本文整理汇总了C++中AutoFallibleTArray::SetLength方法的典型用法代码示例。如果您正苦于以下问题:C++ AutoFallibleTArray::SetLength方法的具体用法?C++ AutoFallibleTArray::SetLength怎么用?C++ AutoFallibleTArray::SetLength使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AutoFallibleTArray
的用法示例。
在下文中一共展示了AutoFallibleTArray::SetLength方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: EnumerateFontsForFamily
int CALLBACK GDIFontInfo::EnumerateFontsForFamily(
const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *nmetrics,
DWORD fontType, LPARAM data)
{
EnumerateFontsForFamilyData *famData =
reinterpret_cast<EnumerateFontsForFamilyData*>(data);
HDC hdc = famData->mFontInfo.mHdc;
LOGFONTW logFont = lpelfe->elfLogFont;
const NEWTEXTMETRICW& metrics = nmetrics->ntmTm;
AutoSelectFont font(hdc, &logFont);
if (!font.IsValid()) {
return 1;
}
FontFaceData fontData;
nsDependentString fontName(lpelfe->elfFullName);
// callback called for each style-charset so return if style already seen
if (fontName.Equals(famData->mPreviousFontName)) {
return 1;
}
famData->mPreviousFontName = fontName;
famData->mFontInfo.mLoadStats.fonts++;
// read name table info
bool nameDataLoaded = false;
if (famData->mFontInfo.mLoadFaceNames || famData->mFontInfo.mLoadOtherNames) {
uint32_t kNAME =
NativeEndian::swapToBigEndian(TRUETYPE_TAG('n','a','m','e'));
uint32_t nameSize;
AutoFallibleTArray<uint8_t, 1024> nameData;
nameSize = ::GetFontData(hdc, kNAME, 0, nullptr, 0);
if (nameSize != GDI_ERROR &&
nameSize > 0 &&
nameData.SetLength(nameSize, fallible)) {
::GetFontData(hdc, kNAME, 0, nameData.Elements(), nameSize);
// face names
if (famData->mFontInfo.mLoadFaceNames) {
gfxFontUtils::ReadCanonicalName((const char*)(nameData.Elements()), nameSize,
gfxFontUtils::NAME_ID_FULL,
fontData.mFullName);
gfxFontUtils::ReadCanonicalName((const char*)(nameData.Elements()), nameSize,
gfxFontUtils::NAME_ID_POSTSCRIPT,
fontData.mPostscriptName);
nameDataLoaded = true;
famData->mFontInfo.mLoadStats.facenames++;
}
// other family names
if (famData->mFontInfo.mLoadOtherNames) {
gfxFontFamily::ReadOtherFamilyNamesForFace(famData->mFamilyName,
(const char*)(nameData.Elements()),
nameSize,
famData->mOtherFamilyNames,
false);
}
}
}
// read cmap
bool cmapLoaded = false;
gfxWindowsFontType feType =
GDIFontEntry::DetermineFontType(metrics, fontType);
if (famData->mFontInfo.mLoadCmaps &&
(feType == GFX_FONT_TYPE_PS_OPENTYPE ||
feType == GFX_FONT_TYPE_TT_OPENTYPE ||
feType == GFX_FONT_TYPE_TRUETYPE))
{
uint32_t kCMAP =
NativeEndian::swapToBigEndian(TRUETYPE_TAG('c','m','a','p'));
uint32_t cmapSize;
AutoFallibleTArray<uint8_t, 1024> cmapData;
cmapSize = ::GetFontData(hdc, kCMAP, 0, nullptr, 0);
if (cmapSize != GDI_ERROR &&
cmapSize > 0 &&
cmapData.SetLength(cmapSize, fallible)) {
::GetFontData(hdc, kCMAP, 0, cmapData.Elements(), cmapSize);
bool cmapLoaded = false;
bool unicodeFont = false, symbolFont = false;
RefPtr<gfxCharacterMap> charmap = new gfxCharacterMap();
uint32_t offset;
if (NS_SUCCEEDED(gfxFontUtils::ReadCMAP(cmapData.Elements(),
cmapSize, *charmap,
offset, unicodeFont,
symbolFont))) {
fontData.mCharacterMap = charmap;
fontData.mUVSOffset = offset;
fontData.mSymbolFont = symbolFont;
cmapLoaded = true;
famData->mFontInfo.mLoadStats.cmaps++;
}
}
}
//.........这里部分代码省略.........
