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C++ AxisAlignedBoundingBox类代码示例

本文整理汇总了C++中AxisAlignedBoundingBox的典型用法代码示例。如果您正苦于以下问题:C++ AxisAlignedBoundingBox类的具体用法?C++ AxisAlignedBoundingBox怎么用?C++ AxisAlignedBoundingBox使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了AxisAlignedBoundingBox类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: rescaleScene

// Workaround to avoid invisible objects due to wrong clipping planes
// all scenes are scaled to a radius of 5
void AbstractNavigation::rescaleScene( Group * scene )
{
    AxisAlignedBoundingBox bb = scene->boundingBox();
    glm::mat4 scale_matrix = glm::scale(glm::vec3(5.0f / bb.radius()));
    m_sceneTransform = scale_matrix * scene->transform();
    scene->setTransform(m_sceneTransform);
}
开发者ID:hpicgs,项目名称:cgsee,代码行数:9,代码来源:abstractnavigation.cpp

示例2:

void
AxisAlignedBoundingBox< T >::merge( const AxisAlignedBoundingBox< T >& aabb )
{
    if ( aabb._empty )
        return; // nothing to do

    if ( _empty )
    {
        // copy non-empty aabb
        _min = aabb._min;
        _max = aabb._max;
        _empty = _dirty = false;
        return;
    }

    // else merge the two aabbs
    const vector< 3, T >& min = aabb.getMin();
    const vector< 3, T >& max = aabb.getMax();

    if ( min.x() < _min.x() )
        _min.x() = min.x();
    if ( min.y() < _min.y() )
        _min.y() = min.y();
    if ( min.z() < _min.z() )
        _min.z() = min.z();

    if ( max.x() > _max.x() )
        _max.x() = max.x();
    if ( max.y() > _max.y() )
        _max.y() = max.y();
    if ( max.z() > _max.z() )
        _max.z() = max.z();
}
开发者ID:13793297073,项目名称:ERICLI,代码行数:33,代码来源:aabb.hpp

示例3: cost

//------------------------------------------------------------------------
float KdTreeNode::cost(const AxisAlignedBoundingBox& aabb, unsigned int lowerCount, unsigned int greaterCount, float distance, Vector3::AXIS direction) const
{
	float lowerSurfaceArea = aabb.getLowerSubAABB(distance, direction).getSurfaceArea();
	float greaterSurfaceArea = aabb.getGreaterSubAABB(distance, direction).getSurfaceArea();

	return 2.f + 10.f *	(lowerSurfaceArea * lowerCount + greaterSurfaceArea * greaterCount);
}
开发者ID:Dragnalith,项目名称:Raycaster,代码行数:8,代码来源:KdTree.cpp

示例4: AxisAlignedBoundingBox

const AxisAlignedBoundingBox PolygonalDrawable::boundingBox(glm::mat4 transform) const
{
    AxisAlignedBoundingBox aabb = AxisAlignedBoundingBox();
    glm::mat4 newTransform;
    
    if( m_geometry == nullptr ) {
        return aabb;
    }

    if (m_rf == RF_Absolute) {
        newTransform = transform;
    } else {
        newTransform = this->transform() * transform;
    }


    t_VertexListP myVList = m_geometry->vertices();
    myVList->foreachVertexAttribute<glm::vec3>(0, myVList->size(), "position", nullptr,
        [&aabb, &newTransform](int i, const glm::vec3 & pos)
        {
            aabb.extend( glm::vec3(newTransform * glm::vec4(pos, 1.0f)) );
        }
    );

    return aabb;
}
开发者ID:donSchoe,项目名称:cgsee,代码行数:26,代码来源:polygonaldrawable.cpp

示例5: encloses

bool BoundingSphere::encloses(const AxisAlignedBoundingBox& axisAlignedBox) const
{
	float halfDiagonal = glusMathLengthf(axisAlignedBox.getHalfWidth(), axisAlignedBox.getHalfHeight(), axisAlignedBox.getHalfDepth());

	float distance = center.distance(axisAlignedBox.getCenter());

	return distance + halfDiagonal <= radius;
}
开发者ID:EddyGun,项目名称:GraphicsEngine,代码行数:8,代码来源:BoundingSphere.cpp

