本文整理汇总了C++中AutoTArray::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ AutoTArray::Clear方法的具体用法?C++ AutoTArray::Clear怎么用?C++ AutoTArray::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AutoTArray
的用法示例。
在下文中一共展示了AutoTArray::Clear方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: exposeTokens
// static
already_AddRefed<InternalHeaders>
InternalHeaders::CORSHeaders(InternalHeaders* aHeaders)
{
RefPtr<InternalHeaders> cors = new InternalHeaders(aHeaders->mGuard);
ErrorResult result;
nsAutoCString acExposedNames;
aHeaders->Get(NS_LITERAL_CSTRING("Access-Control-Expose-Headers"), acExposedNames, result);
MOZ_ASSERT(!result.Failed());
AutoTArray<nsCString, 5> exposeNamesArray;
nsCCharSeparatedTokenizer exposeTokens(acExposedNames, ',');
while (exposeTokens.hasMoreTokens()) {
const nsDependentCSubstring& token = exposeTokens.nextToken();
if (token.IsEmpty()) {
continue;
}
if (!NS_IsValidHTTPToken(token)) {
NS_WARNING("Got invalid HTTP token in Access-Control-Expose-Headers. Header value is:");
NS_WARNING(acExposedNames.get());
exposeNamesArray.Clear();
break;
}
exposeNamesArray.AppendElement(token);
}
nsCaseInsensitiveCStringArrayComparator comp;
for (uint32_t i = 0; i < aHeaders->mList.Length(); ++i) {
const Entry& entry = aHeaders->mList[i];
if (entry.mName.EqualsASCII("cache-control") ||
entry.mName.EqualsASCII("content-language") ||
entry.mName.EqualsASCII("content-type") ||
entry.mName.EqualsASCII("expires") ||
entry.mName.EqualsASCII("last-modified") ||
entry.mName.EqualsASCII("pragma") ||
exposeNamesArray.Contains(entry.mName, comp)) {
cors->Append(entry.mName, entry.mValue, result);
MOZ_ASSERT(!result.Failed());
}
}
return cors.forget();
}
示例2: index
//.........这里部分代码省略.........
"character/glyph clump contains no characters!");
if (charStart == charEnd) {
glyphStart = glyphEnd; // this is bad - we'll discard the glyph(s),
// as there's nowhere to attach them
continue;
}
// Now charStart..charEnd is a ligature clump, corresponding to glyphStart..glyphEnd;
// Set baseCharIndex to the char we'll actually attach the glyphs to (1st of ligature),
// and endCharIndex to the limit (position beyond the last char),
// adjusting for the offset of the stringRange relative to the textRun.
int32_t baseCharIndex, endCharIndex;
if (isRightToLeft) {
while (charEnd >= 0 && charToGlyph[charEnd] == NO_GLYPH) {
charEnd--;
}
baseCharIndex = charEnd + stringRange.location - aStringOffset + 1;
endCharIndex = charStart + stringRange.location - aStringOffset + 1;
} else {
while (charEnd < stringRange.length && charToGlyph[charEnd] == NO_GLYPH) {
charEnd++;
}
baseCharIndex = charStart + stringRange.location - aStringOffset;
endCharIndex = charEnd + stringRange.location - aStringOffset;
}
// Then we check if the clump falls outside our actual string range; if so, just go to the next.