示例2: while
nsresult
gfxGraphiteShaper::SetGlyphsFromSegment(gfxContext *aContext,
gfxShapedText *aShapedText,
uint32_t aOffset,
uint32_t aLength,
const char16_t *aText,
gr_segment *aSegment)
{
int32_t dev2appUnits = aShapedText->GetAppUnitsPerDevUnit();
bool rtl = aShapedText->IsRightToLeft();
uint32_t glyphCount = gr_seg_n_slots(aSegment);
// identify clusters; graphite may have reordered/expanded/ligated glyphs.
AutoFallibleTArray<Cluster,SMALL_GLYPH_RUN> clusters;
AutoFallibleTArray<uint16_t,SMALL_GLYPH_RUN> gids;
AutoFallibleTArray<float,SMALL_GLYPH_RUN> xLocs;
AutoFallibleTArray<float,SMALL_GLYPH_RUN> yLocs;
if (!clusters.SetLength(aLength, fallible) ||
!gids.SetLength(glyphCount, fallible) ||
!xLocs.SetLength(glyphCount, fallible) ||
!yLocs.SetLength(glyphCount, fallible))
{
return NS_ERROR_OUT_OF_MEMORY;
}
// walk through the glyph slots and check which original character
// each is associated with
uint32_t gIndex = 0; // glyph slot index
uint32_t cIndex = 0; // current cluster index
for (const gr_slot *slot = gr_seg_first_slot(aSegment);
slot != nullptr;
slot = gr_slot_next_in_segment(slot), gIndex++)
{
uint32_t before =
gr_cinfo_base(gr_seg_cinfo(aSegment, gr_slot_before(slot)));
uint32_t after =
gr_cinfo_base(gr_seg_cinfo(aSegment, gr_slot_after(slot)));
gids[gIndex] = gr_slot_gid(slot);
xLocs[gIndex] = gr_slot_origin_X(slot);
yLocs[gIndex] = gr_slot_origin_Y(slot);
// if this glyph has a "before" character index that precedes the
// current cluster's char index, we need to merge preceding
// clusters until it gets included
while (before < clusters[cIndex].baseChar && cIndex > 0) {
clusters[cIndex-1].nChars += clusters[cIndex].nChars;
clusters[cIndex-1].nGlyphs += clusters[cIndex].nGlyphs;
--cIndex;
}
// if there's a gap between the current cluster's base character and
// this glyph's, extend the cluster to include the intervening chars
if (gr_slot_can_insert_before(slot) && clusters[cIndex].nChars &&
before >= clusters[cIndex].baseChar + clusters[cIndex].nChars)
{
NS_ASSERTION(cIndex < aLength - 1, "cIndex at end of word");
Cluster& c = clusters[cIndex + 1];
c.baseChar = clusters[cIndex].baseChar + clusters[cIndex].nChars;
c.nChars = before - c.baseChar;
c.baseGlyph = gIndex;
c.nGlyphs = 0;
++cIndex;
}
// increment cluster's glyph count to include current slot
NS_ASSERTION(cIndex < aLength, "cIndex beyond word length");
++clusters[cIndex].nGlyphs;
// extend cluster if necessary to reach the glyph's "after" index
if (clusters[cIndex].baseChar + clusters[cIndex].nChars < after + 1) {
clusters[cIndex].nChars = after + 1 - clusters[cIndex].baseChar;
}
}
bool roundX;
bool roundY;
aContext->GetRoundOffsetsToPixels(&roundX, &roundY);
gfxShapedText::CompressedGlyph *charGlyphs =
aShapedText->GetCharacterGlyphs() + aOffset;
// now put glyphs into the textrun, one cluster at a time
for (uint32_t i = 0; i <= cIndex; ++i) {
const Cluster& c = clusters[i];
float adv; // total advance of the cluster
if (rtl) {
if (i == 0) {
adv = gr_seg_advance_X(aSegment) - xLocs[c.baseGlyph];
} else {
adv = xLocs[clusters[i-1].baseGlyph] - xLocs[c.baseGlyph];
}
} else {
if (i == cIndex) {
adv = gr_seg_advance_X(aSegment) - xLocs[c.baseGlyph];
} else {
adv = xLocs[clusters[i+1].baseGlyph] - xLocs[c.baseGlyph];
}
//.........这里部分代码省略.........
示例3: index
//.........这里部分代码省略.........