示例6: sceneChanged

// gets called at every program start and when a new file is opened in the viewer
void AbstractNavigation::sceneChanged(Group * scene)
{
    AxisAlignedBoundingBox bb = scene->boundingBox();

    m_BBRadius = bb.radius();

    m_frontView = glm::lookAt(bb.center() + glm::vec3(0.f, 0.f, bb.radius()*2.5), bb.center(), glm::vec3(0.f, 1.f, 0.f));
    setFromMatrix(topRightView());
    updateCamera();
}
开发者ID:hpicgs,项目名称:cgsee,代码行数:11,代码来源:abstractnavigation.cpp

示例7: TEST

TEST(AxisAlignedBoundingBox, setExtents)
{
	Vector3 min(-1, -1, -1);
	Vector3 max(1, 1, 1);

	AxisAlignedBoundingBox aabb;
	aabb.setExtents(min, max);

	ASSERT_EQ(min, aabb.getMinimum());
	ASSERT_EQ(max, aabb.getMaximum());
}
开发者ID:bvrooman,项目名称:Clairvoyance,代码行数:11,代码来源:AxisAlignedBoundingBoxTests.cpp

示例8: sceneChanged

void LightSourcePass::sceneChanged(Group * scene)
{
    if(m_scene)
        m_lightcam->remove(m_scene);
    m_lightcam->append(scene);

    AxisAlignedBoundingBox bb = scene->boundingBox();
    m_lightcam->setView(glm::lookAt(glm::vec3(4.0f, 5.5f, 6.0f) + bb.center(),
                                    bb.center(), glm::vec3(0.0f,1.0f,0.0f)));
    m_scene = scene;
}
开发者ID:hpicgs,项目名称:cgsee,代码行数:11,代码来源:lightsource.cpp

示例9: plane_aabb

	IntersectionTest::Result IntersectionTest::plane_aabb(const Vec4f &plane, const AxisAlignedBoundingBox &aabb)
	{
		Vec3f center = aabb.center();
		Vec3f extents = aabb.extents();
		float e = extents.x * std::abs(plane.x) + extents.y * std::abs(plane.y) + extents.z * std::abs(plane.z);
		float s = center.x * plane.x + center.y * plane.y + center.z * plane.z + plane.w;
		if (s - e > 0)
			return inside;
		else if (s + e < 0)
			return outside;
		else
			return intersecting;
	}
开发者ID:keigen-shu,项目名称:ClanLib,代码行数:13,代码来源:intersection_test.cpp

示例10: updatePos

void PlayableEmotion::updatePos(Vec2 center) {

    centerPos = center;

    //update axis aligned bouding box
    AxisAlignedBoundingBox *box = (AxisAlignedBoundingBox *) collisionVolume;
    box->setLeftTopCorner(centerPos + center_LT_displacement);

    //update auxliar collision circles
    const Vec2 &aux = Vec2::getVec2FromPolar(box->axisAlignedRectangle.h / 4, (float) M_PI_2);
    auxCollisionVolume[0].setCenter(centerPos + aux);
    auxCollisionVolume[1].setCenter(centerPos);
    auxCollisionVolume[2].setCenter(centerPos + aux * (-1.0));

}
开发者ID:JuarezASF,项目名称:EmotionalFreneticTyper,代码行数:15,代码来源:PlayableEmotion.cpp

示例11: updateLocalBoundingBox

void SimObject::expandAxisAlignedBoundingBox(AxisAlignedBoundingBox& box)
{
  updateLocalBoundingBox();
  ObjectList::iterator pos;
  for(pos = childNodes.begin(); pos != childNodes.end(); ++pos)
  {
    (*pos)->expandAxisAlignedBoundingBox(boundingBox);
  }
  box.expand(boundingBox);
}
开发者ID:alon,项目名称:bhuman2009fork,代码行数:10,代码来源:SimObject.cpp

示例12: AxisAlignedBoundingBox

const AxisAlignedBoundingBox TriangleObject::boundingBox(glm::mat4 transform) const
{
    AxisAlignedBoundingBox aabb = AxisAlignedBoundingBox();
    glm::mat4 newTransform;
    
    if ( m_triangles->size() == 0 )
        return aabb;
    
    if (m_rf == RF_Absolute) {
        newTransform = transform;
    } else {
        newTransform = this->transform() * transform;
    }

    for ( auto vertex : *m_triangles ) {
        glm::vec4 transformedVertex = newTransform * glm::vec4(vertex, 1.0f);
        aabb.extend( transformedVertex.xyz * (1.0f / transformedVertex.w) );
    }
    return aabb;
}
开发者ID:donSchoe,项目名称:cgsee,代码行数:20,代码来源:triangleobject.cpp