if (endCharIndex <= 0 || baseCharIndex >= wordLength) {
glyphStart = glyphEnd;
charStart = charEnd;
continue;
}
// Ensure we won't try to go beyond the valid length of the word's text
baseCharIndex = std::max(baseCharIndex, 0);
endCharIndex = std::min(endCharIndex, wordLength);
// Now we're ready to set the glyph info in the textRun; measure the glyph width
// of the first (perhaps only) glyph, to see if it is "Simple"
int32_t appUnitsPerDevUnit = aShapedText->GetAppUnitsPerDevUnit();
double toNextGlyph;
if (glyphStart < numGlyphs-1) {
toNextGlyph = positions[glyphStart+1].x - positions[glyphStart].x;
} else {
toNextGlyph = positions[0].x + runWidth - positions[glyphStart].x;
}
int32_t advance = int32_t(toNextGlyph * appUnitsPerDevUnit);
// Check if it's a simple one-to-one mapping
int32_t glyphsInClump = glyphEnd - glyphStart;
if (glyphsInClump == 1 &&
gfxTextRun::CompressedGlyph::IsSimpleGlyphID(glyphs[glyphStart]) &&
gfxTextRun::CompressedGlyph::IsSimpleAdvance(advance) &&
charGlyphs[baseCharIndex].IsClusterStart() &&
positions[glyphStart].y == 0.0)
{
charGlyphs[baseCharIndex].SetSimpleGlyph(advance,
glyphs[glyphStart]);
} else {
// collect all glyphs in a list to be assigned to the first char;
// there must be at least one in the clump, and we already measured its advance,
// hence the placement of the loop-exit test and the measurement of the next glyph
while (1) {
gfxTextRun::DetailedGlyph *details = detailedGlyphs.AppendElement();
details->mGlyphID = glyphs[glyphStart];
details->mXOffset = 0;
details->mYOffset = -positions[glyphStart].y * appUnitsPerDevUnit;
details->mAdvance = advance;
if (++glyphStart >= glyphEnd) {
break;
}
if (glyphStart < numGlyphs-1) {
toNextGlyph = positions[glyphStart+1].x - positions[glyphStart].x;
} else {
toNextGlyph = positions[0].x + runWidth - positions[glyphStart].x;
}
advance = int32_t(toNextGlyph * appUnitsPerDevUnit);
}
gfxTextRun::CompressedGlyph textRunGlyph;
textRunGlyph.SetComplex(charGlyphs[baseCharIndex].IsClusterStart(),
true, detailedGlyphs.Length());
aShapedText->SetGlyphs(aOffset + baseCharIndex, textRunGlyph,
detailedGlyphs.Elements());
detailedGlyphs.Clear();
}
// the rest of the chars in the group are ligature continuations, no associated glyphs
while (++baseCharIndex != endCharIndex && baseCharIndex < wordLength) {
gfxShapedText::CompressedGlyph &shapedTextGlyph = charGlyphs[baseCharIndex];
NS_ASSERTION(!shapedTextGlyph.IsSimpleGlyph(), "overwriting a simple glyph");
shapedTextGlyph.SetComplex(inOrder && shapedTextGlyph.IsClusterStart(), false, 0);
}
glyphStart = glyphEnd;
charStart = charEnd;
}
return NS_OK;
}
示例3: GetLangSupportEntry
gfxFontconfigUtils::LangSupportEntry *
gfxFontconfigUtils::GetLangSupportEntry(const FcChar8 *aLang, bool aWithFonts)
{
// Currently any unrecognized languages from documents will be converted
// to x-unicode by nsILanguageAtomService, so there is a limit on the
// langugages that will be added here. Reconsider when/if document
// languages are passed to this routine.
LangSupportEntry *entry = mLangSupportTable.PutEntry(aLang);
if (!entry)
return nullptr;
FcLangResult best = FcLangDifferentLang;
if (!entry->IsKeyInitialized()) {
entry->InitKey(aLang);
} else {
// mSupport is already initialized.
if (!aWithFonts)
return entry;
best = entry->mSupport;
// If there is support for this language, an empty font list indicates
// that the list hasn't been initialized yet.
if (best == FcLangDifferentLang || entry->mFonts.Length() > 0)
return entry;
}
// These FcFontSets are owned by fontconfig
FcFontSet *fontSets[] = {
FcConfigGetFonts(nullptr, FcSetSystem)
#ifdef MOZ_BUNDLED_FONTS
, FcConfigGetFonts(nullptr, FcSetApplication)
#endif
};
AutoTArray<FcPattern*,100> fonts;
for (unsigned fs = 0; fs < ArrayLength(fontSets); ++fs) {
FcFontSet *fontSet = fontSets[fs];
if (!fontSet) {
continue;
}
for (int f = 0; f < fontSet->nfont; ++f) {
FcPattern *font = fontSet->fonts[f];
FcLangResult support = GetLangSupport(font, aLang);
if (support < best) { // lower is better
best = support;
if (aWithFonts) {
fonts.Clear();
} else if (best == FcLangEqual) {
break;
}
}
// The font list in the LangSupportEntry is expected to be used
// only when no default fonts support the language. There would
// be a large number of fonts in entries for languages using Latin
// script but these do not need to be created because default
// fonts already support these languages.
if (aWithFonts && support != FcLangDifferentLang &&
support == best) {
fonts.AppendElement(font);
}
}
}
entry->mSupport = best;
if (aWithFonts) {
if (fonts.Length() != 0) {
entry->mFonts.AppendElements(fonts.Elements(), fonts.Length());
} else if (best != FcLangDifferentLang) {
// Previously there was a font that supported this language at the
// level of entry->mSupport, but it has now disappeared. At least
// entry->mSupport needs to be recalculated, but this is an
// indication that the set of installed fonts has changed, so
// update all caches.
mLastConfig = nullptr; // invalidates caches
UpdateFontListInternal(true);
return GetLangSupportEntry(aLang, aWithFonts);
}
}
return entry;
}