当前位置: 首页>>代码示例>>C++>>正文


C++ BaseModHybridButton::SetText方法代码示例

本文整理汇总了C++中BaseModHybridButton::SetText方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseModHybridButton::SetText方法的具体用法?C++ BaseModHybridButton::SetText怎么用?C++ BaseModHybridButton::SetText使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseModHybridButton的用法示例。


在下文中一共展示了BaseModHybridButton::SetText方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdateSelectMissionButton

void GameSettings::UpdateSelectMissionButton()
{
	DropDownMenu *menu = dynamic_cast< DropDownMenu* >( FindChildByName( "DrpSelectMission", true ) );
	if ( !menu )
		return;

	BaseModHybridButton *button = menu->GetButton(); //dynamic_cast< BaseModHybridButton* >( FindChildByName( "BtnSelectMission", true ) );
	if ( m_pSettings && button )
	{
		const char *szGameType = m_pSettings->GetString( "game/mode", "sdk" );
		if ( !Q_stricmp( szGameType, "campaign" ) )
		{
			button->SetText( "#ASUI_Select_Campaign" );
			button->SetHelpText( "#ASUI_Select_Campaign_tt" );
		}
		else if ( !Q_stricmp( szGameType, "single_mission" ) )
		{
			button->SetText( "#ASUI_Select_Mission" );
			button->SetHelpText( "#ASUI_Select_Mission_tt" );
		}
		else if( !Q_stricmp( szGameType, "sdk" ) )
		{
			button->SetText( "Select Map" );
			button->SetHelpText( "SDK select map example" );
		}
		else if( !Q_stricmp( szGameType, "swarmkeeper" ) )
		{
			button->SetText( "Select level" );
			button->SetHelpText( "Select a Swarm Keeper level" );
		}
	}
	/*
	BaseModHybridButton *button = dynamic_cast< BaseModHybridButton* >( FindChildByName( "BtnSelectMission" ) );
	if ( m_pSettings && button )
	{
		const char *szGameType = m_pSettings->GetString( "game/mode", "campaign" );
		if ( !Q_stricmp( szGameType, "campaign" ) )
		{
			button->SetText( "#ASUI_Select_Campaign" );
			button->SetHelpText( "#ASUI_Select_Campaign_tt" );
		}
		else if ( !Q_stricmp( szGameType, "single_mission" ) )
		{
			button->SetText( "#ASUI_Select_Mission" );
			button->SetHelpText( "#ASUI_Select_Mission_tt" );
		}
	}
	*/
}
开发者ID:detoxhby,项目名称:lambdawars,代码行数:49,代码来源:vgamesettings.cpp

示例2: OnThink

//=============================================================================
void MainMenu::OnThink()
{
	// need to change state of flyout if user suddenly disconnects
	// while flyout is open
	BaseModUI::FlyoutMenu *flyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmCampaignFlyout" ) );
	if ( flyout )
	{
		BaseModHybridButton *pButton = dynamic_cast< BaseModHybridButton* >( flyout->FindChildButtonByCommand( "QuickMatchCoOp" ) );
		if ( pButton )
		{
			if ( !CUIGameData::Get()->SignedInToLive() )
			{
				pButton->SetText( "#L4D360UI_QuickStart" );
				if ( m_iQuickJoinHelpText != MMQJHT_QUICKSTART )
				{
					pButton->SetHelpText( "#L4D360UI_QuickMatch_Offline_Tip" );
					m_iQuickJoinHelpText = MMQJHT_QUICKSTART;
				}
			}
			else
			{
				pButton->SetText( "#L4D360UI_QuickMatch" );
				if ( m_iQuickJoinHelpText != MMQJHT_QUICKMATCH )
				{
					pButton->SetHelpText( "#L4D360UI_QuickMatch_Tip" );
					m_iQuickJoinHelpText = MMQJHT_QUICKMATCH;
				}
			}
		}
	}

	if ( IsPC() )
	{
		FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
		if ( pFlyout )
		{
			const MaterialSystem_Config_t &config = materials->GetCurrentConfigForVideoCard();
			pFlyout->SetControlEnabled( "BtnBrightness", !config.Windowed() );
		}
	}

	BaseClass::OnThink();
}
开发者ID:NyouB,项目名称:Bloodlines-Resurgence,代码行数:44,代码来源:vmainmenu.cpp