示例13: ray_aabb

	IntersectionTest::OverlapResult IntersectionTest::ray_aabb(const Vec3f &ray_start, const Vec3f &ray_end, const AxisAlignedBoundingBox &aabb)
	{
		Vec3f c = (ray_start + ray_end) * 0.5f;
		Vec3f w = ray_end - c;
		Vec3f h = aabb.extents();

		c -= aabb.center();

		Vec3f v(std::abs(w.x), std::abs(w.y), std::abs(w.z));

		if (std::abs(c.x) > v.x + h.x || std::abs(c.y) > v.y + h.y || std::abs(c.z) > v.z + h.z)
			return disjoint;

		if (std::abs(c.y * w.z - c.z * w.y) > h.y * v.z + h.z * v.y ||
			std::abs(c.x * w.z - c.z * w.x) > h.x * v.z + h.z * v.x ||
			std::abs(c.x * w.y - c.y * w.x) > h.x * v.y + h.y * v.x)
			return disjoint;

		return overlap;
	}
开发者ID:keigen-shu,项目名称:ClanLib,代码行数:20,代码来源:intersection_test.cpp

示例14: retrieveAxisAlignedBoundingBox

AxisAlignedBoundingBox AssimpScene::retrieveAxisAlignedBoundingBox(const aiScene * scene)
{
    AxisAlignedBoundingBox aabb;

    for (unsigned int m = 0; m < scene->mNumMeshes; ++m)
    {
        aiMesh * mesh = scene->mMeshes[m];

        for (unsigned int v = 0; v < mesh->mNumVertices; ++v)
        {
            const QVector3D vec3(
                mesh->mVertices[v].x
            ,   mesh->mVertices[v].y
            ,   mesh->mVertices[v].z);

            aabb.extend(vec3);
        }
    }
    return aabb;
}
开发者ID:Nuos,项目名称:demo_lod,代码行数:20,代码来源:AssimpScene.cpp

示例15: addToGeometry

void PathTracingBVH::addToGeometry(Node *node) {
    
    AxisAlignedBoundingBox aabb = node->boundingBox();
    int aabbIndex = m_geometry->size();
    m_geometry->push_back(glm::vec4()); //llf dummy
    m_geometry->push_back(glm::vec4()); //urb dummy

    //add triangles
    for (auto child : node->children()) {
        if (child->children().size() == 0) { //the current child is a leaf ==> it is a triangle object
            TriangleObject *triangleObject = dynamic_cast<TriangleObject *>(child);
            if (triangleObject == nullptr) { //we have to be safe because it could also be an empty Group
                qDebug() << "PathTracingBVH : addToGeometry(Node *) : dynamic cast to TriangleObject * failed";
                continue;
            }
            p_TriangleList triangles = triangleObject->triangles();
            for (int i = 2; i < triangles->size(); i += 3) {
                m_geometry->push_back(glm::vec4(triangles->at(i - 2), 3.0f)); // data1
                m_geometry->push_back(glm::vec4(triangles->at(i - 1), 0.0f)); // data2
                m_geometry->push_back(glm::vec4(triangles->at(i    ), 0.0f)); // data3
            }
        } else { //internal node
            addToGeometry(child);
        }
    }
    glm::vec3 aabbEnlargement = aabb.radius() * glm::vec3(0.000001f, 0.000001f, 0.000001f);
    m_geometry->at(aabbIndex) = glm::vec4(
        aabb.llf() - aabbEnlargement, //llf
        0.0f //we are a bounding box
    ); //data1
    m_geometry->at(aabbIndex + 1) = glm::vec4(
        aabb.urb() + aabbEnlargement, //urb 
        float(m_geometry->size()) // points to one behind the last entry in geometry list, 
        // that is the next object on the same hierarchy level (or a higher hierarchy level 
        // if there is none on the same)
    ); //data2

}
开发者ID:hpicgs,项目名称:cgsee,代码行数:38,代码来源:pathtracingbvh.cpp


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