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C++ Bag::GetSlot方法代码示例

本文整理汇总了C++中Bag::GetSlot方法的典型用法代码示例。如果您正苦于以下问题:C++ Bag::GetSlot方法的具体用法?C++ Bag::GetSlot怎么用?C++ Bag::GetSlot使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Bag的用法示例。


在下文中一共展示了Bag::GetSlot方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleGetItemState

bool ChatHandler::HandleGetItemState(const char* args)
{
    if (!args)
        return false;

    std::string state_str = args;

    ItemUpdateState state;
    bool list_queue = false, check_all = false;
    if (state_str == "unchanged") state = ITEM_UNCHANGED;
    else if (state_str == "changed") state = ITEM_CHANGED;
    else if (state_str == "new") state = ITEM_NEW;
    else if (state_str == "removed") state = ITEM_REMOVED;
    else if (state_str == "queue") list_queue = true;
    else if (state_str == "check_all") check_all = true;
    else return false;

    Player* player = getSelectedPlayer();
    if (!player) player = m_session->GetPlayer();

    if (!list_queue && !check_all)
    {
        state_str = "The player has the following " + state_str + " items: ";
        SendSysMessage(state_str.c_str());
        for (uint8 i = 0; i < INVENTORY_SLOT_ITEM_END; i++)
        {
            Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
            if (!item) continue;
            if (!item->IsBag())
            {
                if (item->GetState() == state)
                    PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
            }
            else
            {
                Bag *bag = (Bag*)item;
                const ItemPrototype *proto = bag->GetProto();
                for (uint8 i = 0; i < proto->ContainerSlots; i++)
                {
                    Item* item = bag->GetItemByPos(i);
                    if (item && item->GetState() == state)
                        PSendSysMessage("bag: 255 slot: %d guid: %d owner: %d", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()));
                }

            }
        }
    }

    if (list_queue)
    {
        std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
        for(size_t i = 0; i < updateQueue.size(); i++)
        {
            Item *item = updateQueue[i];
            if(!item) continue;

            Bag *container = item->GetContainer();
            uint8 bag_slot = container ? container->GetSlot() : INVENTORY_SLOT_BAG_0;

            std::string st;
            switch(item->GetState())
            {
                case ITEM_UNCHANGED: st = "unchanged"; break;
                case ITEM_CHANGED: st = "changed"; break;
                case ITEM_NEW: st = "new"; break;
                case ITEM_REMOVED: st = "removed"; break;
            }

            PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bag_slot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
        }
        if (!updateQueue.size())
            PSendSysMessage("updatequeue empty");
    }

    if (check_all)
    {
        bool error = false;
        std::vector<Item *> &updateQueue = player->GetItemUpdateQueue();
        for (uint8 i = 0; i < INVENTORY_SLOT_ITEM_END; i++)
        {
            Item *item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
            if (!item) continue;

            if (item->GetSlot() != i)
            {
                PSendSysMessage("item at slot %d, guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
                error = true; continue;
            }

            if (item->GetOwnerGUID() != player->GetGUID())
            {
                PSendSysMessage("for the item at slot %d and itemguid %d, owner's guid (%d) and player's guid (%d) don't match!", item->GetSlot(), item->GetGUIDLow(), GUID_LOPART(item->GetOwnerGUID()), player->GetGUIDLow());
                error = true; continue;
            }

            Bag *container = item->GetContainer();
            if (container)
            {
                PSendSysMessage("item at slot: %d guid: %d has a container (slot: %d, guid: %d) but shouldnt!", item->GetSlot(), item->GetGUIDLow(), container->GetSlot(), container->GetGUIDLow());
                error = true; continue;
//.........这里部分代码省略.........
开发者ID:Artea,项目名称:mangos-svn,代码行数:101,代码来源:debugcmds.cpp


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