本文整理汇总了C++中Base::DoCacheRender方法的典型用法代码示例。如果您正苦于以下问题:C++ Base::DoCacheRender方法的具体用法?C++ Base::DoCacheRender怎么用?C++ Base::DoCacheRender使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Base
的用法示例。
在下文中一共展示了Base::DoCacheRender方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: DoCacheRender
void Base::DoCacheRender( Gwen::Skin::Base* skin, Gwen::Controls::Base* pMaster )
{
Gwen::Renderer::Base* render = skin->GetRender();
Gwen::Renderer::ICacheToTexture* cache = render->GetCTT();
if ( !cache ) return;
Gwen::Point pOldRenderOffset = render->GetRenderOffset();
Gwen::Rect rOldRegion = render->ClipRegion();
if ( this != pMaster )
{
render->AddRenderOffset( GetBounds() );
render->AddClipRegion( GetBounds() );
}
else
{
render->SetRenderOffset( Gwen::Point( 0, 0 ) );
render->SetClipRegion( GetBounds() );
}
if ( m_bCacheTextureDirty && render->ClipRegionVisible() )
{
render->StartClip();
if ( ShouldCacheToTexture() )
cache->SetupCacheTexture( this );
//Render myself first
Render( skin );
if ( !Children.empty() )
{
//Now render my kids
for (Base::List::iterator iter = Children.begin(); iter != Children.end(); ++iter)
{
Base* pChild = *iter;
if ( pChild->Hidden() ) continue;
pChild->DoCacheRender( skin, pMaster );
}
}
if ( ShouldCacheToTexture() )
{
cache->FinishCacheTexture( this );
m_bCacheTextureDirty = false;
}
}
render->SetClipRegion( rOldRegion );
render->StartClip();
render->SetRenderOffset( pOldRenderOffset );
cache->DrawCachedControlTexture( this );
}