// Remember that the glyphToChar indices relate to the CoreText line,
// not to the beginning of the textRun, the font run,
// or the stringRange of the glyph run
glyphToChar = ::CTRunGetStringIndicesPtr(aCTRun);
if (!glyphToChar) {
glyphToCharArray = MakeUniqueFallible<CFIndex[]>(numGlyphs);
if (!glyphToCharArray) {
return NS_ERROR_OUT_OF_MEMORY;
}
::CTRunGetStringIndices(aCTRun, ::CFRangeMake(0, 0), glyphToCharArray.get());
glyphToChar = glyphToCharArray.get();
}
double runWidth = ::CTRunGetTypographicBounds(aCTRun, ::CFRangeMake(0, 0),
nullptr, nullptr, nullptr);
nsAutoTArray<gfxShapedText::DetailedGlyph,1> detailedGlyphs;
gfxShapedText::CompressedGlyph *charGlyphs =
aShapedText->GetCharacterGlyphs() + aOffset;
// CoreText gives us the glyphindex-to-charindex mapping, which relates each glyph
// to a source text character; we also need the charindex-to-glyphindex mapping to
// find the glyph for a given char. Note that some chars may not map to any glyph
// (ligature continuations), and some may map to several glyphs (eg Indic split vowels).
// We set the glyph index to NO_GLYPH for chars that have no associated glyph, and we
// record the last glyph index for cases where the char maps to several glyphs,
// so that our clumping will include all the glyph fragments for the character.
// The charToGlyph array is indexed by char position within the stringRange of the glyph run.
static const int32_t NO_GLYPH = -1;
AutoFallibleTArray<int32_t,SMALL_GLYPH_RUN> charToGlyphArray;
if (!charToGlyphArray.SetLength(stringRange.length, fallible)) {
return NS_ERROR_OUT_OF_MEMORY;
}
int32_t *charToGlyph = charToGlyphArray.Elements();
for (int32_t offset = 0; offset < stringRange.length; ++offset) {
charToGlyph[offset] = NO_GLYPH;
}
for (int32_t i = 0; i < numGlyphs; ++i) {
int32_t loc = glyphToChar[i] - stringRange.location;
if (loc >= 0 && loc < stringRange.length) {
charToGlyph[loc] = i;
}
}
// Find character and glyph clumps that correspond, allowing for ligatures,
// indic reordering, split glyphs, etc.
//
// The idea is that we'll find a character sequence starting at the first char of stringRange,
// and extend it until it includes the character associated with the first glyph;
// we also extend it as long as there are "holes" in the range of glyphs. So we
// will eventually have a contiguous sequence of characters, starting at the beginning
// of the range, that map to a contiguous sequence of glyphs, starting at the beginning
// of the glyph array. That's a clump; then we update the starting positions and repeat.
//
// NB: In the case of RTL layouts, we iterate over the stringRange in reverse.
//
// This may find characters that fall outside the range 0:wordLength,
// so we won't necessarily use everything we find here.
bool isRightToLeft = aShapedText->IsRightToLeft();
int32_t glyphStart = 0; // looking for a clump that starts at this glyph index
int32_t charStart = isRightToLeft ?
示例4: GetClass
bool
PluginScriptableObjectParent::AnswerInvokeDefault(const InfallibleTArray<Variant>& aArgs,
Variant* aResult,
bool* aSuccess)
{
if (!mObject) {
NS_WARNING("Calling AnswerInvoke with an invalidated object!");
*aResult = void_t();
*aSuccess = false;
return true;
}
NS_ASSERTION(mObject->_class != GetClass(), "Bad object type!");
NS_ASSERTION(mType == LocalObject, "Bad type!");
PluginInstanceParent* instance = GetInstance();
if (!instance) {
NS_ERROR("No instance?!");
*aResult = void_t();
*aSuccess = false;
return true;
}
const NPNetscapeFuncs* npn = GetNetscapeFuncs(instance);
if (!npn) {
NS_ERROR("No netscape funcs?!");
*aResult = void_t();
*aSuccess = false;
return true;
}
AutoFallibleTArray<NPVariant, 10> convertedArgs;
uint32_t argCount = aArgs.Length();
if (!convertedArgs.SetLength(argCount)) {
*aResult = void_t();
*aSuccess = false;
return true;
}
for (uint32_t index = 0; index < argCount; index++) {
if (!ConvertToVariant(aArgs[index], convertedArgs[index], instance)) {
// Don't leak things we've already converted!
while (index-- > 0) {
ReleaseVariant(convertedArgs[index], instance);
}
*aResult = void_t();
*aSuccess = false;
return true;
}
}
NPVariant result;
bool success = npn->invokeDefault(instance->GetNPP(), mObject,
convertedArgs.Elements(), argCount,
&result);
for (uint32_t index = 0; index < argCount; index++) {
ReleaseVariant(convertedArgs[index], instance);
}
if (!success) {
*aResult = void_t();
*aSuccess = false;
return true;
}
Variant convertedResult;
success = ConvertToRemoteVariant(result, convertedResult, GetInstance());
DeferNPVariantLastRelease(npn, &result);
if (!success) {
*aResult = void_t();
*aSuccess = false;
return true;
}
*aResult = convertedResult;
*aSuccess = true;
return true;
}