示例3: UpdateNumGamesFoundLabel

void QuickJoinPanel::UpdateNumGamesFoundLabel( void )
{
	BaseModHybridButton *title = dynamic_cast< BaseModHybridButton* >( FindChildByName( "LblTitle" ) );
	if ( title )
	{
		wchar_t* wFormatString = g_pVGuiLocalize->Find( GetTitle() );
		if( wFormatString )
		{
			char gameCountTxt[ 4 ];
			itoa( m_FriendInfo.Count(), gameCountTxt, 10 );

			wchar_t wGameCountTxt[ 4 ];
			g_pVGuiLocalize->ConvertANSIToUnicode( gameCountTxt, wGameCountTxt, sizeof( wGameCountTxt ) );

			wchar_t wMessage[ 256 ];
			g_pVGuiLocalize->ConstructString( wMessage, sizeof( wMessage ), wFormatString, 1, wGameCountTxt );
			title->SetText( wMessage );
		}
	}
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:20,代码来源:vquickjoin.cpp

示例4: UpdateText

//=============================================================================
void DownloadCampaign::UpdateText()
{
	wchar_t s1[MAX_PATH];
	wchar_t s2[MAX_PATH];
	wchar_t text[MAX_PATH];

	g_pVGuiLocalize->ConvertANSIToUnicode( m_campaignName.Get(), s1, sizeof( s1 ) );
	g_pVGuiLocalize->ConvertANSIToUnicode( m_author.Get(), s2, sizeof( s2 ) );
	const wchar_t * downloadCampaignText = g_pVGuiLocalize->Find( "#L4D360UI_DownloadCampaign_Campaign" );
	if ( downloadCampaignText )
	{
		g_pVGuiLocalize->ConstructString( text, sizeof( text ), downloadCampaignText, 2, s1, s2 );

		vgui::Label	*LblDownloadCampaign = dynamic_cast< vgui::Label * > ( FindChildByName( "LblDownloadCampaign" ) );
		if ( LblDownloadCampaign )
		{
			LblDownloadCampaign->SetText( text );
		}
	}

	g_pVGuiLocalize->ConvertANSIToUnicode( m_webSite.Get(), s1, sizeof( s1 ) );
	BaseModHybridButton *BtnURL = dynamic_cast< BaseModHybridButton * > ( FindChildByName( "BtnURL" ) );
	if ( BtnURL )
	{
		BtnURL->SetText( s1 );
	}

	if ( m_fromLobby )
	{
		vgui::Label	*LblDownloadText = dynamic_cast< vgui::Label * > ( FindChildByName( "LblDownloadText" ) );
		if ( LblDownloadText )
		{
			LblDownloadText->SetText( "#L4D360UI_DownloadCampaign_Text_FromLobby" );
		}
	}
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:37,代码来源:vdownloadcampaign.cpp

示例5: ApplySchemeSettings

//=============================================================================
void MainMenu::ApplySchemeSettings( IScheme *pScheme )
{
	BaseClass::ApplySchemeSettings( pScheme );

	const char *pSettings = "Resource/UI/BaseModUI/MainMenu.res";

#if !defined( _X360 )
	if ( !g_pMatchFramework->GetMatchSystem() )
	{
		Msg( "BAD!\n" );
	}
	if ( !g_pMatchFramework->GetMatchSystem()->GetPlayerManager() )
	{
		Msg( "BAD PLAYER MANAGER!\n" );
	}
	if ( !g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( 0 ) )
	{
		pSettings = "Resource/UI/BaseModUI/MainMenuStub.res";
	}
#endif

	LoadControlSettings( pSettings );

	BaseModHybridButton *button = dynamic_cast< BaseModHybridButton* >( FindChildByName( "BtnPlaySolo" ) );
	if ( button )
	{
#ifdef _X360
		button->SetText( ( XBX_GetNumGameUsers() > 1 ) ? ( "#L4D360UI_MainMenu_PlaySplitscreen" ) : ( "#L4D360UI_MainMenu_PlaySolo" ) );
		button->SetHelpText( ( XBX_GetNumGameUsers() > 1 ) ? ( "#L4D360UI_MainMenu_OfflineCoOp_Tip" ) : ( "#L4D360UI_MainMenu_PlaySolo_Tip" ) );
#endif
	}

#ifdef _X360
	if ( !XBX_GetPrimaryUserIsGuest() )
	{
		wchar_t wszListText[ 128 ];
		wchar_t wszPlayerName[ 128 ];

		IPlayer *player1 = NULL;
		if ( XBX_GetNumGameUsers() > 0 )
		{
			player1 = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetUserId( 0 ) );
		}

