
m_iCategory = categoryIndex;
CreateSettings();
}
description = category->GetHelp();
}
else if (focusedControl >= CONTROL_SETTINGS_START_CONTROL && focusedControl < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
{
m_iSetting = focusedControl;
CSetting *setting = GetSettingControl(focusedControl)->GetSetting();
if (setting != NULL)
description = setting->GetHelp();
}
// set the description of the currently focused category/setting
if (description.isInteger() ||
(description.isString() && !description.empty()))
SetDescription(description);
return true;
}
case GUI_MSG_CLICKED:
{
int iControl = message.GetSenderId();
if (iControl == CONTROL_SETTINGS_OKAY_BUTTON)
{
OnOkay();
Close();
return true;
}
if (iControl == CONTROL_SETTINGS_CANCEL_BUTTON)
{
OnCancel();
Close();
return true;
}
BaseSettingControlPtr control = GetSettingControl(iControl);
if (control != NULL)
OnClick(control);
break;
}
case GUI_MSG_UPDATE_ITEM:
{
if (m_delayedSetting != NULL && m_delayedSetting->GetID() == message.GetControlId())
{
// first get the delayed setting and reset its member variable
// to avoid handling the delayed setting twice in case the OnClick()
// performed later causes the window to be deinitialized (e.g. when
// changing the language)
BaseSettingControlPtr delayedSetting = m_delayedSetting;
m_delayedSetting.reset();
// if updating the setting fails and param1 has been specifically set
// we need to call OnSettingChanged() to restore a valid value in the
// setting control
if (!delayedSetting->OnClick() && message.GetParam1() != 0)
OnSettingChanged(delayedSetting->GetSetting());
return true;
}
if (message.GetControlId() >= CONTROL_SETTINGS_START_CONTROL && message.GetControlId() < (int)(CONTROL_SETTINGS_START_CONTROL + m_settingControls.size()))
{
BaseSettingControlPtr settingControl = GetSettingControl(message.GetControlId());
if (settingControl.get() != NULL && settingControl->GetSetting() != NULL)
{
settingControl->Update();
return true;
}
}
break;
}
case GUI_MSG_UPDATE:
{
if (IsActive() && HasID(message.GetSenderId()))
{
int focusedControl = GetFocusedControlID();
CreateSettings();
SET_CONTROL_FOCUS(focusedControl, 0);
}
break;
}
default:
break;
}
return CGUIDialog::OnMessage(message);
}