本文整理汇总了C++中BaseProtocol::GetNearEndpoint方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseProtocol::GetNearEndpoint方法的具体用法?C++ BaseProtocol::GetNearEndpoint怎么用?C++ BaseProtocol::GetNearEndpoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseProtocol
的用法示例。
在下文中一共展示了BaseProtocol::GetNearEndpoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Accept
bool UnixDomainSocketAcceptor::Accept() {
struct sockaddr_un remoteAddress;
memset(&remoteAddress, 0, sizeof (struct sockaddr_un));
socklen_t len = sizeof (struct sockaddr_un);
int32_t fd;
int32_t error;
//1. Accept the connection
fd = accept(_inboundFd, (sockaddr *)&remoteAddress, &len);
error = LASTSOCKETERROR;
if (fd < 0) {
FATAL("Unable to accept UX client connection: %s (%d)", strerror(error), error);
return false;
}
if (!_enabled) {
CLOSE_SOCKET(fd);
_droppedCount++;
WARN("Acceptor is not enabled. UX Client dropped: %s", STR(_sockPath));
return true;
}
INFO("Client connected: %s", STR(_sockPath));
//if (!setFdOptions(fd, false)) {
// FATAL("Unable to set unix socket options");
// CLOSE_SOCKET(fd);
// return false;
//}
//2. Create the chain
BaseProtocol *pProtocol = ProtocolFactoryManager::CreateProtocolChain(
_protocolChain, _parameters);
if (pProtocol == NULL) {
FATAL("Unable to create protocol chain");
CLOSE_SOCKET(fd);
return false;
}
//3. Create the carrier and bind it
UnixDomainSocketCarrier *pUnixDomainSocketCarrier = new UnixDomainSocketCarrier(fd, _sockPath);
pUnixDomainSocketCarrier->SetProtocol(pProtocol->GetFarEndpoint());
pProtocol->GetFarEndpoint()->SetIOHandler(pUnixDomainSocketCarrier);
//4. Register protocol for thread access
UnixDomainSocketManager::RegisterUXThreadProtocol(pUnixDomainSocketCarrier->GetSocketName(),
(UnixDomainSocketProtocol *)pUnixDomainSocketCarrier->GetProtocol());
//5. Register the protocol stack with an application
if (_pApplication != NULL) {
pProtocol = pProtocol->GetNearEndpoint();
pProtocol->SetApplication(_pApplication);
}
if (pProtocol->GetNearEndpoint()->GetOutputBuffer() != NULL)
pProtocol->GetNearEndpoint()->EnqueueForOutbound();
_acceptedCount++;
return true;
}