本文整理汇总了C++中BMPClass::getViewportHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ BMPClass::getViewportHeight方法的具体用法?C++ BMPClass::getViewportHeight怎么用?C++ BMPClass::getViewportHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMPClass
的用法示例。
在下文中一共展示了BMPClass::getViewportHeight方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LoadImages
bool LoadImages()
{
background.load(currentLocation->getName());
background.loadGLTextures();
int r=254, g=0, b=254, frameCount=12, frame=0; // r,g,b is background color to be filtered, frameCount and frame number
mario1sprite=new CBaseSprite(frameCount, background.getViewportWidth(), background.getViewportHeight());
mario1sprite->loadFrame(frame, "Gerad - Walk (Right)1.bmp",r, g, b);
mario1sprite->loadFrame(frame+1, "Gerad - Walk (Right)2.bmp",r, g, b);
mario1sprite->loadFrame(frame+2, "Gerad - Walk (Right)3.bmp", r, g, b);
mario1sprite->loadFrame(frame+3, "Gerad - Walk (Left)1.bmp", r, g, b);
mario1sprite->loadFrame(frame+4, "Gerad - Walk (Left)2.bmp", r, g, b);
mario1sprite->loadFrame(frame+5, "Gerad - Walk (Left)3.bmp", r, g, b);
mario1sprite->loadFrame(frame+6, "Gerad - Walk (Front)1.bmp", r, g, b);
mario1sprite->loadFrame(frame+7, "Gerad - Walk (Front)2.bmp", r, g, b);
mario1sprite->loadFrame(frame+8, "Gerad - Walk (Front)3.bmp", r, g, b);
mario1sprite->loadFrame(frame+9, "Gerad - Walk (Back)1.bmp", r, g, b);
mario1sprite->loadFrame(frame+10, "Gerad - Walk (Back)2.bmp", r, g, b);
mario1sprite->loadFrame(frame+11, "Gerad - Walk (Back)3.bmp", r, g, b);
mario1sprite->loadGLTextures();
InventorySprite = new CBaseSprite(1, background.getViewportWidth(), background.getViewportHeight());
InventorySprite->loadFrame(frame, "bckgnd1.bmp", r, g, b);
InventorySprite->loadGLTextures();
NPC1Sprite = new CBaseSprite(1, background.getViewportWidth(), background.getViewportHeight());
NPC1Sprite->loadFrame(frame, "Scholar1 (Front).bmp", r, g, b);
NPC1Sprite->loadGLTextures();
NPC2Sprite = new CBaseSprite(1, background.getViewportWidth(), background.getViewportHeight());
NPC2Sprite->loadFrame(frame, "Old Woman (Front).bmp", r, g, b);
NPC2Sprite->loadGLTextures();
TextboxSprite = new CBaseSprite(1, background.getViewportWidth(), background.getViewportHeight());
TextboxSprite->loadFrame(frame, "textbox.bmp", r, g, b);
TextboxSprite->loadGLTextures();
return true;
}