本文整理汇总了C++中BEZIER::HasRacingline方法的典型用法代码示例。如果您正苦于以下问题:C++ BEZIER::HasRacingline方法的具体用法?C++ BEZIER::HasRacingline怎么用?C++ BEZIER::HasRacingline使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BEZIER
的用法示例。
在下文中一共展示了BEZIER::HasRacingline方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: RevisePatch
BEZIER AI::RevisePatch(const BEZIER * origpatch, bool use_racingline)
{
BEZIER patch = *origpatch;
//take into account the racing line
//use_racingline = false;
if (use_racingline && patch.GetNextPatch() && patch.HasRacingline())
{
float widthfront = std::min((patch.GetNextPatch()->GetRacingLine()-patch.GetPoint(0,0)).Magnitude(),
(patch.GetNextPatch()->GetRacingLine()-patch.GetPoint(0,3)).Magnitude());
float widthback = std::min((patch.GetRacingLine()-patch.GetPoint(3,0)).Magnitude(),
(patch.GetRacingLine()-patch.GetPoint(3,3)).Magnitude());
float trimleft_front = (patch.GetNextPatch()->GetRacingLine() - patch.GetPoint(0,0)).Magnitude()-widthfront;
float trimright_front = (patch.GetNextPatch()->GetRacingLine() - patch.GetPoint(0,3)).Magnitude()-widthfront;
float trimleft_back = (patch.GetRacingLine() - patch.GetPoint(3,0)).Magnitude()-widthback;
float trimright_back = (patch.GetRacingLine() - patch.GetPoint(3,3)).Magnitude()-widthback;
TrimPatch(patch, trimleft_front, trimright_front, trimleft_back, trimright_back);
}
//check for revisions due to other cars
/*const float trim_falloff_distance = 100.0; //trim fallof distance in meters per (meters per second)
const MATHVECTOR <float, 3> throttle_axis(-1,0,0); //positive is in front of the car
std::map <const CAR *, PATH_REVISION> & revmap = path_revisions;
for (std::map <const CAR *, PATH_REVISION>::iterator i = revmap.begin(); i != revmap.end(); i++)
{
if (i->first != c->car)
{
//compute relative info
MATHVECTOR <float, 3> myvel = c->car->GetVelocity();
MATHVECTOR <float, 3> othervel = i->first->GetVelocity();
(-c->car->GetOrientation()).RotateVector(myvel);
(-i->first->GetOrientation()).RotateVector(othervel);
float speed_diff = myvel.dot(throttle_axis) - othervel.dot(throttle_axis); //positive if other car is faster //actually positive if my car is faster, right?
float cardist_back = patch.dist_from_start - i->second.car_pos_along_track; //positive if patch is ahead of car
float patchlen = GetPatchDirection(patch).Magnitude();
float cardist_front = (patch.dist_from_start+patchlen) - i->second.car_pos_along_track;
const float minfalloff = 10;
const float maxfalloff = 60;
float cur_trim_falloff_distance_fwd = minfalloff;
float cur_trim_falloff_distance_rear = minfalloff;
float falloff = clamp(trim_falloff_distance*std::abs(speed_diff),minfalloff,maxfalloff);
if (speed_diff > 0)
{
//cur_trim_falloff_distance_fwd = falloff;
}
else
cur_trim_falloff_distance_rear = falloff;
float scale_front = clamp(1.0f-cardist_front/cur_trim_falloff_distance_fwd, 0, 1);
if (cardist_front < 0)
scale_front = clamp(1.0f+cardist_front/cur_trim_falloff_distance_rear, 0, 1);
float scale_back = clamp(1.0f-cardist_back/cur_trim_falloff_distance_fwd, 0, 1);
if (cardist_back < 0)
scale_back = clamp(1.0f+cardist_back/cur_trim_falloff_distance_rear, 0, 1);
std::cout << speed_diff << ", " << cur_trim_falloff_distance_fwd << ", " << cur_trim_falloff_distance_rear << ", " << cardist_front << ", " << cardist_back << ", " << scale_front << ", " << scale_back << std::endl;
float trimleft_front = i->second.trimleft_front*scale_front;
float trimright_front = i->second.trimright_front*scale_front;
float trimleft_back = i->second.trimleft_back*scale_back;
float trimright_back = i->second.trimright_back*scale_back;
TrimPatch(patch, trimleft_front, trimright_front, trimleft_back, trimright_back);
}
}*/
return patch;
}