		IPlayer *player2 = NULL;
		if ( XBX_GetNumGameUsers() > 1 )
		{
			player2 = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetUserId( 1 ) );
		}

		if ( player1 )
		{
			Label *pLblPlayer1GamerTag = dynamic_cast< Label* >( FindChildByName( "LblPlayer1GamerTag" ) );
			if ( pLblPlayer1GamerTag )
			{
				g_pVGuiLocalize->ConvertANSIToUnicode( player1->GetName(), wszPlayerName, sizeof( wszPlayerName ) );
				g_pVGuiLocalize->ConstructString( wszListText, sizeof( wszListText ), g_pVGuiLocalize->Find( "#L4D360UI_MainMenu_LocalProfilePlayer1" ), 1, wszPlayerName );

				pLblPlayer1GamerTag->SetVisible( true );
				pLblPlayer1GamerTag->SetText( wszListText );
			}
		}

		if ( player2 )
		{
			Label *pLblPlayer2GamerTag = dynamic_cast< Label* >( FindChildByName( "LblPlayer2GamerTag" ) );
			if ( pLblPlayer2GamerTag )
			{
				g_pVGuiLocalize->ConvertANSIToUnicode( player2->GetName(), wszPlayerName, sizeof( wszPlayerName ) );
				g_pVGuiLocalize->ConstructString( wszListText, sizeof( wszListText ), g_pVGuiLocalize->Find( "#L4D360UI_MainMenu_LocalProfilePlayer2" ), 1, wszPlayerName );

				pLblPlayer2GamerTag->SetVisible( true );
				pLblPlayer2GamerTag->SetText( wszListText );

				// in split screen, have player2 gamer tag instead of enable, and disable
				SetControlVisible( "LblPlayer2DisableIcon", true );
				SetControlVisible( "LblPlayer2Disable", true );
				SetControlVisible( "LblPlayer2Enable", false );
			}
		}
		else
		{
			SetControlVisible( "LblPlayer2DisableIcon", false );
			SetControlVisible( "LblPlayer2Disable", false );

			// not in split screen, no player2 gamertag, instead have enable
			SetControlVisible( "LblPlayer2GamerTag", false );
			SetControlVisible( "LblPlayer2Enable", true );
		}
	}
#endif

	if ( IsPC() )
	{
		FlyoutMenu *pFlyout = dynamic_cast< FlyoutMenu* >( FindChildByName( "FlmOptionsFlyout" ) );
		if ( pFlyout )
		{
			bool bUsesCloud = false;

//.........这里部分代码省略.........
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:101,代码来源:vmainmenu.cpp

示例6: LoadLayout

//=============================================================================
void InGameKickPlayerList::LoadLayout()
{
	BaseClass::LoadLayout();

	//int iLocalPlayerTeam;

	if ( false ) // TODO: !GameClientExports()->GetPlayerTeamIdByUserId( -1, iLocalPlayerTeam ) )
	{
		// no local player?
		Assert( 0 );

		// hide all the buttons, weird state
		for ( int i=0;i<KICK_PLAYER_LIST_MAX_PLAYERS; i++ )
		{
			BaseModHybridButton *pButton = dynamic_cast< BaseModHybridButton* >( FindChildByName( VarArgs( "BtnPlayer%d", i ) ) );
			if ( pButton )
			{
				pButton->SetVisible( false );
			}
		}

		return;
	}

	// get a list of players that we can kick

	m_KickablePlayersUserIDs.Purge();

	for( int i = 1; i <= engine->GetMaxClients(); ++i)
	{
		player_info_t playerInfo;
		if( engine->GetPlayerInfo(i, &playerInfo) && !playerInfo.fakeplayer )
		{
			if ( true ) // TODO: GameClientExports()->IsPlayerKickableByLocalPlayer( i ) )
			{
				m_KickablePlayersUserIDs.AddToTail( playerInfo.userID );
			}
		}
	}

	int iKickablePlayers = m_KickablePlayersUserIDs.Count();

	// If there are no players to be kicked, hide the description and show the label explaining why 
	// there are no players to choose

	SetControlVisible( "LblDescription", iKickablePlayers > 0 );
	SetControlVisible( "LblNoPlayers", iKickablePlayers == 0 );

	for ( int i=0;i<KICK_PLAYER_LIST_MAX_PLAYERS; i++ )
	{
		BaseModHybridButton *pButton = dynamic_cast< BaseModHybridButton* >( FindChildByName( VarArgs( "BtnPlayer%d", i+1 ) ) );
		if ( pButton )
		{
			if ( i < iKickablePlayers )
			{
				int userID = m_KickablePlayersUserIDs.Element(i);

				player_info_t playerInfo;
				if( engine->GetPlayerInfo( engine->GetPlayerForUserID(userID), &playerInfo ) )
				{
					pButton->SetVisible( true );
					pButton->SetText( playerInfo.name );
					pButton->SetCommand( VarArgs( "KickPlayer%d", userID ) );
				}
				else
				{
					pButton->SetVisible( false );
				}
			}
			else
			{
				pButton->SetVisible( false );
			}
		}
	}
}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:77,代码来源:vingamekickplayerlist.cpp


注:本文中的BaseModHybridButton::SetText方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。