本文整理汇总了C++中BasePlugin::getBoolValue方法的典型用法代码示例。如果您正苦于以下问题:C++ BasePlugin::getBoolValue方法的具体用法?C++ BasePlugin::getBoolValue怎么用?C++ BasePlugin::getBoolValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BasePlugin
的用法示例。
在下文中一共展示了BasePlugin::getBoolValue方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: nodePopupMenuSelected
void GraphComponent::nodePopupMenuSelected (GraphNodeComponent* node)
{
DBG ("GraphComponent::nodePopupMenuSelected");
jassert (node != 0);
currentClickedNode = node;
bool addFirstSeparator = false;
PopupMenu menu, subMenu, synthMidiChanMenu, midiChanMenu;
BasePlugin* plugin = (BasePlugin*) node->getUserData ();
if (plugin->hasEditor ()
|| plugin->wantsEditor ()
|| plugin->isEditorInternal ())
{
menu.addItem (1, "Open editor");
menu.addItem (2, "Prefer MIDI binding editor", true, plugin->getBoolValue(PROP_WINDOWPREFERGENERIC, false));
addFirstSeparator = true;
}
if (node != inputs && node != outputs)
{
menu.addItem (3, "Remove " + plugin->getName() + String(" \"") + plugin->getInstanceName() + String("\""));
addFirstSeparator = true;
}
if (addFirstSeparator)
menu.addSeparator ();
menu.addItem (4, "Lock", true, node->isLocked ());
// node colour..
ColourSelector colourSelector;
colourSelector.setName (T("background"));
colourSelector.setCurrentColour (node->getNodeColour ());
colourSelector.addChangeListener (this);
subMenu.addCustomItem (1234, &colourSelector, 300, 300, false);
menu.addSubMenu (T("Colour"), subMenu);
menu.addSeparator ();
menu.addItem (5, "Mute", true, plugin->isMuted ());
menu.addItem (6, "Bypass", true, plugin->isBypass ());
menu.addItem (7, "Solo", false, false);
menu.addSeparator ();
synthMidiChanMenu.addItem(2020, "Omni", true, !plugin->getSynthInputChannelFilter() || plugin->getSynthInputChannel() == -1);
midiChanMenu.addItem(1020, "Omni", true, !plugin->getMidiOutputChannelFilter() || plugin->getMidiOutputChannel() == -1);
for (int i=1; i<17; i++)
{
synthMidiChanMenu.addItem(2000+i, String("Ch ") + String(i), true, plugin->getSynthInputChannelFilter() && plugin->getSynthInputChannel() == i);
midiChanMenu.addItem(1000+i, String("Ch ") + String(i), true, plugin->getMidiOutputChannelFilter() && plugin->getMidiOutputChannel() == i);
}
menu.addSubMenu (T("Filter synth input MIDI channel"), synthMidiChanMenu);
menu.addSubMenu (T("Filter output MIDI channel"), midiChanMenu);
menu.addSeparator ();
int inputLinks = node->getInputLinksCount ();
int outputLinks = node->getOutputLinksCount ();
if (inputLinks > 0 && outputLinks > 0)
menu.addItem (8, "Disconnect all");
if (inputLinks > 0)
menu.addItem (9, "Disconnect inputs");
if (outputLinks > 0)
menu.addItem (10, "Disconnect outputs");
menu.addItem (11, String("Rename \"") + plugin->getInstanceName() + String("\""));
menu.addItem (12, "Render stem", true, plugin->getBoolValue(PROP_RENDERSTEM, false)); // only allow changing this if stems aren't rendering right now (i.e. files aren't opened)
const int result = menu.show();
switch (result)
{
case 1: // Open editor
{
owner->openPluginEditorWindow (plugin);
break;
}
case 2: // set preferred editor
plugin->setValue(PROP_WINDOWPREFERGENERIC, !plugin->getBoolValue(PROP_WINDOWPREFERGENERIC, false));
break;
case 12: // set stem render option
plugin->setValue(PROP_RENDERSTEM, !plugin->getBoolValue(PROP_RENDERSTEM, false));
break;
case 3: // Close
{
if (owner->isPluginEditorWindowOpen (plugin))
owner->closePluginEditorWindow (plugin);
if (plugin)
{
host->closePlugin (plugin);
selectedNodes.deselect (node);
deletePluginNode (node);
graphChanged ();
}
//.........这里部分代码省略.........